
Engage in an action packed shoot em' up adventure! Choose from 4 powerful fighters and fight through 5 intense stages! Multiple tough and challenging bosses stand in your way, so use the insanity system BLANK STAND to erase them all!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
A fantastic bullet-hell shoot-em-up with a hyper system reminiscent of Crimzon Clover. The game is a good challenge, there are a bunch of different ship types to choose and even an arrange mode for an alternate way to play.
これは怒首領蜂シリーズを似ていた、チームオーバーローデッド株式会社の「アサルト・シェル」の作品は完璧だと思います。 オリジナルモードは2周システム。ライトモードになると、初心者向けで1周のみに敵の弾は少なくなります。ただしエンディング画面は出ません。ボイドアレンジモードに入ったら1周のみですが、ランクを最上だがった時点で「大復活ブラックレーベル」と同じシステムであっという間に真のラスボスに入ることができます。そしてグッドエンディングに見ることができます。これは僕のお気に入りなので、よろしければ是非挑戦してみてください。
For me, Assault Shell (アサルトシェル) is one of the greatest shmups I`ve ever played in my life. Despite the art being kinda choppy, the mechanics makes this game really great. The soundtrack by A2B is banger, and the stages are filled barrages of bullets and adrenaline. I highly recommend this game to people who enjoy shmups a lot.
Achievements don’t work, score doesn’t save sometimes, sequel looks to be in purgatory………….and it doesn’t matter. One of the most fun shmups I’ve ever played and one of my most cherished 1ccs. The flow state this game gets you into is second to none. Highly recommend.
YES
Otra joyita de shmup para Steam. Si te gustan los danmaku de lanzar hypers a cascoporro, con muy buena música y dificultad asequible pero picantona, pruébalo.
Just gonna list my gripes. - The tutorial tells you how to play but the buttons on my controller make zero sense - The graphics are horrible - It's a small window that's far too busy, your ship is too big and I swear to god I don't even know what is hitting me - I can't even tell what is happening. Status stuff is in the way of everything, and it's unreadable. - My biggest gripe is the bullet patterns. You'll get swarmed on easy-mode right from the get-go because you happened to be on the wrong side of the screen and thus it's impossible to dodge anything. It's so completely unforgiving because it relies on you to memorize rather than have fun trying to actually play it. Also, don't make enemy bullets blend in with your own.
Very fun bullet hell shmup with great gameplay and a good pricepoint. If you like DFK or any other cave shmups you will probably enjoy this.
After having got to the TLB on light mode, i feel like i know this game pretty well. The game is pretty simple, with the main mechanic being a hyper system with 2 stages : HYPER and BLANK. You also have a special weapon the recharges quickly and cancels bullets. I personally use it a lot. The characters are all very similiar in shot, with the most different thing being the special weapon, which each character has two of. I personally like the artstyle, its very clean, although the backgrounds leave a lot to be desired, especially the later stages. The game is good fun and pretty replayable. The dialogue does contain lots of grammar errors, but its fine and readable. The music is pretty varied in quality. Stage 1 to 3 and the boss songs are bangers, but stuff like the TLB theme suck. The sound effects are fine, but the voice kinda annoys me. I kinda didnt like the inconstency with some of the visuals, like the bullets not always being pink, leading to some visibility issues. Other than that the visibilty is fine and the juice doesnt destract too much. Knowing the creator is still in college makes this even more special, and mindblowing. All the modes are fun, but VOID arrange is the best, since it adds powerups, another character and a new STAND, along with a not so noticable RANK system. Overall, this game is good fun and i am VERY hyped for the sequel! 8/10
面白い。 実績が解除されない不具合があるっぽいので気にする人は注意。 でも面白いので買いです。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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