
Explore Arkadia. Confront the evil beings, uncover their schemes, and fight for justice. Strategize and strengthen your characters to achieve victory.
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Explore Arkadia. Confront evil beings, uncover their schemes, and fight for justice. Strategize, strengthen your characters, and seize victory.
Arkadia is a turn-based strategy simulation game. Control player characters, each with unique personalities, and find the most efficient strategies to win battles within limited action points. Gather resources, gain experience, and upgrade equipment and skills to enhance your characters and expand your strategic options.
Become the fallen general Cardenio and embark on a journey of revenge. Throughout your journey, you will face many choices. The choices you make will lead to significant changes in your journey. You can form alliances with companions or fight as a noble wolf... There is no right answer. The path you take will define your journey.
Create your own strategy through equipment configuration and skill enhancement. Characters can lead battles in new directions based on the equipment they wear and the skills they enhance.
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Stats
Languages: Korean, English
Reviews
Most of writing is in Korean so I have no clue what to do, their is no char creation so you just play what ever they give you. I do know that combat is turn based and this appears to be a mobile game. Sorry cannot recommend at this time or in this language.
Kötü varlıklarla yüzleşin, planlarını ortaya çıkarın ve adalet için savaşın. Strateji geliştirin ve karakterlerinizi güçlendirerek zafere ulaşın.
"Arkadia" is, I think, a student project from Sangmyung University in Seoul, South Korea. At least I hope it is. As always we must give the benefit of the doubt. While this looks like a complex "me too" World of Warcraft/Diablo ripoff, it's more shallow and limited, with a share of bugs and very little to offer as a serious game, and focuses more on turn based tactical combat than action gameplay. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
4.5/10 Prototype of a TBS/RPG TLDR: A student project/demo that has the common features of the RPG but isn't near a playable state because of bad controls and much else Good: + free So-so: +/- for some text (e.g. quest names) English localization is missing. Also Korean is selected by default (make sure to switch to English in options). Normally, games auto-detect the OS language btw +/- UI is there but it's poorly designed, with much space wasted on trivial stuff like e.g. total weight of inventory while a lot of info is cramped together in tooltips. Also, English text sticks out of labels as probably they designed the UI for Asian hieroglyphs first Bad: - can't invert camera Y moves. This was actually the main point of pain for me - while it's a turn-based strategy, there aren't any tiles. Characters seem to be allowed to move without spending an action point for short distances. For longer distances, AP cost depends on the length of the path. This is a poor design choice as, with these "analog" distances, e.g. you can't predict if your character will get close enough to the target to be able to attack it - no undo - no states for the cursor. This make giving orders confusing. E.g. when you select an ability, it looks like nothing would happen if you click on a target - 3D models can overlap. This would never happen if there were tiles (e.g. hex tiles) I wonder why universities insist that their students publish graduation projects on Steam. Or do they? I mean, why force the student to pay the $100 fee to share a project that's only at the start of development? Or do students think that they would get any meaningful feedback? For that, it's easier to just show the game to your friends. E.g. in case of this game, the mix of a tile-less world with turn-based actions is questionable right away. One doesn't need negative reviews to find this out. Just give the game to your mom and watch how she fails to attack a spider because she thought she would be close enough but wasn't. Wtf, no undo? No preview of ranges? See, obvious stuff. Of course, for grades at your university you only need to have "systems implemented" so that the tutor could tick a checkbox. But for any kind of release, even a non-commerical one, far, far more effort is needed than even for an excellent grade. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
몰입도 좋고 재밌는 게임입니다 캐릭터가 강해지는 거 보면서 계속 하는 맛이 있어요 다만 세이브 로드가 정상적으로 진행이 안되고 ( 1시간 동안 한거 날아감 ) 지도에 플레이어 표시가 안되어있어 어디를 가야할지 모르는게 조금 아쉽네요 이것만 고치면 좋을듯요
I love Fernando
☀️
This game is bad...... really bad. None of the Maps, Quests, or Pop ups are in English. The movement of the characters and the battle mechanics are extremely confusing and clunky. Hopefully the devs will improve on this before launch.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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