
An asteroid mining based idle game. Travel in space and discover.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Needs a lot of work, but has great potential, and the devs are very fast and interested in giving a great product
This game is BY FAR the worst idle game I've ever seen and I cleared almost a hundred of them, playing some really bad ones in the process. The scaling is absolutely broken from minute zero. No sense of progression, no sense of enjoyment, just a dull, mindgless series of walls. It's obvious that the dev didn't properly test his game or did it in a very bad way: everything is 2 or 3 oom too expensive, it's blatantly obvious. This results in a constant crawl. The only thing that could help you (the cosmic tree) is locked behind challenges that becomes increasingly harder as time passes because the enemies gain levels and become harder to kills and these challenges revolve around killing them in a short time window. What the hell dude, they are supposed to become easier over time, not harder. The UI is such a mess I'm constantly wondering if I missed a menu or a feature that would help me push further. I can't believe how messed up this game is. There's absolutely nothing good in this game, you can move on. edit: Gave it a longer try, the progression seems to be impossible at some point. Oh and some achievements are broken :^) Absolute garbage.
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Concurrent players on Steam, sampled daily since tracking started.
I wanted to like this, and if my concerns are addressed then I'd be happy to change this review, but as it is I can't recommend it. Some of the reasons are below. Too much grind. The daily quests take much too long to complete, and the 'complete 20 missions' one is just flat impossible. The daily challenges rely entirely on RNG to get ones that are actually possible, since most of them require specific, limited boosts to attempt, and the '500 clicks within 3 minutes' challenge needs an autoclicker The enemies are FAR too tough, and the rewards for killing them are not enough. The upgrades cost too much. The bosses and elites, along with being time-limited and much tougher then the normal enemies, can disable your clicking power and nerf or disable your auto damage, which can easily turn a close victory into a complete defeat. Most damning of all, the developer has not been seen for more then a year, which kills my hope of any updates. I do like that you can bank a boost for later, it adds a bit of strategy to the slog. As the game is, DO NOT buy it full price. Getting it on special as I did... not sure if it was worth it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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