
Assassin’s Creed Valhalla is an action-adventure game in which you are a Viking warrior raised on tales of battle and glory. Explore a dynamic open world set in England’s Dark Ages. Raid your enemies and grow your settlement to earn your place among the gods in Valhalla.
Most likely between $5.5M and $15.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $11.99 | 69% | approximately $9.2M |
| PlayStation | $99.99 | 82% | — |
| Xbox | $11.99 | 72% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.45 on Xbox · Türkiye (−80%). Compare 28 prices in 15 markets →
Reviews
Themes across 2050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O jogo é bom, mas o sistema da ubisoft é HORROROSO
The audio in this game is so compressed and bad i quit playing and refunded after 40 minutes
An enjoyable experience for the most part. Its cool get to travel across ye olde England and conquer the lands, the game has a ton of content, in fact way too damn much, I played on the easiest difficulty and it still took me 60 hours to get through it, I did do some side stuff here and there but nowhere near as much as was left. Visually is decent and story isn't too bad, voice acting is good and yeah its quite decent I'd say. There are quite a few problems with the game though which stops me from recommending it at this time. The main thing being the games engine is very buggy, lots of npcs bugging out and weird little things you get in a lot of open world games but also the game really doesn't like you to play at high framerates, the ground will start glitching out all over the place which sucks. The main big issue though is the game just randomly crashes now and again, it can go like 10-15hrs without doing it and then crash 2-3 times in a row its just very random, I think clearing the cache in the files helps but its still an unacceptable issue to have in a game that has been out this long, they've had plenty of time to patch it but they've clearly just given up and moved on so I can't currently recommend a game that has been left in that sort of state. Overall decent and enjoyable but way too long and way too many technical problems with the game for me to currently recommend this, maybe just get it on sale for at least 80% off, I wouldn't bother otherwise. 5/10
Тут как в пятерочке...по скидке самое то
najbardziej podoba mi sie opcja posiadania stosunku z męskimi wikingami polecam serdecznie dla kryptogejów
Post Platinum review: The game sucked through and through. Mechanically, technologically, it was a complete slap in the face to every fan of the franchise from the Ezio trilogy, or even the previous two RPG titles. What an insane mess of a game, from the mastery points and challenges thereof to the actual core gameplay, the running, the parkour, the exploration. All of it was a complete grinding halt to my entire mentality. I hated playing through this game. It was genuinely sunken cost fallacy that got me through the rest of the story and concurrent DLCs. I didn't want to poorly review this game until I knew EXACTLY why. Eivor is too slow. They are too slow to do almost anything compared to Alexios/Kassandra and Bayek, yet lacking the powerful capabilities BOTH of these characters ended up displaying at the middle or end of the game. With the abysmal amount of points one can ascertain through exploration alone, I am vehemently disgusted that ubisoft did not implement "increase movement speed +.05%" as an additional end-of-game perk. Speaking of, if a tutorial card in the loading screen says directly to the player (it's like hint 14 or 15 out of 30) "don't get overwhelmed by the amount of stupid stuff we have in our game," then it may be time to dial back the amount of stupid stuff you have in your game. It is micro-frustrations exactly like this which are rampant enough throughout the game to distract you from the beautiful world I'm sure the developers spent a lot of money on to go use these places as nice vacation spots and take photos "for reference." Mechanically speaking, you are still getting the same, clunky and withered Anvil engine that was used to make 2002's Prince of Persia: Sands of Time. You can really tell when you're trying to climb at a spot with a fixed camera position. It is a cow in which ubisoft refuses to let its milk spoil. However, the chunks are found within almost any parkour setting, specifically finding the magic papers (atune to AC3 and AC4). Imagine my frustration when i found out almost 100 hours in that you can freeze time. Thus furthering my point on the broken mechanics behind their tutorials they have also dwindled. It used to be that Ezio/Desmond/Conner/ WHOEVER would first go into an animus training session. I suppose that money went to developers going on Eurotrip history tours? Funny, too, how the closer they try to mimic historic accuracy, the further they stray from it. Eivor is meeting with people who didn't exist until 1100, seeing sights that would have been desecrated to rubble hundreds of years ago. But I suppose in this world we can assume the plate tectonics have also smushed the british isles into mountainous monstrosities? Where are the flatlands? The highlands?? Where on EARTH is scotland? Don't give me some genuine horse about the Isle of Skye, that's a copout at best. Every time a developer makes a historical piece setting like this they either have to decide on whether it's going to be an amusement park ride or a genuine recreation of the land as it was to the people who were there. Ubisoft made sure to miss both marks by expanding the map to 'only bloated enough to fit everything in.' They might as well have made a Big Ben be the new White-Gold Tower of Cyrodiil for the entire map and add in a medieval version of the eye. The biggest problem I have with all of this is with the old anvil engine, it's exactly like bethesda with Creation2.0 or whatever. A revision is not a new engine, ask any mechanic. if anything, revised means cheaper parts and methodology to get there, so it's really only beneficial for the top brass (investors, marketing, executives, etc.) while the players, modders, and more so the game itself suffers. There is no 'fluidity' to these motions that are based solely on camera direction instead of player movement, the platforming levels you do have to face are almost never implemented with the idea of getting through one quickly, but the way "THEY" want you to do it. It's been like this since the original titles with '50%' synchronization on certain levels, while conveniently not telling you about what parameters you failed until the tail end. It's always been under the guise of "well, that's not how your character would have done that!" The miss here with Valhalla is that Ubisoft was just blatantly trying to prove to its investors that you can indeed lead a horse to tainted water, and they will still drink it. However, this horse drank the poison, spat it back out, and is now drinking a new, better poison; AC Shadows, and let me tell you I only hate that game HALF as much.
Repetitive, too long, average story, not engaging enough. Just hard to keep playing after you played 20h despite not being even through half of the game.
Probably the worst among all RPG Assassins. The fighting seems boring compared to Odyssey. The world is vast but absolutely empty apart from some useless loot and repetitive activities which give nothing but a few XP points
El juego es muy divertido y le he metido muchas horas sin embargo, el hecho que le quieran meter de forma forzada ideologías del tipo LGBTQ le hace perder la inmersión. Por eso no lo recomiendo, cansado estoy de estas cosas. Tan buen juego arruinado por propaganda que nadie quiere.
[h1]Assassin’s Creed Valhalla – Review[/h1] [i]Valhalla hooked me almost instantly.[/i] I had been putting it off because of its massive size, but once I jumped in – it absolutely proved worth it. This game truly feels like a [b]Viking saga[/b]. The campaign is one of the longest in the series, set in a huge and immersive world. The landscapes are stunning – from the rugged beauty of Norway to the snowy, atmospheric regions of England. Exploration feels rewarding, and the overall vibe is just [i]incredible[/i]. [b]Eivor[/b] stands out as one of the most charismatic protagonists in the series, carrying the story with strong presence. The soundtrack and sound design are [b]top-tier[/b] – I even added the OST to my Spotify. [h2]Downsides[/h2] Facial animations can feel a bit rough at times, breaking immersion in dialogues. [h2]Final[/h2] A big, cinematic, and atmospheric experience that fully embraces its Viking theme. [i]If you’re ready for a long journey – it’s absolutely worth it.[/i]