
This is an alternative take on the classic RTS. A 2D strategy game with 3D physics about the conquest of 'Sand Planet'.
Modeled estimate, not a reported figure. How we estimate →
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About
- Resource gathering
- Base building
- Hiring, creating, and managing troops
- A more detailed economy; in addition to resource gathering, logistics, processing, and sales mechanics have been added.
- Resources are divided into financial and physical.
- Physical resources require transportation.
- Energy is not transmitted wirelessly; it requires the deployment of a network.
- Ammunition and fuel are not infinite.
- Everything is managed by soldiers, as well as buildings and equipment. Personnel can gain experience and retain it when switching from one vehicle to another.
- Equipment and buildings have a composite component structure.
- Damage alters the properties of fighting units, deteriorating the functions of individual components.
- Ground and air movement physics are implemented.
- Complex nonlinear battles and ballistics.
- Different types of camouflage and reconnaissance.
- The ability to create custom AI modules for more comfortable management.
- The AI is not overpowered, as it has limitations in processing power.
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Genres
Stats
Languages: English, Russian**languages with full audio support
Related
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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