
Engage in massive combined arms battles, create and curate combat missions in real time, and shape your experience with endless community mods. Deploy into the Cold War and experience the most authentic and immersive military sandbox ever created.
Most likely between $41.7M and $118.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 80% | approximately $69.6M |
| PlayStation | $39.99 | 73% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $14.12 on Steam · Ukraine (−65%). Compare 16 prices in 15 markets →
Reviews
Themes across 3504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not Recommended (for now). I get around 30 FPS, which already hurts the experience, but performance isn't even my biggest complaint. There are things I like. Weapon handling is solid, and I'm glad they brought back Game Master (Zeus). That said, it feels like a step backwards compared to Arma 3. The old Zeus interface was far more intuitive, while the new one reminds me more of Wargame: Red Dragon than an Arma editor. My biggest issue is that this just doesn't feel like an Arma campaign. The opening is incredibly rushed. It cuts between scenes so quickly that there's no suspense or meaningful buildup. Your helicopter crashes, your friend gets captured by the Soviets, and the game expects you to care almost immediately. I barely knew the guy, so there was no emotional investment. The silent protagonist doesn't help either, making conversations feel flat and the story even harder to connect with. The running and movement animations are also disappointing. They feel stiff and awkward, and I honestly think DayZ handled movement better. The UI doesn't help either. The map, inventory, and overall interface feel like downgrades from both Arma 3 and DayZ, and I often found myself fighting the menus instead of focusing on the game. Overall, Reforger feels less like a military simulator and more like a multiplayer-focused tactical shooter. I understand Reforger is primarily a testbed for the Enfusion engine and that Bohemia is focusing heavily on multiplayer. Unfortunately, that's exactly where it loses me. I grew up playing Operation Flashpoint/Arma: Cold War Assault, and this doesn't capture the atmosphere, pacing, or immersion that made those games so memorable. Instead, it feels like it's chasing a broader, more console-friendly audience. Arma 3 is still the better game overall for me. I hope Arma 4 finds a better balance between accessibility and the depth and identity that made this series stand out.
Arma Reforger is my first introduction into the Arma series. I had read about the game features such as Game Master and the very open mod community. I started right at the release of version 1.7 and I immediately understood the complaints people have against the devs. Vehicles in 1.7 were nearly impossible to drive as the devs broke vehicle transmissions and US supply trucks could no longer go up any grade whatsoever. Eventually after months that was finally fixed before 1.8 was released. That week in between I finally understood the appeal of the game with the hardcore realism mod community and the appeal of building custom missions in Game Master. Bohemia ruined Game Master in v1.8 by disabling AI until near a player. This means making missions where the player defends against attacking AI or attack AI in a town the AI will not spawn. The devs have been quite clear that have no intention to fix this AI issue in Game Master as it was designed for multiplayer conflict servers to boost performance. With that single decision we can't make custom maps with functional AI and I stopped playing the game. I am disappointed and hope Bohemia fix the AI spawn issue in Game Master.
Я кайфовал от ARMA 3, пока не купил это. Самая большая проблема игры - это звук. Я не знаю кто его делал, кто это всё записывал, но ощущение такое как-будто люди которые отвечают за звук общаются на языке жестов, потому что ♥♥♥♥ ОНИ ГЛУХАНЕМЫЕ. Откуда выстрелили, куда, из чего? Как далеко? Каждый раз кажется что тебя убивают в затылок как в старые добрые 39-е, но я был бы не против умереть зная откуда прилетело, хз как Вам. Шаги. Ахахаха, я не знаю, но как бы ты не слушал, противник будет ходить бесшумно, левитируя нахрен. Куча багов, выкидышей (это я про разрабов) и крашей. Ощущается как демка инди разраба с 70 фпс на 5070 TI. Кайфуйте в АРМА 3, пацаны, ждите 4, не берите это дерьмище. Ах, и да, SQUAD лучше.
♥♥♥♥♥
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♥♥♥ kasiyor oynanabilecek gibi degil iade ettim.
Horrible performance, and the gameplay is clunky. It is a good concept but a terrible game experience.
its not arma 3 but its still very fun
my computer couldnt run it but on my ps5 its a great game with a good community
симулятор птср, дальнобойщика, медика, всего чего можно, а еще узнаешь, что ты никто для 13-летнего командира, идя под минометный обстрел за идеалы его величества. Крайне рекомендую если у вас нету личной жизни, а если она есть, то скоро она пропадет