
Built exclusively for VR, Arizona Sunshine® puts you and up to 3 fellow survivors in the midst of a zombie apocalypse. Survive solo or in co-op, handle weapons with real-life movements, and explore a post-apocalyptic world in VR. Putting the undead back to rest is more thrilling than ever before.
Most likely between $2M and $5.6M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 79% | approximately $3.3M |
| PlayStation | $14.99 | 83% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.08 on Steam · Ukraine (−33%). Compare 15 prices in 14 markets →
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ist ein sehr lustiges zombie-baller VR game, das sehr spaß macht, das zielsystem ist zwar etwas unbehagen aber trotzdem In Ordnung. sehr empfelenswert wenn man freunde hat mit denen man es im multiplayer zocken kann
My accessibility overview Overview: Going into this one was a bit of a unique experience for me as it was one of the first games I ever did accessibility notes for back in 2021. Those notes have been massively updated from what they once were, and I hope they help along with this overview. I’m happy to say that there is 100% SteamVR support. I mention this because even if the store page says it supports SteamVR, it may only go as far as letting you launch the game in question before booting you to something like OculusVR. If this happens things like OVR Advanced Settings and WalkinVR and really any other software reliant on SteamVR, will close and not be usable because you won’t be able to access the SteamVR menu systems. Going from that I’ll move on to Seated mode and if it is in the game. Nope! No it is not. At least not officially. This could just be partly because when the game was developed and released, VR was still new and the whole draw was to be standing and moving to play and experience this new medium. However, it has been years since then and we know that VR can be accessible, through developer actions or otherwise. And of course by that I mean the height offset with toggle of OVR Advanced Settings, WalkinVR just as a whole, or if you’re on a Meta Quest headset the height adjust setting to go up to standing height, though with that one at least right now, there is no toggle so you’ll need to active and deactivate it when needed. I feel like controls are one thing that maybe have one changeable thing in game setting menus. But, funnily enough most other control settings you’d find in other non-VR games are flipped the second that you pick up an item or weapon with your chosen hand/controller. With this being said, if you want more customizable controls, if you are on PC you can make your own control profile in SteamVR for the game or choose a community made one. And if you are on a Meta Quest headset, you now have the ability to remap every button on the controllers but with one caveat, it states that some games may still revert to the in-game default scheme. You all know how the next couple of things usually go. You have Smooth and teleport for movement. Smooth, snap(with slight vignette ), & physical for turning. Color blind modes are a no-go unless you are on a Quest headset because of recent updates that added the three typical color blind modes that are found in newer non-VR games, and once turned on it is system wide. So whether in or out of a game it changes out the needed colors. Closed captions however, are in the game options for you to enable or disable. Something that is typically commonplace in most games these days are difficulty modes, which while at first just seem like a whatever thing, they are a form of accessibility options. And I’m happy to say that there are three. You get Easy, Medium, and Hard. Nothing crazy is weirdly named here, just straight to the point. One of the things that is realized pretty quickly upon launching the game, is you will need I’d say at least moderate arm/ upper body movement. Now much like with the seated mode saluting on the PC side of things is if you are using WalkinVR and you don’t have the most arm extension to reach for things, you can set a button to hold for movement and pull yourself closer to the item or a button to be able to interact with it. If you are on a Quest then you will need Full arm and upper body as you don’t have WalkinVR or anything like it. At least at this time.
me and my friend played this co op for a bit, it was pretty great actually.
In 2016 it was probably a good VR game for its time, but I think there are lots of much better VR games these days that are better. I found it hard to get into this and the dialog in the game was unappealing to me.
best vr game with ''freds''
剧情流程较短,多人模式还是挺不错的
Graphismes un peu vieux, impossible d'ajuster la position du pistolet/poignet, rechargement des armes en mode arcade, mais ça reste un jeu amusant, surtout à deux (campagne & DLC). Les dialogues sont en français, ce qui est appréciable (et apprécié !). Si vous souhaitez jouer à plusieurs en mode horde, préférez Arizona Sunshine 2, qui est mieux abouti, avec des meilleurs graphiques également.
Está muy chulo yo tengo una 1650 y alguna que otra vez te da un trironcillo pero es completamente jugable y tiene poca movilidad pero es un jugo que recomiendo si está en rebajas como me lo compré yo pero a 30€ no lo recomiendo a 12 que me lo compré yo sí que lo recomiendo
Refunded. Campaign is only 2 player. 4-player Zombie mode feels very flawed compared to others. How is this game marketed at $40 cad??
A very funny VR zombie shooter, well executed and perfect length to finish without dropping it. Worth it!