
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Most likely between $33.1M and $93.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 75% | approximately $55.2M |
| PlayStation | $35.99 | 84% | — |
| Xbox | $31.49 | 66% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Broken game - literally unplayable, do not buy. Issue is with the new NVidia drivers, causes the game to crash every other scene transition. This seems to be with all Nvidia PCs from my research, cannot speak for AMD. Seems this has not been patched in about 2 months so I would not hold your breath.
★9.5/10 ●良い点 歴史考証が優れてる。本能寺の変前後の安土桃山時代の背景、実存人物のストーリーなどしっかりしている。 (弥助も実存人物) 西洋からの変な「なんちゃって日本」ではなく、ちゃんと和風になっている。 侍(戦闘特化)、忍(暗殺特化)二種類のプレイスタイル、二人のキャラでプレイできる その時代の建物などよく反映している キルモーションがかっこいい(人によってはグロいと感じるかも) 歴史基盤のストーリー、複線とか意外と深い、プレイヤーの選択肢でストーリーが少し変わる (明智光秀からの織田信長暗殺のような大きい事件は変わらない) メインクエスト以外にもサブクエストも多く、コンテンツも多い。 マップ探検するだけでも楽しいしランダムイベントの発生も結構ある 装備、武器など漁るRPG要素もある 乗り物(馬)、武器、装備のスキンがかっこいい マップが広い(近畿地方)、春夏秋冬の季節がちゃんとある 当時の喋り方、日本語を違和感なくよく活かした 制作スタッフが日本史をよく研究し勉強したなぁって思えるぐらい「アサクリの中で優れた作」やと思う ●悪い点 UBICONNECTっていうプラットフォームがたまに起動エラーを起こす ガイドっていうシミュレーション視点のまたほかのストーリーが意味わからない 壁から落ちるときの落下操作が少しどんくさい(特に弥助) 侍、忍者、戦国時代の日本の歴史に興味があったり、 暗殺だけではなく近接戦闘も普通にできるしRPGが好きな人はやってみてほしい 短所を圧倒する長所が多いのでぜひおすすめしたい
**Assassin’s Creed Shadows** is the Japan game the series spent nearly twenty years circling, and it is better than the pre-launch noise suggested. It is also still an Assassin’s Creed game: huge, pretty, occasionally bloated, and more interested in letting you live in a place than in reinventing itself. A year and a half after launch, with the *Claws of Awaji* expansion and a final story update already out, that verdict has held. Critics landed around an 81 on OpenCritic and Metacritic — generally favorable, not a revolution. Steam sits at “Mostly Positive,” roughly 75%. Metacritic’s user score is lower and messier, which tells you as much about the pre-release culture war as it does about the game. **Score: 8 / 10** --- ## Two fantasies, one map You play as **Naoe**, a young Iga shinobi whose life is wrecked by the invasion of her home, and **Yasuke**, the African retainer who served Oda Nobunaga and is one of the few Black figures with a documented foothold in Sengoku Japan. They share a campaign against the Shinbakufu, a masked conspiracy sitting on top of the usual Assassin–Templar scaffolding. The pairing is the whole design. Naoe is the reason to play. She is fast, light, and built around tools: grappling hook, prone crawling through darkness, kunai, kusarigama, tanto, and a Hidden Blade that finally feels like the point again. Castles become puzzles. Weather matters. A frozen pond in winter is a walkway; the same pond in spring is cover. A storm covers her footsteps. She is the closest the RPG-era games have come to the old “ghost through a fortress” fantasy. Yasuke is the opposite instrument. He kicks doors off hinges, swings a kanabo or naginata through groups, and absorbs hits Naoe cannot. His parkour is clumsy on purpose. Ropes snap under him. Viewpoints sometimes refuse him. That contrast is honest — two bodies, two ways through the same space — but it is not balanced. Most of the map, most of the castles, and most of the fun belong to Naoe. Yasuke is excellent when the story wants a siege. He is a passenger when you just want to move. That imbalance is the game’s most interesting design choice and its most common complaint. Switching is menu-bound rather than fluid. You will default to Naoe. The game knows it. --- ## Japan that actually changes The map is central Honshu in the late 16th century: castle towns, ports, shrines, rice fields, and mountains that look painted rather than generated. The Anvil engine’s weather is the star. Seasons rotate. Snow buries roofs. Autumn turns the hills into fire. Spring puts petals in the air. Summer is loud with insects. It is not a cosmetic slider. Visibility, sound, paths, and even some infiltration routes shift with the calendar. After a decade of open worlds stuck in one postcard season, this is the feature that still feels generous. The map is also quieter than *Valhalla* or *Odyssey*. Icons are thinner. Scouts replace some of the old “run to the glowing question mark” loop: you send them out, they narrow a search zone, they come back at the end of a season with materials. It is still a Ubisoft loop. It is a less noisy one. Castles are the best set pieces the series has had in years — dense, vertical, and worth clearing without a checklist. Naoe on a tiled roof at dusk, looking down into a courtyard she has already mapped in her head, is the fantasy people asked for. The hideout, a customizable compound in a valley, is the settlement idea from *Valhalla* given a layout you can actually fuss over: forge, dojo, study, scouts, decorations, even animals. Some players live in it. Others treat it as a menu with a nice loading screen. Both readings are fair. --- ## Story: sharp at the edges, soft in the middle Naoe’s opening is personal and ugly in a way the series often promises and rarely delivers. Yasuke’s chapters give him interiority instead of treating him as a walking spectacle. Together they are better company than most recent Creed leads. The mid-game, though, stretches into the familiar “clear the next masked villain in the next region” structure, and the conspiracy does not always earn the hours it asks for. The last act tightens again. Side characters in the League are useful in combat and thin as people. Romance exists; it is not the point. How long you stay depends on appetite. Main story is around 35–40 hours. Story plus sides sits closer to 65. Completionists can push past 100. That is a lot of Japan. It is also a lot of the same castle, slightly rearranged. --- ## The argument that arrived before the game Yasuke’s presence produced a months-long fight about “historical accuracy” that mostly ignored how Assassin’s Creed has always worked: real names, invented plots, Isu science fiction, and a franchise that put a hidden blade on Ezio and a club in Eivor’s hands. Historians disagree on the exact status of Yasuke’s rank; they do not disagree that he existed, served Nobunaga, and was given a stipend, a house, and a sword. Ubisoft’s own line was the honest one: this is historical fiction, not a textbook. Play the game and the controversy shrinks. Yasuke is written as a man out of place who has made a place anyway. Naoe is the Japanese protagonist the setting demanded. The world is researched enough to feel lived-in and loose enough to let you assassinate a daimyo’s inner circle for a magic box. If your test for a Creed game is documentary purity, none of them pass. If your test is whether feudal Japan feels like a place you want to walk through for a week, *Shadows* passes easily. User scores split along that pre-release line. Platform scores from people who bought the game were stronger at launch than Metacritic’s mixed user average, which absorbed a lot of one-star reviews that read like press releases from 2024. --- ## What still creaks The RPG layer is trimmed compared with *Odyssey* and *Valhalla*, which is good, but loot and mastery points still accumulate faster than they mean anything. The dual-character system is conceptually rich and practically a little awkward. Some side activities exist because the map had space. Performance at launch was decent for a game this size; later patches and the Switch 2 port (December 2025) widened the audience without changing the core. The June 2026 final update tied a bow on the story and added a *Black Flag* crossover beat for the people who still care about the Animus frame. You do not need it to judge the game. It will not convert someone who bounced off the last three open-world Creeds. It is the best-executed version of that style, not a different style. --- ## Who should play it Play it if you wanted Japan, stealth that asks you to think, and a world that looks different in January than it does in June. Play Naoe first and often. Use Yasuke when a gate needs to come down. Skip the collectibles you do not feel. Skip it if you wanted a short, social-stealth Creed in the *Mirage* mold, or if you need the two protagonists to feel equally essential every hour. They do not. *Shadows* is not the best game of 2025. It is one of the best *Assassin’s Creed* games of the last decade: a setting the series finally earned, a shinobi who moves like the fantasy promised, a samurai who hits like a siege engine, and a country that changes while you watch. That is enough. **8 / 10 — buy it if feudal Japan is the itch. Stay for Naoe. Visit Yasuke when you want the door off its hinges.** **Platforms:** PS5, Xbox Series X/S, PC, macOS; Nintendo Switch 2 since December 2025. **Played / referenced:** post-launch state through 2026, including expansion and final update.
this game is a ♥♥♥♥♥♥♥ joke crashes every 10 minutes, runs at 30fps
very slowly paced, uneven balance at the beginning of the game and 0 direction towards quests. ive heard it gets better but i'm not about to spend 20 hours trying to find random people and places with minimal direction hoping the game gets better. buy ghost of tsushima instead
以《刺客信条:影》作为踏入刺客宇宙的入门作品,通关后我的整体感受十分鲜明:这是一款视觉极尽精致,却没能跳出育碧传统开放世界框架的典型罐头作品。 游戏前半段体验尚可,广袤的战国日本地图藏满待解锁的地标,逐一清剿真幕府成员的主线流程充满探索动力,新鲜度足以让玩家沉浸其中。可当游玩时长过半,短板便彻底暴露:海量重复、逻辑趋同的支线任务循环往复,机械的“跑腿、刺杀、收集”流程快速消磨游玩热情,这套固化的内容模板,也是育碧多年来始终没能妥善解决的硬伤。 双主角机制则是本作不同于前作的独特设计,为玩法提供了完全差异化的路线。操控弥助时,可凭借强悍近战能力正面冲破敌阵,主打酣畅淋漓的硬刚对决;切换奈绪江,则能依托全套忍者潜行装备,完成行云流水的无声暗杀。两种游玩路径互不冲突、自由切换,兼顾偏爱正面战斗与潜行暗杀的玩家,对系列新老受众都十分友好。 客观来说,本作在故事剧本、角色刻画与战斗系统上没有亮眼的突破,但场景美术绝对是无可争议的加分项,制作团队完美还原了独属于战国的东方美学意境,山林、町屋、古寺随四季更迭变换风貌,随手截图皆是风景画,育碧游戏向来不负旅游模拟器之名。 综合考量优劣,个人最终给分7.5/10
The writing was so bad that it made me stop playing
peace of ♥♥♥♥, i am terrible sorry for buying this ♥♥♥♥, what a wasted of money so regretable....
Literally forced myself to finish this game and all the DLCs. I tried to play it without any expectations, but I cannot recommend this game. At first, you may think, “Oh, there is totally different gameplay with the shinobi and samurai,” but everything feels clunky and boring, especially after level 30+. Both characters play kind of the same because of that annoying level upscaling. I beat the final DLC at around level 65, and that stupid enemy scaling to your level completely ruined the experience. Bosses can one-shot you, and some attacks that should be blockable after unlocking the combat block perk still cannot be blocked. Some shots and hits can even ignore walls and buildings. The sad part is that there is no really rewarding gameplay loop that makes you want to keep playing and become stronger. At some point, you realize that since enemies simply scale to your level, it is better to avoid most fights and focus only on key enemies. Exploration also gets very annoying. If you try to cover most points of interest on the map, you will quickly get tired of seeing copy-pasted trees, bushes, and rocks everywhere. There are also so many rocks that look climbable but cannot actually be climbed. Parkour feels very weird sometimes too. Your character can suddenly jump in the wrong direction or simply not go where you want. The story is super weird, especially in the DLCs, and the characters overall are not interesting at all, especially the samurai dude. The only cool thing is Japan and some of the locations. They look really good. I like Japan, by the way. Be aware and buy this game only with a huge discount.
I miss when AC wasn't this RPG Witcher 3 clone. Ubisoft should've know 3 games ago that people are tired of the bloat and the unnecessary grind that these games have had. AC origins did it best, Everything after has felt grindy and bloated and all too similar, and the combat has never been fun nor as fluid as past AC games since then. The choice to split the best parts of AC into 2 separate characters completely ruins the game, Yasuke is slow as molasses and Naoe feels snappy but incredibly weak. The combat feels as janky as ever. After almost 40hrs of this game, I knew I was getting close to finishing the game so I can finally uninstall but then I realized I had at least half of the map that still hasn't been explored. So I just quit. Not because of its difficulty but because of just how unfun and boring it was. It's probably the most boring AC game I've ever played. Do better Ubisoft, I wont even buy black flag remake until I see a sale price either, that's how disappointed I am with Ubisoft.