
Assassin’s Creed Valhalla is an action-adventure game in which you are a Viking warrior raised on tales of battle and glory. Explore a dynamic open world set in England’s Dark Ages. Raid your enemies and grow your settlement to earn your place among the gods in Valhalla.
Most likely between $5.5M and $15.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $11.99 | 69% | approximately $9.2M |
| PlayStation | $99.99 | 82% | — |
| Xbox | $11.99 | 72% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.45 on Xbox · Türkiye (−80%). Compare 28 prices in 15 markets →
Reviews
Themes across 2050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
差评如潮
boring, bad progression system
放平心态慢慢玩的话结盟主线其实很好玩,甚至可以说可圈可点,再多几个郡我也能接受,毕竟确实好玩。但是最后一战打得有点太憋屈了,明明应该是一场史诗级的战役,但是结局那么平淡,盟友的牺牲也好像都轻飘飘的。艾沃尔悼念他们的时候说死了就是虚无,这里还挺震撼我的,毕竟一直以为维京人的英灵殿想法是根深蒂固的。回到家之后感到非常怅然,怀念记忆中鲜活的盟友,也怀念当初在英格兰原野上策马奔跑到处结盟的日子,也感慨从挪威到这里从头开始的生活。唯一的槽点就是我杀完了教团才去推的剩下主线,[spoiler]结果刚打完阿尔弗雷德后脚就和这位谦卑战友在河边相视一笑,想到牺牲的盟友都变成了小丑我真的只想剁了他......甚至的确用了弓射他,没伤害就是了。[/spoiler] 关于哥哥相关剧情[spoiler]其实西格德那些影响剧情走向的选项挺好理解的,都是看有没有真的代入艾沃尔,毕竟哥是真好,虽然后面魔怔了但是对艾沃尔是真好,玩家没有感情基础选择那些掉好感的选项也不意外,如果是艾沃尔的话肯定会向着哥哥,就像兰蒂芙说的,她们是治好西格德最后的希望了,真的是一家人的话就应该在出现这种情况的时候想该怎么治好哥哥,而不是直接二话不说一脚踢开,想通这点之后我还是挺感动的,也明白了为什么艾沃尔一和哥交流就智商情商双双下降...毕竟哥变得太多了,来英格兰后接触也少了很多,不能理解而做出这些反应倒也还正常。[/spoiler] 整体而言玩着还是很开心的,个人感觉潜行的难度不大,基本是用潜行流打到现在的,每次完成刺杀的时候都很有成就感,一些蓝点支线也很有意思,比想象中的罐头好吃多了,一开始有些畏惧所以特地挑的比较有空的暑假后期才玩,现在觉得要是更早开始玩的话可能剩下的全成就内容也都吃完了。时间问题是一方面,另一方面神话线浅尝了一下,感觉没啥意思,有点赤不下去,德鲁伊之怒的剧情让我非常非常非常胃疼和难受,所以巴黎的dlc可能也要缓一会再接着玩了
Nothing connets in term of game mechanics. what's the point of Headshot +2.0 when you dont actually feel any difference. Only around 10-12 repeated game mechanics are used throughout the game. > Leap of Faith from Height. (Not falling into haystack or water wont kill you) > Use Bomb to blow up walls that are marked red.(No other use of bombs) > Arrow on red part of rope latches will make hanging stuff fall. (No other use found) > Move Big Gate Wall to force open some close space(that hold to move is never used on any different object) > Find key to open locks. no lock picks. > Some Hay huts can be burned. Some other mechanics may be present but thats it. but whole game is built around mixing and matching these mechanics and stretches it around 90 hours of Gameplay. Yes there are Opal Hunts but that is super duper unbalanced. Fabric is rarer than iron, copped, and other metal ores. No naval combat. No Underwater Enemies. No Chase sequences. No Double Take Down. No Stealth Mission. No Faction Battles. No Raven Tagging. No Loot System.
Idk I guess I love RPG games because this is my favorite Assassin's creed. I play on very hard, and have fun most of the time (Fighting druids had me raging). But overall a great game.
Does it have bugs? yes it does but it also has vikings and they are stinky so they'll attract a lot of bugs. Does this game crash every 5 seconds? yes it does but it also has vikings and they crash after drinking too much ale. Is it a massive game? yes but it also has vikings and they were massive people. Does the horse have stamina? yes.... that just sucks, theres nothing to justify it. Some would say there's too much content but would you say you have too much muscle? No you wouldnt and the amount of content makes sense due to the fact that vikings had a lot of muscle.
World is massive and a lot of adventure
The email verification for Ubisoft Connect doesn't seem to be working, so if you get logged out it there's no way to get back in and play the game.
还行吧,没啥能留下印象的点,不过能玩进去100小时,还是不错的,只通关了主线剧情和少量支线,还有一部分时间花在找装备上,千篇一律的解密,都是在找不同角度把门闩射掉,玩的真挺捉急的 神话线比较无感,但画面挺好看,游戏总体来说还行,缺点是通关一部刺客信条,隔半年都不一定想打开另一部刺客信条,得等游戏荒再来尝试
lo mejor de lo mejor