
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $15.9K — a different platform, not this one.
Arto is a colorful hack-n-slash action-RPG, a fast-paced journey into a desolate, desaturated world that you bring back to life with every step you take. Arm yourself with a varied arsenal of weapons and spells to unlock and upgrade, and the magic ability to shoot beams of paint. You’ll begin a journey through wildly different biomes – each is presented in different perspectives and art styles and brings different gameplay mechanics to the experience! DEFEAT CHALLENGING ENEMIES The Chromaclysm has broken and desaturated the world. The Chromatic Divinities are enfeebled, powerless to restore Color, the fabric of all life and expression. The Apostles, who serve the Divinities, have proven unfit to lead without their gods. Their respective biomes, called Artos, have descended into chaos. Your choices will determine whether the world will continue on this path of destruction or be saved. RESTORE COLOUR Your very presence brings back Color to the world, step by step – but you’ll need more than walking to overcome the challenges that lie in front of you. Luckily, you have a vast array of weapons and magical powers at your disposal that you can unlock and upgrade, on top of your ability to shoot beams of Color and create your own spells, to aid you in your journey. EXPLORE A UNIQUE WORLD Each biome in this world introduces unique themes, playstyles, and creatures: from Warhol-esque pop-art worlds, pixel-art neon-lit scenarios or cubist vector landscapes, you’ll fight against insect swarms, face demons, ghosts, and shadows, or explore impossible, dreamlike places as you avoid deadly tornadoes. DISCOVER A BRANCHING NARRATIVE What kind of world is this, and what happened to all the Color? Who are you, who has the power to refill the world’s vibrant hues? Unveil the mysteries of this world and its history interacting with many original characters, exploring a sprawling branching narrative with multiple endings.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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