
Armored Train is a procedurally generated adventure. Feel yourself in the role of an armored train engineer in an unfriendly, evil and not forgiving world. Improve your armored train, engage in trade and fighting, learn the history of this gloomy world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Что можно о ней сказать. Довольно прикольная музыка(Хоть и не много) Забавная боевая система. И графика 7 из 10 годится(Нигга щит)
В принципе годная игра над которой еще работать и работать, баги щас конечно бывают и есть некоторые моменты когда ты не понимаешь что нужно делать в игре, но потом все доходит, советую поиграть в эту игру :)
pros: - nice idea (as far as I can understand the idea) - random events that add a little depth do game (although they are rather crudely done) - decent graphics cons: - manual that creates more questions than gives answers - poor translation to English in all the game elements (from manual to interface) - interface that is hard to understand: I want to accept side mission, but somehow can't because the button is not active, I have no idea what the weapons are or how they work, the enemy train left something behind, but I don't know what it is or how can I pick it up (or maybe I already have?) things I don't get: - most of the game functions - why can't I stop my train between stations (f.e. for repeair or just to plan my route)? - why if fire breaks out the crew can't deal with it automatically? - why trains have O2 machines aboard? seems like simple FTL copy that should not apply to trains - why only one part of the train is responsible of armor? shouldn't each part of the train have separate armor? - who are the people on the stations that I can't interact with and why some of them have symbols above their heads? - how can I buy / sell stuff on the stations? - what are the marks on the "map"? and so on and so on...
Увлекательная игра, рекомендую к покупке.
[h1] 类FTL的火车游戏,但是半成品 [/h1] 机制上是类FTL的肉鸽,驾驶火车在不同城市之间做任务,每次火车跨城移动都会遇敌,通过攻击敌方火车破坏模块并最终使其生命值归零通关,游戏系统基本是半成品,bug很多,有很多选项根本不显示文字,操作逻辑也很卡。 看在价格份上,给个好评,不推荐购买。
Ну твкое, баги в начале игры, невозможность закрыть некоторые окна
I wouldn't call this a game at all yet, it's basic and very rough in terms of gameplay. It's not worth buying as yet and i feel that this would be a game jam game which wasn't completed. Knowing this even so, i'm tempted to reach out to the dev and actually complete this game as my programming knowledge and ability could help make quick work of such a game. I'll probably reach out to them tonight and ask them if they want someone to finish the programming of it, would probably take a day or 2 max.
the game is abandon, the creators could of had an amazing game but instead they got lazy and just dropped it. some controls don't work, soft locking is easy, and on top of everything you get so many overlays and the tutorial is barely managable. i do not reccommend this game cause the dev. is just lazy with his games to get quick cash
[h1] This was a very frustrating and agitating experience. Sometimes your characters do what you want them to do and sometimes there is no control over them. You just watch them die. Game over, try again. Gamestyle reminds me of FTL but this game surely fooled me. Like at least in FTL you KNOW why things are not working or why your characters are unable to follow your instructions. [/h1] Healing for example, one of the characters is about to die, I send him to the first aid box (I drag him to it, why is that? Why not just click the guy and then click on whatever he needs to interact with?), he only heals himself a small portion and then starts walking around, so I need to put him back to his station but he got injured again, so I wanted to drag him back to the first aid box but he didn't wanted to be dragged. So I just watched him die. Fun fun fun... So the first encounter was an enemy train, I put the characters at their stations; shield, power and gun control. Put the three weapons on specific target, enable auto-fire (like in FTL) and just watch. All three weapons started to shoot, no idea what type of weapon it is, but hey, if the game doesn't want to tell, then we don't need to know right? -_- We beaten the armored train, went to a trainstation, there you can get some jobs and assignments, buy in resources for along the way and move on. The map is nice to show you where you want to go, where obstacles could be and such. I upgraded some modules on the ship, like shield and power, because I saw that going down too rapidly in the first battle. Second encounter, wanted to do the same deal, putting the characters on their stations and locking the weapons on their targets. Now suddenly I had only one weapon (which didn't fired, at all), one guy was about the die but didn't wanted to go to the first aid box and the other one was standing between two fires frying his fingers as sausages (at least it looked that way), I had no control over anybody, except the one who was controlling the shield but he died, because he also didn't wanted to go to the first aid box. No control over anything! Third encounter, I was getting good hopes, the characters did what I told them to do for now. We did some errands, upgraded our train, untill one of the A-holes didn't wanted to do what I told him to do and so followed the rest. One of the guys identified himself as a sausage and was just standing still in the fire! Plus, found a bug with the repair button, you can keep smashing it and that makes your train invulnerable. But utterly useless, when your crew isn't responding to your calls. After three times, three restarts of the game, I had enough of this BS. The game has good intentions and if executed in a well manner, this game would be a good game. The setting is good, also reminds me of the game "The Last Train" - just because of the setting.. But the controls... Aaarrrghh!!! Drives me nuts! This game need a lot of work! [h1] Therefor, I do NOT recommend this game. [/h1]
можно поиграть если совсем скучно
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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