
A skating based adventure in a vast alien world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
It's fun and end of the day that's all that matters.
[h1]Before I played Astral Coconut, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
This game has the perfect artstyle and vibe that I was looking for, the story idea isn't that bad, but definetly needs a bit of rework -Here is a bunch of advices from SweetRax.Inc to make your game better: •Add graphical settings, so we can at least disable motion blur •Make the character movement slightly smoother and more polished •Fix sound design (monsters dying sound makes my ears bleed) •Make map and UI look more simple This game has a lot of potential, so I hope I helped figuring out what's wrong about this game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
Физика страдает, а так в целом годится на вечерок другой
A première vue ,ce jeu a l'air intéressant pour les ( fans de RayTracing ou de jeu de RUN ) . Pourquoi pas prendre une claque visuelle en 4k 240fps et raytracing sur un décors aussi "néon" et tout ca gratuitement !! , mais il y a un hic , Jeu pas fini , settings , menu , bugs , fluidité de mouvements , animations et j'en passe . aucun settings graphic , le jeu n'est juste pas fini mais on ressent une envie , on capte l'idée derriere , mais il manque juste 6 mois voir 1 an de developpement pour que le jeu soit jouable , je deconseil l'instalation pour l'instant mais par la suite c'est pas mal pour chill avec spotify a 4h du mat .
Unfortunately, pretty broken. The ground attack literally doesn't work, which isn't game breaking; but the game softlocked at the end of the tutorial so I could not progress.
It's a free skating platformer, with grappling and time slow down mechanics. Motion is quite fluid, and for the most part the jumping and movement performs the way you want it to. Took about 2 hours to finish, though I did find a skip that saved some time. Checkpoints are forgiving, and the performance is good. Game is divided into several sections where you have to collect coconuts akin to how in Mario Sunshine you were teleported to those shadow levels. Worth checking out if the trailer looks good :)
It ain't no Banna Chumps, but it's better than nuthin.
"Astral Coconut" is one of literally thousands of student projects infesting Steam. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students gave it the old college try to make a 3D platformer brawler and wow, it's bad. The assets are really very poor quality, somewhat low poly neon junk, combined with minimalist backdrops... and the assets are the best part of this. Basic stuff like some of the attacks and so on just don't work (but they published this anyway, gotta pad the portfolio, what's good for gamers doesn't matter). It's an unpolished, clunky failed tech demo. The graphics aren't great, as mentioned, those low quality, garish neon junk assets etc. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free student project won't count toward your game collection or add any achievements, and because it's not really a full game and more of a homework assignment, it's not a worthwhile download.
I'll have to keep this review brief because I'm making a pizza right now. I've been learning about this game from a website called nerdtests.com, on the surface it's a pretty stupid site, the front page is filled with a bunch of those "what is your Hogwarts House?" type quizzes, just silly stuff. But once you really get into the nitty-gritty of it all, like, they know. I met a lot of people on there who taught me about Astral Coconut on some of the deeper forums. They're only accessible through an extension called nerdtests plus (which is only available on OperaGX and Chrome). It lets you access some of the more serious pages and see user's IP address because of course you don't sign up with usernames. Anyway, once I got into the deeper forums on nerdtests, I met a lot of friendly faces who knew were generous enough to show me the ropes around the game. A lot of things on the site are pretty basic but once you're in the know, or get lucky enough to find communities or circles of users, they can teach you like a lot. They know. Learning about Astral Coconut and the lore surrounding it has been great. The game, while rough around the edges, is something I really really enjoy, Anyway I have to go now because I'm outside, but thank you for reading. Peace out!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.