
Unique 2.5D multiplayer jetpack combat that unites players around the world in competition. Cross-platform so you can access your progress and play on the go with your mobile device of choice. Updated frequently with new content and features, with good developer responsiveness!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese, Portuguese - Portugal*languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me recordo a una epoca donde los side-shooters en paginas de juegos flash era la diversion de la tarde luego del cole en una pc que apenas funcionaba el paint y el dialup haciendo ruidos raros, juegazo, un port algo olvidado pero aun asi tremendo, y oir a noisia casi me produce un orgasmo auditivo, esta bastante bien pulido para ser un port, algun que otro bug o funcion algo rota, pero para tanto port de juego movil, este juego esta bastante bueno
game is so fun really missed playing it
I can not ♥♥♥♥♥♥♥ BELIEVE yaw deleted my account. Like 5 ♥♥♥♥♥♥♥ years of progress GONE.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead Game
<3
It's no secret that the standard "free to play" model for online games as a service employs micro-transactions as the primary source of revenue. These can be implemented with varying levels of egregiousness from game to game. It's practically unheard of for anyone on the consumer side of the gaming industry to praise the use of in-game purchases but when a f2p game can finance itself while also respecting its playerbase the gaming community is vocally reverent. A great example of this is Path of Exile, a game funded through in-game cosmetics that players would buy because they loved the game experience. On the other side you have games like Candy Crush or any number of EA or Ubisoft titles where the game is filled with artificial fun-roadblocks, such as having time limits or restricted progress, which can only be lifted with your wallet. The psychology behind a game where fun is intermittently halted for profit is literally the same that occurs in addiction. When a person engages in an activity that they find enjoyable, their brain releases dopamine which is what gives them the sensation of happiness or fun. When the stimulus is removed, the brain stops releasing dopamine and the person doesn't feel as good anymore. Addiction mainly occurs in instances where a behavior that provides dopamine can be simply repeated (taking a pill / placing a bet / playing a game) when the initial dopamine flow stops, thus creating a cycle of addiction. Some of us are predisposed to be more susceptible to this than others but anyone can fall victim to this. Armajet is easy to pick up and satisfying to play. However, the only way to unlock new weapons, ultimates, and characters is to open loot boxes. A weapon blueprint could require 10 or 20 components to be opened from loot boxes which could be filled with any one of hundreds of different profile badges, skins, a different blueprint component, an xp doubler, or some in-game currency almost certainly too small to buy anything with. You can also open duplicates for most things so you're barely improving your odds over time. Armajet is greedy beyond belief and utterly shameless. Plus, even the gameplay, for all its dopaminergic qualities, is riddled with bugs. There is nothing more frustrating than getting killed by someone who inexplicably took no damage from the sticky grenade you hit him with... and that's happened to me many times. I never heard back from any developer about any of the bugs I experienced that they never fixed. Maybe they were too busy working on implementing the Season Pass to worry about it. I could go on but that about sums up my experience with the game. It's free so I guess you can make up your own mind. I've wasted enough time writing this, let alone playing the game.
Game is simple as sex and quite fun to play rarely with friends or solo. If you familiar with the old "Soldat" game - it's like the casual version of it with better graphics, smaller maps and in-app purchases not affecting gameplay and PVP fights. You can unlock some weapons faster in that way, but it wont give you a big advantage anyway.
R.I.P.
i miss you battleball snow base.......
Fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.