
Draw pictures, sell them and become a famous artist.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+
4/10 Offers a decent amount of content, but poor execution and way too slow progress. Game also crashes when going to another tab.
More no, than yes. To be honest, idea is good and realization quite simple and straight. The only problem is that everything in this game slowned down to motivate you spend money on boosters. It really kills the joy.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 600 hours of leaving the game open and letting it do its thing, I finally 100% the achievements. I feel like i can say a little something something now that I'm here. This game is NOT an idle game like most incremental games. It is instead, a TON of waiting. And i don't mean cookie clicker waiting where you can do a few things here and there and leave it untouched for years while it accrues offline time. No, in this game, you have to just open the game and leave it running on your computer until you cant take it anymore. The early stage is less like this, but that doesn't mean it isnt still the exact same thing. I'ts VERY slow. Like incredibly slow to progress. I won't say that it would take you about as long as it took me to 100 percent, as I've seen some people with less hours and all the achievements legit. However i will say that even with the 600 hours, I did end up spending money on the game towards the later ends. ~5 usd to lower the cost to create pictures. Thats all and honestly i shouldve just waited it out as i completed the game not even 3 maybe 4 full days later. All i gotta say, is that if you are really bored, then maybe this will work. If not, play literally anything else.
Un IDLE sencillo que haciendo uso de los elementos del paint con un árbol de desbloqueo de mejoras y un gran sistema de automatización ha conseguido ser un gran juego dentro de su género.
Perfect ☑ Great Decent Painfully Average Garbage
290 hours of regret
Resim çizip sattığımız ve sanatçıların arasında kendimizi yazdırdığımız güzel bir oyun.
Нет
《Artist Idle》的核心玩法围绕“画作创作”展开,游戏的起点十分简单:玩家作为一名初创画手,需通过持续收集像素来填充画布,每一个像素都是创作的基石,随着时间推移,屏幕上会慢慢浮现出色彩块,从最初的粗糙轮廓,逐步勾勒出完整的画作。 在整个游戏的过程里,玩家无需复杂操作,只需等待像素自动积累,或通过简单操作加速收集,用像素解锁画笔、颜料等工具,这些工具能提升像素收集效率,进而加快画作完成速度。每收集一定数量的工具,还能获得技能点,用于解锁迷你升级,进一步优化创作流程。值得注意的是,画布分为多个图层,当当前图层充满未收集像素时,即可解锁下一层。 第二阶段是博物馆经营:当完成第一幅画作后,玩家可选择出售获得金钱与声望,也可留存用于解锁博物馆。解锁博物馆需要完成并出售3幅画作,此后,将画作放入博物馆可被动积累声望,而声望不仅能提升后续画作的售价,更是解锁新城镇的关键条件——这一设定让“创作-积累-解锁”形成闭环,避免了单纯重复创作的枯燥感。 第三阶段是跨城镇与传承:当现有城镇无法通过度假获取更多灵感(灵感是开启新画作的必要条件)时,玩家需要迁移城镇,迁移后除声望外,所有工具、升级都会重置,但会获得初始技能点,且解锁新的度假地点,为后续创作提供更多助力。当解锁一定的城镇后,还能解锁学校系统,花费大量金钱搭建学校,培养学生、选择继承人,实现艺术生涯的传承,让游戏的养成线进一步延伸。 整体而言,游戏的玩法门槛极低,无需高强度操作,哪怕是碎片化时间,打开游戏收一波像素、升级一次工具,都能获得清晰的成长反馈。 但游戏的缺点也很明显:玩法重复度较高。虽然游戏分为多个阶段,但核心玩法始终围绕“收集像素-创作画作-积累声望”展开,后期跨城镇发展后,除了解锁新的画作和升级,整体流程与前期差异不大,长期游玩容易产生审美疲劳。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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