
Archipelago is a fast paced movement roguelike set on a cluster of floating islands. Slash, slice, and dash your way through the sky to challenge the final boss. Will skill alone allow you to prevail?
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Languages: English, French, Japanese
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Has a lot of heart and moving parts for a free game. A little confusing at first, but once you go through the tutorial, you'll be able to navigate a floating archipelago of interesting little islands, killing enemies and buffing your stats to defeat the Big Bad at the bottom of the map. Love the day-night cycle, and the movement/teleportation feels really good! Hope to see the team apply these concepts to their next project, and thanks to j0rts on Twitch for showing this one off!
Put a hot sauce item in it
I liked Archipelago, but as it stands it needs heavy elbow grease poured into it before its GREAT. As the base game stands, the movement mechanics and basic stat buffs are fun, well balanced and good additives to the game. I was excited to see (and sadly disappointed when I didn't see them in game) the more adverse fantasy medeival side to this game. There were no spell casting wizards and no crazy landscaping aside from a giant mushroom. I think to improve this game, lean heavily into the rougelike game aspects like flavorful upgrades and usable abilities. For example, an upgrade I was hoping for was some sort of fire crystal and seeing my sword set on fire, and then maybe some sort of slot where I could pick up a single-use or cooldown item where I could do AOE damage. This could also add more diverse combat where some enemies could be week to certain types of elemental damage. I think this game has a great structure to it, but it can go further and I hope to see that in the future.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
免费 没中文 没成就 浮空群岛 《浮空群岛》是一款高节奏走位类肉鸽游戏,舞台设定在一片浮空群岛群之上。 你拥有多种位移能力,可穿梭跨越群岛之间的辽阔空域。在一座座岛屿间辗转闯荡、击败敌人,不断变强,为深入下层关卡做好准备。越往深处探索,游戏难度会持续递增。 本作还支持联动直播弹幕玩法,为冒险增添变数: 直播间观众可通过弹幕指令,对玩家造成干扰伤害,或是提供助力增益。
The inventory and using potions then having to double click in order to view options. I got F grade but i don't care. Next, stumbling over enemy bodies/glitching in the ground or having yourself falling into the void or flung in the air. Confused by what is happening. 12minutes i've played for.
I really love the idea of the enemies getting harder the further you go down! Dashing around islands is really fun and I loved the atmosphere.
Recommend this game ! nice <3
i've never arched my pelago so hard
"Archipelago" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This asset flip cancer, apart from being slightly worse than most asset flips, is additionally toxic because of the garbage social media/streamer integrations... yeah, this was designed for internet non-ebrities, not gamers. It just gets worse. Don't be fooled into thinking there's any serious game here, just lame elements of a low poly third persion action platformer, but that's all as badly done as the godawfully bad flipped low poly assets. So, the game might look better than you'd expect from an amateur project (and it still looks so bad), but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Archipelago". The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough. However, if you are a streamer and want to get rid of both of your followers, this is the way to do it.
Donc ses points forts : - style rogue - gratuit Ses points faibles : - pas d'objectif, tu dois mourir pour savoir ce qu'il faut faire - pas de modification de touche N'oubliez pas de laisser un j'aime si tu trouve cet avis utile :)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.