
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Most likely between $33.1M and $93.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 75% | approximately $55.2M |
| PlayStation | $35.99 | 84% | — |
| Xbox | $31.49 | 66% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
흐으으으음 굉장히 애매하네.. 캐릭터 나눠놓은거야 뭐.. 상관없는데.. 무기랑 스킬트리를 뭐이리 나눠놨는지도 모르겠고, 무기별 특색은 있는거 같은데 또 그걸 굳이 해야할 필요성도 못느끼겠고.. 조작키랑 반응이 굉장히 구리네.. 윈도우 11 같은느낌임. 유저 경험 같은거 고려 전혀 안하고 일단 해보고 싶은거, 넣을 수 있는거 다 때려넣고 완성때린느낌.
👍
BELLO
Got about 36 hours in so far playing on nightmare (first playthrough). I've been overall honestly loving this game, even despite it's minor issues. It's combat is not as smooth as GOT or GOY, but it is still fairly good IMO. Playing as Naoe is such a blast. The story has had some pretty good moments too IMO so far as well. Now for the bad. If you decide to play on nightmare, be prepared for the stealth missions to not be made for that difficulty. I've been spawned in to a few main quests that make me almost instantly spotted after moving an inch. This alone is tolerable, as there's ways around it. Next up, WHY ARE YOU FORCING ME TO PLAY YASUKE AND LOCKING ME IN ON NIGHTMARE. Due to the nature of the mission, I'd have to go back like 20-40m of cutscenes and fighting so that I can lower the difficulty, because I'm not in a location where the game can "save".. Knowing me, I'll probably keep trying because I've played games like Wukong, GOT and GOY on max difficulty. I just needed to express how frustrating this is, and hope that someone else can see this before they end up in the same scenario. Do I recommend it? Yeah, on sale. The stealth mechanics are wicked and its overall pretty fun. Do I dislike Ubisoft and feel frustrated right now? Also yes, as you can see.. Thanks.
fun game
Какого черта нам дали вообще черного персонажа, он хлопок даже не собирает в игре, и почему он имеет возможность заводить отношения с мужчинами, он что, ненормальный? Зачем эти лягушатники дают нам таких странных уродливых персонажей, он же лишний по всем параметрам, кроме BBC контента.
很标准的育碧罐头,但是包装精致,内容拉胯。 美术不必多说,这一点也一直是育碧的强项,游戏画面表现力非常强,随便一截都是壁纸级别的;缺点是景观重复度较高,但四季系统又弥补了这一点,同一个地方也可以有多种不同的风格。游戏的优化做的不错,全程流畅运行,虽然偶尔会遇到个飞天或者抽搐的bug,但好在都没有影响整体流程。玩法上虽然依旧是数值RPG系统,但用奈绪江的时候真的能找回曾经玩刺客信条时的那种感觉,玩腻了还能切换为弥助换换口味大杀四方。 然后就是槽点: 1、除了主线剧情以外,重复性内容堆砌依然严重:刷剧点、收集品以及各种无意义支线(基本上就是刺杀各种人...) 2、城池里找武士大将真的很痛苦。奈绪江的感知距离限制,导致没走几步就得按一下,经常为了找到最后一个大将又重新把整个城池转一圈; 3、有些山上的鸟瞰点真的很难爬,如果没有通过指引,自己找路的话经常会找不到上山的路,然后野外又都是野草、树木遮挡视线,经常性的要迷迷糊糊的绕着山体一圈才最终找到一个上去的路; 4、双主角的玩法确实有一定的创新性,但是有些地方必须强制使用弥助的这个设计真的很离谱:比如在用小江刷一个城池的时候发现一个收集品,但是必须要用弥助才能推箱子,这就得:用小江跑到城外然后切换弥助跑道城内再推箱子,真的力竭了... 5、剧情没什么意思更没有什么深度,除了部分过场动画以外几乎全是站桩式演出,演出效果很差,人物面部表情也是相当的僵硬,人物的台词跟语气经常对不上情绪,有种莫名的伪人感... 6、敌人的AI非常的蠢,尸体都堆成山了还是会跑过来调查然后被玩家杀掉...并且也是素材复用严重,打来打去就那几种类型; ... 槽点非常的多,但依旧算是一个还算好玩的游戏,属于是食之无味,弃之可惜... 最终给个7/10分吧。
好矛盾的游戏体验......还是育碧三板斧,毫无新意,育碧的创新除了膈应我还有什么用啊?我要的量大管饱是这个量大管饱吗你干脆撑死我得了。 刺客信条忠实玩家,基本每一代都打,打刺客信条已经属于必做列表的内容了(尽管对育碧做游戏已经不抱希望),但是这代的游戏体验还是让我难受得要死,育碧你不会做游戏能不能不做啊?净给人增加一些不必要的麻烦,比如为难我这种大龄社畜按QTE你很高兴是吗?要不是后来找到自动按的设置,我真以为自己是老年痴呆了TAT还有一些小的恶心的点我实在是记不起来了,总之就是玩得我暴躁至极天天骂育碧。 但是风景太好看了,两位主角的人设都很喜欢,可爱的奈绪江和有自己原则的弥助还是很吸引人的,弥助兄弟除了是黑人感觉也没什么黑点。当做旅行模拟器慢慢看风景也不错。
jogo longo, bonito e divertido
good game