
Engage in massive combined arms battles, create and curate combat missions in real time, and shape your experience with endless community mods. Deploy into the Cold War and experience the most authentic and immersive military sandbox ever created.
Most likely between $41.7M and $118.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 80% | approximately $69.6M |
| PlayStation | $39.99 | 73% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $14.12 on Steam · Ukraine (−65%). Compare 16 prices in 15 markets →
Reviews
Themes across 3504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great mil sim
♥♥♥♥♥ не рабочая
штурм,шохід,бабах,штурм
other then getting kicked for connection issues the games it pretty damn fun
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With medium to low settings the game runs at best at 58 fps, often dropping to 30 and sometimes even lower, long lagspikes at 5-15 fps.. not what i expected from a game thats been running for so long.
Comprei Arma Reforger pensando que iria pegar um fuzil e ir em direção ao tiroteio, matar e matar até a partida acabar. Não poderia estar mais enganado. Descobri que é um simulador de direção, caminhada, PTSD, entrega de suprimentos, e que de vez em quando a gente dá uns tiros até morrer para um sniper a 450 metros, ou ser explodido por um arbusto (acontece bastante). É sem dúvidas uma experiência militar bastante realista e muito imersiva, rende muitas histórias boas e a comunidade no geral é muito bacana. Os morteiros desse game me fizeram voltar a estudar trigonometria. 10/10, recomendo.
drove a m1a2 sep v2 then fired a apfsds round in to a mfs head
first you se youtube vidio looks cool you buy the game and its full off lags and crashes so mi 12 hours was 1 hour gamplay and that 11 hours was fkng downold mods and full off lagss and you neeed wait nother hour to join faking servers
I should start this off with the pro's before getting into the details of the many many cons. First, Bohemia hats off to you for once again creating a military sandbox experience unmatched by any other. Every Arma title has been by far the best place to get my "Milsim/Realism" fix. The game from a vanilla standpoint is good, graphics are up to par with next gen titles. The port to console was a good move for more traction, and ARMA exposure. Campaign, multiplayer, and even the training are all spot on. Arma will always continue to be the BEHEMOTH of the industry in large scale warfare and planning. The potential is there for Milsim communities to come together and create something massive. Now here comes the elephant in the room. The ENTIRE community of Reforger is TOXIC. Now let me explain. Arma 3, does have these issues with PC players but it is not as prevalent as Reforger. I have been to so many different genres of Reforger, weather it is HALO, SCP, WW2, VIETNAM, or even MODERN milsims. I'm not sure if its just console players or what, but I loathe this game now because of the amount of toxic behavior forming with these groups. The power tripping, halo clan mentality ( look it up ) , or out right disrespectful and childish behavior from grown adults. It has sucked the fun and joy out the experience. A personal opinion, Arma should've stayed PC exclusive, until it had more assets to work with, and a much more fleshed out modding scene. I myself, started a community called SCP SITE-24 RP. It was rough around the edges but it was my home. I think this game can save a lot of people, but I also think this game burns more people out with just the interactions alone with these communities. I pray that one community lasts the test of time, and gets out of the trenches of peer to peer toxicity. The core gameplay is good, graphics are decent for multiple platforms. Modding scene is getting there, along with new updates to this game until arma 4. The issue here is the community at the end of the day.