
Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
Most likely between $4.1M and $11.7M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $14.78 on Steam · Ukraine (−51%). Compare 15 prices in 15 markets →
Reviews
Themes across 1299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 让我们油门踩到底!成为硬核拉力老司机![/h1] 在赛车模拟游戏的世界里,《神力科莎》系列一直是个绕不开的名字。它以近乎偏执的物理引擎和对真实赛车的精准还原,牢牢占据着“硬核拟真”这个细分赛道的头部位置。但此前,它的疆域始终局限于封闭的场地赛道。 而拉力赛,是另一种完全不同的赛道。它没有平整的柏油路面,没有清晰的路肩和缓冲区,有的只是飞沙走石、雨雪泥泞,以及一条你永远无法完全背下来的蜿蜒于山野间的临时赛道。 如果能将《神力科莎》那套以精密和可预测性著称的物理引擎,嫁接到充满不确定性的拉力赛场上,光是想想就足够让人兴奋。然后由Kunos与Supernova联合打造的《神力科莎:拉力》它来了。基于虚幻5引擎与专属优化物理引擎打造,并以现实拉力赛事为蓝本,结合了动态天气、专业领航、深度车辆改装等系统,全力还原职业拉力赛的竞技状态!目前虽仍处于抢先体验阶段,但游戏内容仍十分丰富。 [h2] 绝不是换皮,而是重新调校后的灵魂 [/h2] 游戏基于《神力科莎》系列备受好评的物理引擎进行深度优化,并专门为拉力赛的需求进行了重新调校。与此同时,画面引擎从系列此前使用的内部引擎换成了定制的虚幻5。 这套组合拳带来的效果是立竿见影的。 先说视觉。基于虚幻5和3D激光扫描技术的结合,让赛道和赛车的还原度达到了一个新的高度。威尔士的碎石路、阿尔萨斯的柏油路,路面上的每一颗石子、挡风玻璃上随着车速飘散的水雾、车轮碾过后留在路面上的印记,都被细腻地呈现出来。尤其是雨战,雨刮器划过前挡时留下的水痕效果非常真实,配合着路面抓地力的骤降,恍惚间你甚至能“嗅到”那种雨天砂石路的潮湿泥土气息。 再说手感。这才是《神力科莎》系列的看家本领。车辆的动力输出、悬挂的反应、不同路面对于轮胎抓地力的细微影响,都通过方向盘或手柄的震动传递到你的手中。前驱、后驱、四驱车型的动态表现有着明显且真实的差异。开着一辆蓝旗亚Stratos在阿尔萨斯的柏油路上攻弯,和开着现代i20在威尔士的碎石路上飞驰,可以说是完全两种不同的驾驶逻辑。 最后说说音效,这方面也同样用心,引擎轰鸣、轮胎摩擦、车辆碰撞的声音层次分明,搭配沉浸式第一人称视角,代入感直接拉满! [h2] 硬核的玩法与详尽的入门指南 [/h2] 首先得承认,本作的上手难度偏高,延续了系列一贯的硬核特质。但这种难又偏偏不局限于操作上的繁琐,还有一部分是在调教上的细节不够润滑,很多时候油门给重一点,后轮立刻开始不安分地甩动;刹车时机稍晚,车头就直直地冲着弯外的树丛去了;方向盘稍微多打了半度,车身姿态立刻变得诡异。 当然这也可以解释为初上手时间过短,没能彻底适应这套操作系统,又或者设置没有调好,改成适合个人的灵敏设置。但说一千道一万,仍处于抢先体验阶段的本作在这方面的细节不够完善是存在的,游戏目前的驾驶体验极其硬核,它要求你全神贯注,熟练掌握拉力赛的基本驾驶技巧(如斯堪的纳维亚漂移、重心转移等)。它不适合作为你的第一款赛车游戏。如果你是从《极限竞速:地平线》系列过来的玩家,请做好从零开始、重新学习驾驶的心理准备。 而制作组为了照顾初上手的玩家设置了一整套入门指南,首先是主菜单内置拉力赛百科内容,梳理赛事历史、专业术语、路书解读等知识,零基础玩家也能循序渐进了解规则。车辆支持深度自定义调校,四组轮胎可单独设置参数,还能根据雪地、砂石、柏油等不同路面搭配配件,玩家可保存专属调校方案,适配不同赛道风格。此外,赛后多视角回放系统十分实用,既能复盘操作失误,也能定格精彩飞驰画面,观赏性十足。 游戏包含自由练习、计时赛、拉力周末赛等多种模式,赛道需要通过赛事奖牌逐步解锁。车辆损伤机制完全拟真,磕碰会造成保险杠脱落、散热器故障等问题,严重事故直接宣告赛程结束,赛段间隙还可以花费资源维修车辆,增添了策略博弈的乐趣。 [h2] 令人惊喜的中文路书 [/h2] 在本作里除了各色车辆和赛道还有一个让我非常惊喜的亮点,那就是中文路书。 相信看过《飞驰人生》的玩家对路数的重要性了熟于心,在拉力赛中,领航员就是车手的眼睛。他会提前告诉你前方的弯道角度、距离、路面情况以及是否有危险。而这份信任和默契,是拉力赛的灵魂所在! 而本作恰恰就为我们提供了完整的中文配音的路书,当你驰在异国的赛道上,耳边传来的是熟悉且专业的中文指令,这份沉浸感简直了!还不仅如此,当你在游戏中将车手和领航员的国籍改为中国后,赛道旁的观众甚至会挥舞起五星红旗,从这种细节完全看得出制作组在细节上下了功夫。 [h2] 精悍的起点以及待填充的蓝图 [/h2] 目前游戏处于抢先体验阶段,内容量相对克制。时至今日已有数十辆获得官方授权的真实拉力赛车,基本覆盖了不同时代和驱动形式的经典车型。赛道方面,则包含了数条来自现实拉力赛的赛段。 游戏模式也比较基础,提供了拉力周末赛、计时赛和自由练习等模式。备受期待的生涯模式目前尚未实装。官方已经承诺,未来将新增超过30辆赛车、更多的赛道,并全面支持VR以及独立的拉力驾驶学院。 从目前的口碑来看,大多数玩家对游戏的核心驾驶体验非常满意,好评率稳定在较高水平。这在很大程度上说明,对于目标受众而言,游戏的方向是对的。剩下的,就是耐心等待内容填充。 [h2] 写在最后:赛车就是男人的浪漫 [/h2] 在我看来《神力科莎:拉力》是一款定位极其明确的作品。它不是《极限竞速:地平线》,不会让你在墨西哥的嘉年华里随意狂飙,撞碎路灯和仙人掌后继续驰骋。它也不是《尘埃》系列,在硬核和娱乐之间做出了一定程度的平衡。 也许这游戏一开始的受众就不是萌新或者稍微进阶一些的玩家,而是更偏向于为拉力赛游戏的发烧友和车手准备的一款游戏 对于这些人来说,游戏目前呈现出来的物理引擎、赛道还原度和沉浸感,已经足够让他们兴奋不已。中文路书的存在,更是锦上添花。 目前版本内容虽然不多,但核心体验已经足够扎实。如果你能享受享受硬核,享受赛车,那就来吧。在这里没有捷径可走,唯有反复练习、熟悉赛道、配合领航员,才能征服一条条险峻赛段,感受拉力赛车独有的速度与激情! 而这,就是男人的浪漫! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Para cuando la RV en este juego?
Very slow release of updates, by the time they will make it VR compatible, this game will be obsolete! What a waste of money
Лучшее ралли и грофон. Надо вр.
Great visuals, but the gravel physics need serious work My biggest issue with Assetto Corsa Rally is the lack of grip. Braking distances feel excessively long, and every car slides endlessly on gravel, making it feel more like driving on snow. I have drifted a rear-wheel-drive car on snow in real life and felt more grip than I do here in an all-wheel-drive rally car. Many players seem to confuse difficulty with realism. A car being extremely hard to control does not automatically make the simulation realistic. Honestly, many things I attempt in this game feel like they would be easier to do in a real car than with a good wheel-and-pedal setup. The cars also seem to lack weight. During one corner, I hit a small bump at only around 30 km/h, and it caused my car to roll several times. I can understand the bump briefly lifting the car, but flipping it repeatedly at such a low speed feels excessive and unrealistic. At times, the cars feel as if they are made of cardboard. Changing the camera settings improved the sense of speed, but the cars still look and feel slower than they should. This is especially obvious in replays: even after a clean, fast run, the car appears to be sliding slowly through the stage. Compare that with real rally footage, where the speed is immediately obvious from similar camera angles. This lack of grip also takes away much of the excitement. Dirt Rally 2.0 may have too much grip, but it delivers a far stronger sense of speed and intensity, and its replays resemble real rally footage much more closely. On asphalt, the grip is slightly better, but the force feedback feels too light and smooth. The wheel is thrown from side to side too easily, yet lacks the natural weight and stability of a real steering wheel. Visually, the game is outstanding. The cars and environments look fantastic and genuinely next-generation. Unfortunately, the handling, force feedback, vehicle weight, and overall realism are not there yet for me.
уаз буханка где
Quite terrible not worth it have tried to make myself like it but it handles nowhere near a car in real life the original assetto corsa is 10x better ac rally feels like a temu forza horizon 0/10
used to run good but this latest release brings my RX7600 to its knees. it says Im getting 60 fps but 15 is more like it. Not playable currently
maybe not relevant for others, but a deal braker for me: force feedback not in a usable state with fanatec dd+ - that is working okay-ish in assetto corsa evo (and good in ac og and acc and other games). so photomode and multiplayer and livery updates are usesless for me in a sim racing game, when i can't get a feeling for the sim racing experience in this title. oh, and controller setup is unintuitive and partly confusing. different than in other ac titles (where it can be weird too). not a blocker, but not helping for understanding, if my setup is the issue or the game. refunded unfortunately, the base is not there for me.
咋回事?我尘埃 2.0 都能开得好好的,到这里像开醉车一样?有点怀疑游生了……