
A die (sg.: die or dice; pl.: dice) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
astragali is a short 3d computer program in which you throw objects called "dice", each with their own unique upgrades. The numbers on these dice are combined with a revolutionary new gameplay mechanic called "addition" which is used to determine the winner each match.
Features:
turbo-boosted computer graphics
historically accurate dice upgrade system
easy to learn point-and-click controls
at least twenty levels
illusion of free will
horse
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Çok ilginç, gizemli ve zevkli bir zar atma temelli masa oyunu. Barbuta benziyor ve iki kişi karşılıklı oynanıyor. Her turda başka bir rakiple karşılaşıyorsunuz ve kare alana elinizdeki zarları sırayla atıyorsunuz. Toplamda yüksek atan kazanıyor ama ilerledikçe ve seviyeleri geçtikçe farklı rakiplerle karşılaştığınız gibi zarların çarpanları, oyuna etki eden artı veya eksi özellikleri oluşmaya başlıyor ve oyunu çok daha gizemli ve ilginç hale getiriyor. Karanlıkların ortasında sadece oyun masası ve heykelden bir rakip var. Gotik ve gizemci bir hava da katıyor. Öneriyorum.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Over all a pretty fun one time play. For the dev: recycle is way too busted, +2 AND a reroll? it should just plainly be a +1 and return to your hand. (I literally rolled 66 points with a recycle d6 at match 20, completely sealing the entire match, how anti climactic...) The fact that you hold 7 but only throw 5 makes it so if you get 2 ♥♥♥♥♥♥ overseer dice you can just repeat the same cycle every game: recycle after recycle and you stack it up to infinity. After about match 10, the game becomes completely stale and rather one sided. IMO graveyard and loaded the only 2 quirks that actually seem well balanced and overall a neat idea. All the rest are either completely inferiour or superiour, never in between. The first AI seems just as dumb as the last one. None of them utilize the "reroll enemy's dice" mechanic and they all seem to want to actively throw their dice down the board on the bottom edge.... I guess to make the match more interesting? I really don't know. After the first 3 times it happens, it really becomes just an annoyance. Otherwise, it was quite fun, I'd recommend.
Actually really fun. Would pay sooooo much for a multiplayer version.
this game is honestly sick - the vibe - its got the sauce. it played nice on steam deck and i honestly like how cold and aggressive it is. it doesnt hold your hand and closing the entire game when you lose a run honestly pisses you off but also feels right
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Great game, delivers on what it promises, and an amazing time killer. Only complaint is that graveyard + recycle dice combo is absurdly busted.
A fun dice game where you take the loser's dice when you win, and all the dice can have fun and interesting effects. The style is interesting and the gameplay is quick yet engaging-- though the game does close when you lose, which is only really funny the first 5 times if you're trying to stream it to friends.
This game is amazingly fun. I found it randomly when searching for free games and decided to give it a try. The core design of the game is solid and the upgrade system feels fun to interact with as a player. The diversity in methods of winning is acceptable I think. Recycle + gravedigger seems to be very powerful, but investment and bloom seem to be around the same level of capability. In the end, I don't really think the balance of the upgrades matters too much to this game as even the (in my opinion) underpowered ones are fun to use and experiment with. Eventually I found myself feeling stagnated in terms of being challenged by the difficulty. It would have been better feeling to me personally if the later rounds' difficulty scaled more steeply, but the stagnation in difficulty probably is a part of the story the game is telling so it's not that big of a deal. One more small thing is sometimes, when hovering over dice to read their upgrades, text can get cut off by the edge of the screen making it hard to read everything the dice has. Overall though, this game is fantastic, especially for being free, and is smartly designed to be fun all the way through.
very much like the philosophy on roguelike games hella potential 8/10
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 23 | 91% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $61.6K | 221 | 76% | $14.99 | |
| $226 | 1 | 100% | $6.99 |