
Astonia Resurgence is an isometric 2.5D MMORPG set in a Medieval world with swords and magic. Be a Warrior, specializing in melee combat, or a Mage, specializing in casting spells. If you are able to beat the Gatekeeper himself, you may become a Seyan'Du, gaining all abilities of Warriors and Mages.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Olden golden game from childhood, come back and play! :)
Шляпа а не игра. Время от времени меня игра обвиняла в использовании каких-то скриптов и давала штраф на опыт, а через время вообще забанила, опять за какие-то скрипты. Что за скрипты, хер его знает.
has a tasty little story progression and great active player base not huge yet but clans are helpful.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome old school mmorpg
Amazing game you need to try
good game
免费 没中文 没成就 阿斯托尼亚:重生 世界观 在魔法与魔物共存的大陆,两大部族伊萨拉与伊拉斯纳陷入不死不休的惨烈战争。伊萨拉依托上古秘法,顽强抗衡伊拉斯纳召唤的恶魔大军。但战火连年,伊萨拉族人被困地底洞窟,本土防御设施彻底失控。走投无路之下,他们铤而走险研习禁术、自行召唤恶魔,却酿成大祸:魔物四处肆虐,生灵死伤惨重。两大部族被迫放下仇怨,既要互相厮杀,又要围剿失控的恶魔。决战将至,仅有一方能存续于世,整片大陆的命运悬于一线。伊萨拉的上古魔法能否击溃恶魔潮?还是伊拉斯纳的黑暗邪力最终一统天下?终局之战将敲定世间存亡。 职业设定 开局可选两大基础职业:战士专精近战搏杀,法师依靠法术远程输出。 隐藏职业赛扬杜:唯有击败守门 BOSS 方可解锁,兼备战士与法师全部技能,配装思路灵活、养成流派丰富。 世界地图 遍布大小城镇与野外区域,主城名为阿斯顿,城内细分多处功能区块。野外怪物种类繁多:恶魔、吸血鬼、刺客、法师、骷髅,甚至还有野生巨熊。全图合计 25 张以上探索区域,冒险地点源源不断。 角色成长 属性与技能 完成任务、击杀怪物获取经验,经验点数自由分配养成方向: 想当肉盾就堆防御;想做玻璃大炮全点输出;想和商人砍价提升议价;潜行刺客专攻隐匿与物攻;壮汉狂战拉高生命值。每名玩家都能打造独一无二的角色。 装备系统 冒险拾取各类属性防具,穿戴至对应装备栏。 两种自制装备途径: 宝珠耗材:使用宝珠为装备单项属性 + 1; 属性熔铸:把一件装备的词条转移到另一件装备上。 经济体系 全玩家驱动市场经济,内置拍卖行聊天频道自由交易,可用金币收购其他玩家道具。金币为全服通用货币,主要来源:猎杀恶魔、交付任务。 额外休闲玩法 五芒星副本(Pents):常驻刷级任务,恶魔大量聚集的深坑副本,适配 7~118 级全等级分段,随时随地挂机刷经验、打资源。 矿洞采掘:进入矿洞开采银矿、金矿,矿石用于装备强化、市价高昂;采矿时有概率从碎石中刷新石魔袭击。矿洞按等级分段,每 10 级一档(10 级矿洞、20 级矿洞以此类推)。 部族公会 公会自带专属私密聊天频道,消耗公会宝石可兑换增益:经验加成、移速提升等。 公会宝石为公会专属货币,仅能在 PVP 夺旗战场产出,同时也是维系公会存续的必需资源。 PVP 对战(两大玩法) 1. 自由猎杀模式 手动开启猎杀状态后,仅能与等级相差≤3 级的其他猎杀玩家交战;主城安全区禁止斗殴。击杀目标后,对方角色遗体落地,可掠夺其身上全部装备道具。 2. 分段夺旗战场(Spawns) 地图随机刷新分级专属 PVP 秘境,按等级上限划分(例:15 级战场仅允许最高 15 级玩家入场),分级区间覆盖 5~200 级,常见档位:5、15、24、30 级。 进入后以公会为单位组队,剿灭其余所有公会即可取胜,本玩法是公会宝石唯一获取渠道。
(Steam does not accurately reflect my hours since running it through steam with FPS counter on just crashes on launch) pretty awful. fan of old school mmorpgs but this just isn't it. Unless you are high on nostalgia, you might feel the same if you try it. positives: - good community - big world - graphics are nice negatives: - terrible laughably bad UI, 3 resolution settings and only 1 fits 90% of monitors? can't read anything - terrible controls - movement slow super slow, like no one even walks that slow in real life - enemies re spawn way too quick - boring repetitive combat with no skill, just grind to get better - the sound effects are so bad they should be off by default - kind of back to the bad controls things, but why some controls SO complicated? a lot of the time multi-button presses you are expected to memorize for things that could easily be done in one click or one button there are better old school mmorpgs, but hey if you got history with the game you'll enjoy it or if you don't mind the extremely slow movement. I refuse to play a game that's 75% a slow crawl walking simulator.
Magical
I like Ultima and Tibia. I like this game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.