
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Most likely between $33.1M and $93.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 75% | approximately $55.2M |
| PlayStation | $35.99 | 84% | — |
| Xbox | $31.49 | 66% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well, let's get starting.... I wanna start addressing the strong points of this game (There aren't so many), so we can get over with it pretty quick, this is game is just beautiful, and I've never seen any other game have a so polished Frame Generation. Don't get me wrong, this is still a feature that's being used as a "crutch" for the developers, but I need to be honest that you will hardly notice the use of it, specially if you are playing with a controller. Other strong point of this game is the combat, you have much of the inherited system from Valhalla, but adapted for a new game, and it works pretty well, Naoe is smooth as you expected, and Yasuke is a ♥♥♥♥♥♥♥ German Tiger, it's good to have both options, I'll get into it very soon. With that in mind, we've finish all the good points I can talk about of this game, everything else will get you angry. Ubisoft are still trying to be off the shadows of Valhalla (Which is also a bad game overall), with a lot of stupid people saying that it is a bad game due to the fact that it is a RPG, it is a so lazy thought that this person could be working in Ubisoft, would be my advise. The best game of this franchise overall is arguably Odyssey, in any game aspect you can think of, all of the criticize this game receive, is because "It is not an assassin's creed", doesn't matter, still the best game of this franchise. But why I pointed it out in the last part? Because Ubisoft literally doesn't know if they want to do an RPG game, or go back to the classics, and Voilà, we have Shadows, a game with a bunch of gameplay aspects of an so called Open World RPG Game, but trying to be an simple action story focused as the root of this franchise, guess what? It didn't work! Trying to explore in this game is a ♥♥♥♥♥♥♥ nightmare, do you wanna go around the map, and syncronize the fast travel points? Well... you can mount in your horse, and press a single button, and go do the dishes while the game do it for you, or you can go bald of stress trying to climb a 2 meters rock, and this ♥♥♥♥ goes over for the WHOLE game, either you do the single way the dev wanted in an so called OPEN WORLD game, or just stress your ♥♥♥♥ out of you, congratulations. Remember when I mentioned the gameplay? Yeah, it is very much necessary to have both characters with different approaches, because otherwise you wouldn't reach the mid of the game due to how repetitive the gameplay loop is, every castle, mission, side quest, it is all the same as the other, you need to at least change the gameplay at some point. The story.... Hell no, the weakness of Ubisoft, I don't know how the Writes can be so bad, they just can't get a single game with a good story, weak plots, and points that doesn't ♥♥♥♥♥♥♥ make sense, and again, expect this for the whole game as well, the side missions are the same, all the hunting missions, the same with a different name, they just can't. And the worst part, the cherry of the ♥♥♥♥ cake, THEY ♥♥♥♥♥♥♥ HIDE THE END OF THE GAME BEHIND A DLC, I was kind of warned about it, but I thought it was something Ubisoft wouldn't do based on how bad they know their reputation are, but the main game just end in a ♥♥♥♥ cliff hanger, and you will just have an answer in a very bad DLC that is just what the end of the game should be. This game should've released in 2024, but it was delayed during that nightmare period of Ubisoft (Worst then they are today), so I have a theory that they just didn't finish the game in time, and cut the end of it to sell it apart as a DLC, ♥♥♥♥♥♥♥ disgunting. I could still write endless on other points such as the base that is pointless until you notice that they did it so they can sell Skins, and monetize every ♥♥♥♥ out of this game. About the Battle passes inside the game to make you grind for half-weekly missions to get a skin, or the fact that they hide an achievement for the platinum behind a game mode that doesn't make sense, and nobody likes it, as if it wasn't bad enough I guess. Well, if you want to purchase this game, just don't, it isn't worth it, and they don't deserve your money. --------------------------------- Gameplay- ✅ Very good 🔲 Good 🔲 Nothing special 🔲 Okay 🔲 Bad Graphics- 🔲 Masterpiece ✅ Beautiful 🔲 Good 🔲 Will do 🔲 Bad 🔲 Awful REPLAYABILITY ✅ Don't 🔲 Only for achievements 🔲 If you wait a few months/years 🔲 Definitely 🔲 Infinitely replayable WORTH BUYING 🔲 No ✅ Absolutely not 🔲 Yes Story- 🔲 Lovely 🔲 Good 🔲 Average 🔲 Not great ✅ Bad Difficult- 🔲 Just press a bunch of buttons ✅ Easy 🔲 Significant brain usage 🔲 Easy to learn / Hard to master 🔲 Not so easy 🔲 Difficult 🔲 Dark Souls Grind- ✅ Ubisoft 🔲 Nothing 🔲 Only if you care about leaderboards/ranks 🔲 Isn't necessary to progress 🔲 A bit grindy sometimes 🔲 Average grind level 🔲 Too much grind 🔲 Insanity Game Time- 🔲 Short 🔲 Average 🔲 Long ✅ Depends on you 🔲 Endless
★9.5/10 ●良い点 歴史考証が優れてる。本能寺の変前後の安土桃山時代の背景、実存人物のストーリーなどしっかりしている。 (弥助も実存人物) 西洋からの変な「なんちゃって日本」ではなく、ちゃんと和風になっている。 侍(戦闘特化)、忍(暗殺特化)二種類のプレイスタイル、二人のキャラでプレイできる その時代の建物などよく反映している キルモーションがかっこいい(人によってはグロいと感じるかも) 歴史基盤のストーリー、複線とか意外と深い、プレイヤーの選択肢でストーリーが少し変わる (明智光秀からの織田信長暗殺のような大きい事件は変わらない) メインクエスト以外にもサブクエストも多く、コンテンツも多い。 マップ探検するだけでも楽しいしランダムイベントの発生も結構ある 装備、武器など漁るRPG要素もある 乗り物(馬)、武器、装備のスキンがかっこいい マップが広い(近畿地方)、春夏秋冬の季節がちゃんとある 当時の喋り方、日本語を違和感なくよく活かした 制作スタッフが日本史をよく研究し勉強したなぁって思えるぐらい「アサクリの中で優れた作」やと思う ●悪い点 UBICONNECTっていうプラットフォームがたまに起動エラーを起こす ガイドっていうシミュレーション視点のまたほかのストーリーが意味わからない 壁から落ちるときの落下操作が少しどんくさい(特に弥助) 侍、忍者、戦国時代の日本の歴史に興味があったり、 暗殺だけではなく近接戦闘も普通にできるしRPGが好きな人はやってみてほしい 短所を圧倒する長所が多いのでぜひおすすめしたい
After playing Black Flag, I finally understand why Shadows never clicked with me. I bought Assassin's Creed Shadows when it launched and put it down after a while. At the time, I couldn't really explain why—I just wasn't having much fun. Then I went back and played Black Flag, and everything made sense. Black Flag is just... simple in the best way. You jump in, play as one character, unlock abilities naturally, sail, explore, and enjoy the story. It feels focused. The gameplay systems support the adventure instead of getting in the way. Coming back to Shadows, I realized how much extra complexity there is. You're constantly thinking about character levels, gear, skill trees, stats, and switching between two protagonists with completely different playstyles. Instead of feeling immersed in the world, I often felt like I was managing systems. Don't get me wrong—the world is gorgeous. Feudal Japan is beautifully realized, and the visuals are fantastic. But for me, the RPG mechanics have gone too far. Assassin's Creed used to be about stealth, exploration, and a compelling story. Now it sometimes feels like it's trying to be a full-blown RPG first and an Assassin's Creed game second. I know some people love that direction, and that's completely fair. It just made me appreciate how focused and accessible Black Flag was. Sometimes, less really is more. My verdict: If you enjoy deep RPG progression and lots of customization, you'll probably love Shadows. If you're someone who misses the simpler, more streamlined Assassin's Creed experience, you may end up feeling the same way I did.
Well, I can't even play the game without crashing. What a shame. This might be the end of Assassin's Creed.
以《刺客信条:影》作为踏入刺客宇宙的入门作品,通关后我的整体感受十分鲜明:这是一款视觉极尽精致,却没能跳出育碧传统开放世界框架的典型罐头作品。 游戏前半段体验尚可,广袤的战国日本地图藏满待解锁的地标,逐一清剿真幕府成员的主线流程充满探索动力,新鲜度足以让玩家沉浸其中。可当游玩时长过半,短板便彻底暴露:海量重复、逻辑趋同的支线任务循环往复,机械的“跑腿、刺杀、收集”流程快速消磨游玩热情,这套固化的内容模板,也是育碧多年来始终没能妥善解决的硬伤。 双主角机制则是本作不同于前作的独特设计,为玩法提供了完全差异化的路线。操控弥助时,可凭借强悍近战能力正面冲破敌阵,主打酣畅淋漓的硬刚对决;切换奈绪江,则能依托全套忍者潜行装备,完成行云流水的无声暗杀。两种游玩路径互不冲突、自由切换,兼顾偏爱正面战斗与潜行暗杀的玩家,对系列新老受众都十分友好。 客观来说,本作在故事剧本、角色刻画与战斗系统上没有亮眼的突破,但场景美术绝对是无可争议的加分项,制作团队完美还原了独属于战国的东方美学意境,山林、町屋、古寺随四季更迭变换风貌,随手截图皆是风景画,育碧游戏向来不负旅游模拟器之名。 综合考量优劣,个人最终给分7.5/10
Ok so overall I have played every Assassins creed besides Basim's game. I want to begin with yes this game can feel difficult or feel too easy and repetitive (like past games/ Ubisoft style) but there were many things I found to actually enjoy about this. Lets start with the Cons. FIRST- ok i can agree with many people about the climbing mechanic here, however this game focused more into you path finding and trail blazing rather than climbing every rock you can see. Secondly- its not that the map is intense, nor the difficulty. In my opinion its all the extra quests added. Some may like that but keep it until you reach the end of the game then give endgame quests. Thirdly- facial mechanics lacked intensely, there were moments though! i really feel for the story of Naoe and her path to redemption. Besides that, there's little tics i can also list but like most games anyways you'll run into a glitch weather its a corrupt file or just a bad save state, ect. so there on I don't see a reason to post it. The good! Seasons- by god I've waited since Odyssey to see year round rotations knowing they could achieve it. Thankfully we finally got it. 10/10 The beauty- Yeah yeah you can go to Sync points and catch a view from afar, its the solo nights without anyone where you just want to wander. Venture to maybe find a hidden side quest or maybe catch a great view to enjoy. The animal life, landscape, buliding, and set era of time this game was set it dear to my heart. No they wern't dead on in their story but that IS what Assassins creed does, its an adaptation of what our world is and they make it a part of their own. That is the beauty is following the story from the beginning and seeing the result. 9/10 Skills and assassin/ souls-like - I personally dig this, i main Naoe so I do enjoy just taking forever on bosses to beat them, like a 20 episode anime build up. OR you swap to Yasuke and absolutely ANNIHILATE every person in sight. even under leveled Yasuke is a beast but the swav of Naoe, the parkour and sneaking around assassinating is what I've loved in these games. 8.5/10 Story - Ok personally the top few stories (Since Black Flag beginning open world era) is probably Cassandra's in Odyssey. However the rise of the samurai and the skillful ninja was amazing. This is where the facial mechanics if they could've hit that mark like in Odyssey or even Valhalla. I would've jumped in joy but when there were moment's, specifically when Naoe's father and her played the flute and that incorporated to the story. won't lie that had me off my seat ready for the fight. 7.8/10 Difficulty - Had more moments in this game for some reason where the fight feels like it takes forever, thats due to using the Assassins skill run or the Souls-like skill run. Fighting in buildings is amazing, slicing down the walls and assassinating people. This game has the potential to really refine it to become one of the best tier based AC games but right now it feels off at times and feels choppy. 7.0/10 These are the base pro's, once again there's much more you could enjoy on your own from the tea parties, small interactions, and even the side quests are personable in their own way. This game is made for those who are both new and old like myself because if you played Vahalla (or spoiled the ending for yourself) you knew entering into this game was going to be unknown territory. Endgame here i'd give this game a solid 8/10. Looking past the negatives on my end its a very good game with good structure that needs to be taken at pace.
The good: - Graphics - Introduction The bad: - After the introduction - Story & Pacing - Enemy AI - Performance (games should not require frame gen just to run "properly") - Game is not fun and feels like a chore - Horse simulator - Microtransactions being shoved everywhere
Broken game - literally unplayable, do not buy. Issue is with the new NVidia drivers, causes the game to crash every other scene transition. This seems to be with all Nvidia PCs from my research, cannot speak for AMD. Seems this has not been patched in about 2 months so I would not hold your breath.
The writing was so bad that it made me stop playing
**Assassin’s Creed Shadows** is the Japan game the series spent nearly twenty years circling, and it is better than the pre-launch noise suggested. It is also still an Assassin’s Creed game: huge, pretty, occasionally bloated, and more interested in letting you live in a place than in reinventing itself. A year and a half after launch, with the *Claws of Awaji* expansion and a final story update already out, that verdict has held. Critics landed around an 81 on OpenCritic and Metacritic — generally favorable, not a revolution. Steam sits at “Mostly Positive,” roughly 75%. Metacritic’s user score is lower and messier, which tells you as much about the pre-release culture war as it does about the game. **Score: 8 / 10** --- ## Two fantasies, one map You play as **Naoe**, a young Iga shinobi whose life is wrecked by the invasion of her home, and **Yasuke**, the African retainer who served Oda Nobunaga and is one of the few Black figures with a documented foothold in Sengoku Japan. They share a campaign against the Shinbakufu, a masked conspiracy sitting on top of the usual Assassin–Templar scaffolding. The pairing is the whole design. Naoe is the reason to play. She is fast, light, and built around tools: grappling hook, prone crawling through darkness, kunai, kusarigama, tanto, and a Hidden Blade that finally feels like the point again. Castles become puzzles. Weather matters. A frozen pond in winter is a walkway; the same pond in spring is cover. A storm covers her footsteps. She is the closest the RPG-era games have come to the old “ghost through a fortress” fantasy. Yasuke is the opposite instrument. He kicks doors off hinges, swings a kanabo or naginata through groups, and absorbs hits Naoe cannot. His parkour is clumsy on purpose. Ropes snap under him. Viewpoints sometimes refuse him. That contrast is honest — two bodies, two ways through the same space — but it is not balanced. Most of the map, most of the castles, and most of the fun belong to Naoe. Yasuke is excellent when the story wants a siege. He is a passenger when you just want to move. That imbalance is the game’s most interesting design choice and its most common complaint. Switching is menu-bound rather than fluid. You will default to Naoe. The game knows it. --- ## Japan that actually changes The map is central Honshu in the late 16th century: castle towns, ports, shrines, rice fields, and mountains that look painted rather than generated. The Anvil engine’s weather is the star. Seasons rotate. Snow buries roofs. Autumn turns the hills into fire. Spring puts petals in the air. Summer is loud with insects. It is not a cosmetic slider. Visibility, sound, paths, and even some infiltration routes shift with the calendar. After a decade of open worlds stuck in one postcard season, this is the feature that still feels generous. The map is also quieter than *Valhalla* or *Odyssey*. Icons are thinner. Scouts replace some of the old “run to the glowing question mark” loop: you send them out, they narrow a search zone, they come back at the end of a season with materials. It is still a Ubisoft loop. It is a less noisy one. Castles are the best set pieces the series has had in years — dense, vertical, and worth clearing without a checklist. Naoe on a tiled roof at dusk, looking down into a courtyard she has already mapped in her head, is the fantasy people asked for. The hideout, a customizable compound in a valley, is the settlement idea from *Valhalla* given a layout you can actually fuss over: forge, dojo, study, scouts, decorations, even animals. Some players live in it. Others treat it as a menu with a nice loading screen. Both readings are fair. --- ## Story: sharp at the edges, soft in the middle Naoe’s opening is personal and ugly in a way the series often promises and rarely delivers. Yasuke’s chapters give him interiority instead of treating him as a walking spectacle. Together they are better company than most recent Creed leads. The mid-game, though, stretches into the familiar “clear the next masked villain in the next region” structure, and the conspiracy does not always earn the hours it asks for. The last act tightens again. Side characters in the League are useful in combat and thin as people. Romance exists; it is not the point. How long you stay depends on appetite. Main story is around 35–40 hours. Story plus sides sits closer to 65. Completionists can push past 100. That is a lot of Japan. It is also a lot of the same castle, slightly rearranged. --- ## The argument that arrived before the game Yasuke’s presence produced a months-long fight about “historical accuracy” that mostly ignored how Assassin’s Creed has always worked: real names, invented plots, Isu science fiction, and a franchise that put a hidden blade on Ezio and a club in Eivor’s hands. Historians disagree on the exact status of Yasuke’s rank; they do not disagree that he existed, served Nobunaga, and was given a stipend, a house, and a sword. Ubisoft’s own line was the honest one: this is historical fiction, not a textbook. Play the game and the controversy shrinks. Yasuke is written as a man out of place who has made a place anyway. Naoe is the Japanese protagonist the setting demanded. The world is researched enough to feel lived-in and loose enough to let you assassinate a daimyo’s inner circle for a magic box. If your test for a Creed game is documentary purity, none of them pass. If your test is whether feudal Japan feels like a place you want to walk through for a week, *Shadows* passes easily. User scores split along that pre-release line. Platform scores from people who bought the game were stronger at launch than Metacritic’s mixed user average, which absorbed a lot of one-star reviews that read like press releases from 2024. --- ## What still creaks The RPG layer is trimmed compared with *Odyssey* and *Valhalla*, which is good, but loot and mastery points still accumulate faster than they mean anything. The dual-character system is conceptually rich and practically a little awkward. Some side activities exist because the map had space. Performance at launch was decent for a game this size; later patches and the Switch 2 port (December 2025) widened the audience without changing the core. The June 2026 final update tied a bow on the story and added a *Black Flag* crossover beat for the people who still care about the Animus frame. You do not need it to judge the game. It will not convert someone who bounced off the last three open-world Creeds. It is the best-executed version of that style, not a different style. --- ## Who should play it Play it if you wanted Japan, stealth that asks you to think, and a world that looks different in January than it does in June. Play Naoe first and often. Use Yasuke when a gate needs to come down. Skip the collectibles you do not feel. Skip it if you wanted a short, social-stealth Creed in the *Mirage* mold, or if you need the two protagonists to feel equally essential every hour. They do not. *Shadows* is not the best game of 2025. It is one of the best *Assassin’s Creed* games of the last decade: a setting the series finally earned, a shinobi who moves like the fantasy promised, a samurai who hits like a siege engine, and a country that changes while you watch. That is enough. **8 / 10 — buy it if feudal Japan is the itch. Stay for Naoe. Visit Yasuke when you want the door off its hinges.** **Platforms:** PS5, Xbox Series X/S, PC, macOS; Nintendo Switch 2 since December 2025. **Played / referenced:** post-launch state through 2026, including expansion and final update.