
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Most likely between $33.1M and $93.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 75% | approximately $55.2M |
| PlayStation | $35.99 | 84% | — |
| Xbox | $31.49 | 66% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2071 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oh no... I just can't. The franchise was already beginning to crawl along but this game is just poorer than predecessors in every way. It looks terrible on high settings, it has way too much of the story breaking 'jump into the future tech world moments' and is outlandishly woke. It is billed as a 'historical adventure' but no. Japanese culture has been astonishingly rich and precise and is both enjoyable and slightly terrifying at times in the past. There IS a historically recorded situation of a black man being a retainer but 1- Not a Samurai and 2- In the backdrop of tens of thousands of Japanese Samurai (you know actual landowning 'nobles') picking the 0.00001% different guy AND then picking a woman as the assassin (which historically is an even lower percentage) IS the definition of woke. It is absolute nonsense and ruins entire games. It's like when the Last Samurai (film) decided that the last standing Samurai would be a white guy from the US (not a land owner, not Japanese, not noble). FFS, why can't people just be NORMAL and cast a Japanese protagonist in the lead role. IT IS A GAME CENTERED UPON JAPAN!!! 'I know, let's balance it by making the Italian Mexican, the Egyptian one British, the one from Baghdad Japanese...' STUPID STUPID STUPID!
TLDR: AC Shadows is such a missed opportunity. 50+ hours in. Mixed feelings, which is rare for me because I genuinely like almost every game I play. This might be the first one where I'm truly split. The gameplay loop is great and Naoe is genuinely fun to play. Her stealth mechanics are the best part of the game by a mile. For me personally the best gameplay loops in AC go Odyssey, Black Flag, then Shadows. The world is beautiful, the atmosphere is great, some of the story missions are interesting and hideout building is fun too. They also did a great job with weapon variety. Choosing between a katana for higher single target damage, a Kusarigama for wider range and hitbox, or a tanto for stealth is a genuinely tough and fun decision. That kind of meaningful choice keeps combat interesting. Now the real problems. Yasuke is frustrating and feels forced. No Eagle Vision, barely any parkour, can't stealth assassinate, and even sprinting as him is annoying. Act 1 is actually great because you're playing as Naoe, but Act 2 is where things fall apart. That's when Yasuke becomes a bigger presence and it breaks the flow completely. He genuinely feels like he should have been a side character, not a co-protagonist. His story isn't interesting enough to justify the dual protagonist structure and the whole thing feels forced for the sake of having two playable characters. Don't even get me started on the modern day story. It's just bad, and being bad is one thing, but the real problem is that it breaks immersion entirely. Black Flag Resynced removed it completely and that was the right call. Shadows should have done the same. The bigger issue is the identity crisis. They tried to please old school AC fans and new RPG fans at the same time and you can clearly see it. They should have committed to one direction. Odyssey went full RPG and it worked. Shadows sits in the middle and satisfies neither side fully. The side quests reflect this too, not terrible but nowhere near Odyssey's depth. Naoe's writing is also inconsistent. They want her to be revenge driven, angry and kind at the same time, which can work but only with strong writing. Instead she's already relaxed and cheerful before she even takes her first step toward revenge. And she noticeably becomes ruder after Yasuke joins, which feels engineered to make us warm up to him rather than something that develops naturally. What's frustrating is that the potential is clearly there. When Naoe's father dies the cutscene is genuinely brilliant, her facial expression alone sold the grief perfectly. But that level of quality doesn't carry through consistently as the game progresses, which makes the drop even more noticeable. The dialogue is weak too, and I say that as a non native English speaker. Multiple times I thought she could have said something completely differently and it would have hit harder. Do I regret buying it? No. Is it worth full price? Also no. It feels like a solid game caught in the middle of what it actually wanted to be.
本体+DLC全任务通关(除了模改)。前期玩小江体验过于憋屈,稍不注意就被一脚踹死,等解锁了弥助之后,直接数值魅力时刻,大部分时间都是用的弥助。战斗系统没有深入研究,后面基本都是弥助开武士屹立配合蓄力攻击发波的词条玩。至于任务不得不提的25杀浪人任务,纯脑残任务,要去沼泽区域来回跑。DLC的体验还行,前提是不去做那一堆无意义刺杀任务。
Boring
boring, i'm bored
开局烂的不可思议,女主捡盒子,被射,晕倒,被救,女主捡盒子,被射,晕倒,被救,我真是你妈惊了能写出这种剧情结构的是那个傻逼神人我请问了 一编:忍者暗杀武士,然后配了个电吉他摇滚?不是这哪摇滚了,哪用得着现代音乐了? 二编:草你妈了隔壁的傻逼育碧把锁定切换给到鼠标晃动上会杀了你的妈吗你的妈是不是早就已经飞升仙女座了干出银河系了是吧曹死你的吗
[h2][b]A bland, soulless game with terrible execution.[/b][/h2] [b][u]Assassin's Creed Shadows[/u][/b] [b]Uma prova de que um cenário incrível não salva um jogo feito sem paixão. [/b] [b]Para mim, é um jogo completamente sem sal e feito sem amor.[/b] [b]O maior problema salta logo à vista nas [u]cutscenes e nos diálogos[/u] as personagens parecem autênticas tábuas de madeira, totalmente sem vida, com olhares vazios e expressões rígidas que parecem saídas de duas gerações atrás.[/b] [b]Para piorar, a [u]introdução do jogo é péssima[/u].[/b] [b]O ritmo inicial é tão mau e fragmentado que destrói qualquer motivo ou vontade que o jogador possa ter para avançar na história. [u]Não há ligação emocional nenhuma[/u] com os protagonistas.[/b] [b]Nota-se claramente que tentaram copiar, de alguma forma, o estilo do filme [spoiler]Kill Bill (2003, Quentin Tarantino)[/spoiler], especialmente na forma como a organização de inimigos/clã está estruturada para a vingança e na estilização visual. [u]Ter referências não tem mal nenhum[/u], mas aqui foi incrivelmente mal aplicado.[/b] [b]O que no cinema é puro estilo e carisma, aqui transforma-se numa colagem mecânica, aborrecida e sem força devido ao guião fraco. [/b] [h3]Final grade [/h3] [b]Humiliation ★☆☆☆☆[/b]
The game will not stop crashing on my 5070, only game I have this issue with. Legit garbage.
dont get this, shiii ahhh
Why was there black samurai in 16th century Japan?