
Now updated with the War of Shadows expansion and support for motion controls! Come try out the expansion with the devs, Tuesday nights at 8pm Pacific. Ascension VR is the first deckbuilding Virtual Reality experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Ascenscion is a great card game, and this is well done adaptation. The atmosphere is beautiful, however I'd love to be able to choose different scenery; that would be a major plus. Also, scaling the maximum number of Honor Points per game (depending on the number of expansions chosen) would be great - I think it caps at 60 right now even with multiple decks, but even so, the games are not short by any means, so that's not a negative. All in all, I was so glad to see Ascension on the iPad way back when, and having it on VR is that much better. Looking forward to how this progresses.
A fun and soild card game with the VR. Its not more than that. I have only played against the AIs but I think this engine would be cool to see with other games if that can happen.
I did not enjoy the game at all, only played one match and didnt see a single monster summoned.
Liiike, i think Ascension is a really cool game and everything... but why is this VR? Not sure if that really adds anything. That being said, the game is super solid and fun. Just needs another expansion or three for a deeper card pool to take off. I'll give a thumbs up for the core game itself, but don't get it if you already have another version of the game. The VR upgrade is not significant to spend the money on the same game again.
I mean there are several things that makes me not wanting to recomend this game. For starters the lack of content. and no one playing the game. and its basically like other reviews said. there isent anything that makes it VR worthy. its basically like having a bunch of cards infront of your face Game wise its a good and intresting game. its like building your own card deck. adn you get card along the way. and you need to gather stars and cards to win. But you dont do much vr wise. Got it for free from someone on twitter
Ascensionという元からあるボードゲームなので面白いのは当たり前ですね。 VRでやる意味があるのかと言われると、正直無いかなと思います。 ただ、臨場感はやっぱりあるので、楽しいですね。 もっと、演出とかキャラクタの動きとかをこってくれればもっとVRの意味も出てくると思います。 今後のアップデートに期待です。
very boring game, you need no anything to play this game you just click the same button over and over and then evenutally someone wins...do not waste your money
Ascension VR is a virtual reality adaptation of the popular Ascension deckbuilding card game that focuses on recreating the feeling of sitting around a tabletop with friends inside a fantasy-themed digital environment. Developed and published by Temple Gates Games, the title takes the strategic foundation of the original tabletop game and places it into an immersive VR space where players physically interact with cards, communicate through voice chat, and compete face-to-face through animated avatars. Rather than reinventing the core mechanics, the game aims to preserve the original experience while adding the social presence and immersion that virtual reality can provide. At the center of the experience is the same highly addictive deckbuilding gameplay that made Ascension popular among tabletop fans. Players begin matches with a basic deck and gradually strengthen it by recruiting heroes, acquiring constructs, and defeating monsters to earn honor points. The constantly rotating center row of cards forces players to adapt strategies on the fly, creating a satisfying balance between planning and improvisation. Every match becomes a competition not only for stronger cards but also for efficiency, timing, and long-term deck management. The core gameplay remains simple enough for newcomers to understand relatively quickly, yet it still offers enough strategic depth to keep experienced players invested across repeated matches. What makes Ascension VR stand out compared to many digital card games is the social atmosphere created through virtual reality. Instead of staring at static menus or flat boards, players sit together around a virtual table surrounded by fantasy-themed environments. The ability to physically look at opponents, gesture around the table, and communicate through spatial voice chat gives matches a much more personal and interactive feeling. The avatar system, while relatively simple, helps recreate some of the social energy associated with real tabletop gaming sessions. For players who enjoy card games primarily because of the interaction between players, the VR presentation adds an extra layer of immersion that traditional digital adaptations often struggle to capture. The game also handles accessibility fairly well by supporting both VR and non-VR players together through cross-platform multiplayer. This feature is important because it allows friends without virtual reality hardware to still participate in matches. Single-player options against AI opponents are also available, which helps compensate for the game’s relatively small online community. The tutorial system does a decent job explaining the basics of deckbuilding and gameplay flow, although mastering more advanced strategies still requires experience and experimentation. Visually, Ascension VR delivers a clean fantasy presentation that complements the source material nicely. The environments surrounding the tabletop are atmospheric without becoming distracting, and the card artwork remains one of the strongest parts of the visual design. Ascension has always featured appealing fantasy illustrations, and the VR setting gives those cards more physical presence than they would have in a traditional digital interface. Watching cards float above the table or physically interacting with them creates a stronger sense of connection to the gameplay than simply clicking through menus with a mouse. Despite its strengths, the game does not fully utilize the potential of virtual reality technology. Much of the interaction still revolves around selecting and moving cards within a fairly traditional digital card game structure. While the immersion and social presence improve the experience, the actual gameplay mechanics remain mostly unchanged from non-VR versions of Ascension. Players expecting dramatic spell animations, large-scale fantasy effects, or more advanced VR-specific interactions may find the presentation somewhat restrained. In many ways, the game feels more like a virtual tabletop adaptation than a fully transformative VR strategy experience. Content variety can also feel somewhat limited compared to larger collectible card games or the broader Ascension tabletop ecosystem. Although expansions were added over time to improve replayability and strategic variety, some players may still find the available card pool smaller than expected. The core gameplay remains enjoyable, but repeated matches can eventually begin to feel familiar once players have seen most of the available strategies and card interactions. The multiplayer population is another weakness that affects the experience. Because the game relies heavily on social interaction and online matches, a limited active player base can make matchmaking difficult during quieter periods. Playing with friends helps solve this issue significantly, but solo players may occasionally struggle to find active multiplayer sessions. Fortunately, the AI opponents remain competent enough to provide enjoyable practice and casual single-player matches. The soundtrack and sound design fit the fantasy atmosphere well without drawing too much attention away from the strategic gameplay. Ambient music creates a relaxing environment around the virtual table, while sound effects tied to card interactions and gameplay actions provide satisfying feedback during matches. Voice chat integration is especially important because conversation and social interaction are central to the game’s intended experience. What makes Ascension VR appealing is not necessarily groundbreaking VR innovation, but rather how effectively it recreates the atmosphere of tabletop gaming in a digital space. The game understands that part of the magic of physical card games comes from shared presence, conversation, and interaction around a table. By preserving those social elements inside virtual reality, it delivers an experience that feels more personal and immersive than many standard online card games. Ascension VR ultimately works best as a faithful and enjoyable adaptation of an already strong deckbuilding game. Fans of tabletop strategy games and social VR experiences will likely appreciate its immersive presentation and strategic gameplay, especially when playing with friends. While the VR functionality itself is somewhat conservative and the limited player population affects multiplayer longevity, the core mechanics remain highly entertaining and replayable. It may not fully push virtual reality gaming forward, but it succeeds at translating the feel of a real tabletop card game into a convincing digital environment. Rating: 7/10
Un gioco di carte veramente ottimo. Una volta provato non ho potuto non scaricarlo anche su cellullare. La versione VR è ben sviluppata, e sebbene molte funzionalità siano sempre da aggiungere, il gioco non ha nessuna pecca. L'unica cosa che mi dispiace è che attualmente l'online è poco popolato. Per non farla troppo lunga concludo consigliando vivamente questo gioco a chiunque è appassionato ai giochi di carte. Non ve ne pentirete!
love the board game so this is so mutch fun. have been playing it no stop for hours. laptop users should know that u need to make sure your hdmi or divi uses the right graphics card. If u have nivida u can use the nivida control panel- 3D settings change it to high preformance also change the physx to ur nividia graphics card.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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