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Among the several GameHouse games I’ve had the pleasure of playing so far, [i]Arcane Arts[/i] series was probably one of my least favorite. However, its third installment, [i]Sorcerer's Quest[/i], completely changed my mind about it, as it turned out to be one of the most entertaining games of the franchise, not only in regards to the story but also in regards to the core concept of the game. https://steamcommunity.com/sharedfiles/filedetails/?id=3339178355 In [i]Arcane Arts[/i], the magical coven is divided between those who practice Order magic (who cast spells based on formulas and logic) and those who are adepts of Chaos magic (who base their spellcasting on intuition and emotion). Because of the different nature of the magic they use, the relations between the two factions have always been tense. Erika (our protagonist) is caught in the middle of this conflict, at the brink of war. She is a student of the Order Academy whose dean is her grandmother, but also the daughter of the Chaos Extremists group led by her father. Additionally, she is proficient in both Order Magic, as well as in Chaos Magic, although she tries to hide her skill for the latter. The game starts with Erika being wrongfully accused of collaborating with her father and being a spy for the Chaos Extremists. She is thus imprisoned and sent to trial in the Court of Magic, but with the help of her friends, she manages to escape before the verdict is released so that she can freely focus on saving the arcane world. https://steamcommunity.com/sharedfiles/filedetails/?id=3339178274 The events from [i]Arcane Arts: Sorcerer's Quest[/i] then mostly follow Erika and her friends in their quest to acquire three special artifacts needed for a ritual presumed to prevent the impending war. To retrieve these relics, the team will visit various parallel dimensions… which coincidentally are places encountered in other recently released GameHouse games. In other words, [i]Arcane Arts: Sorcerer's Quest[/i] masterfully integrates crossover levels with [url=https://store.steampowered.com/app/1202170/Barbarous__Tavern_Of_Emyr/]Barbarous - Tavern Of Emyr[/url], [url=https://store.steampowered.com/app/1969320/Elenas_Journal__Unfinished_Expedition/]Elena's Journal - Unfinished Expedition[/url] and the main characters from [url=https://store.steampowered.com/app/1177990/Welcome_to_Primrose_Lake/]Primrose Lake[/url] and [url=https://store.steampowered.com/app/2193410/Undercover__Blood_Bonds/]Undercover[/url] series also make small cameos in some cutscenes. As someone who experienced all these games, seeing them come to life as part of a different series was really joyful. https://steamcommunity.com/sharedfiles/filedetails/?id=3339178285 The gameplay is balanced a bit differently than most of the other games, although it maintains the same mechanics as usual. You will still play as different characters and fulfill customer orders, handing out the items or the dishes they require and in the end billing them. However, [i]Arcane Arts: Sorcerer's Quest[/i] levels feel more intense because of the increased number of customers and the size of their offers. A lot of these levels feel like rush hour, and I sometimes had a hard time keeping up with all requests and optimizing my movement. On the other hand, the levels seem to be a tad shorter than usual, and the level objectives also seem to require fewer steps. Due to all the crossover content making up over a third of the game, [i]Arcane Arts: Sorcerer's Quest[/i] is a true delight for fans of SQRT3-developed GameHouse titles who already played their recent releases (from the past ~2 years). For those new to this universe, the characters you meet will still be interesting, but less flavorful than if you knew their backstories. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
Arcane Arts: Sorcerer's Quest is a treat for those who enjoy the recent GameHouse games. Going to the universes of the other Gamehouse games is so much fun. No missable achievements and takes around 9 hours to complete. [b]Approximate amount of time to 100%:[/b] Around 9 hours [b]Estimated achievement difficulty:[/b] 3/10 [b]Minimum number of playthroughs needed:[/b] 1 [b]Is there a good guide available:[/b] You don\t need a guide [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] No [b]DLC-Only achievements:[/b] No [b]Speedrun achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] No [b]Does difficulty affect achievements:[/b] No, you can play on easy and still unlock all the achievements [b]Unobtainable/glitched achievements:[/b] No In Arcane Arts: Sorcerer's Quest Erika gets detained because she meddled with chaos magic and has to go through a prosecution. The question is if she will have a fair trial or are they out for her no matter what she did or not. Can she sit still while the war between the magic realms is about to start? The Arcane Arts universum is one of my favorite universes from all the GameHouse games. I just love a magic story! This one is the best so far in the series, but it goes further from the previous titles. So I highly recommend playing them in order. For this one, it also is extra fun if you have played the other recent games from Gamehouse Games (Barbarous, Undercover, Elena's Journal, and Welcome to Primrose Lake). That way visiting some of those realms will be a lovely treat and the levels will feel a bit familiar while not feeling repetitive. If you're familiar with my reviews for other GameHouse games, you know that I love this type of time management games. Completing orders, being able to click already on next actions while the main character is still working on things. It is just so addictive and so much fun. What helps is that the levels are short and the story in between is nice. This is one of my favorite stories so far. It is exciting and visiting other realms is just great. I also love that there is one setting that isn't a shop kinda setting, while it still works so well with this type of game. This entry has fewer Steam achievements than previous titles but I think that I like that. It felt a bit less spammy, and while it was addictive to just go for one more achievement, this still works in this title. what has changed is that in-game you have 3 different levels for most of the achievements. Do something X times, do it x more times and lastly do it X times. In game, the counters still have that information but on Steam you only get the achievements for reaching and completing those last levels. None of the achievements are missable. There are achievements for watching all cutscenes (so don't skip those), getting all 5 diamonds for each level, completing all the levels and doing the different actions in the levels. I love that this game didn't have an achievement for losing customers! I don't like the sad faces and in earlier entries, most of the when going for that achievement I just left my PC for a few minutes while a level was running. I give Arcane Arts: Sorcerer's Quest 4,5 out of 5 stars. [code]If you like this review, feel free to check out my website: [url=https://www.missitheachievementhuntress.com/]Missi the Achievement Huntress: Reviews & guides[/url][/code]
[i]Arcane Arts: Sorcerer's Quest[/i] is a time management game developed by SQRT3 and published by GameHouse. It is the third game in the [i]Arcane Arts Academy[/i] series. As usual, the main protagonist is Erika Tinsley, a young promising witch at the academy. The following will contain spoilers, mainly from the end of the second game, so do be forewarned. Erika is accused by the Court of Magic of being a spy for the Extremists, a radical group of magic users, and is put on trial. Also, Vertigo, Erika's grandmother who's the head of the magic academy, has been removed from her post and is now trying to prevent an unavoidable war between Order and Chaos. It's up to Erika and her trusty companions to stop the war as well as to clear Erika's name. That's the basic gist of the story. In regards to the gameplay, there are a total of 60 levels, and you can choose from among the usual 3 difficulty options. (For review purposes, I chose to play in normal mode.) In each level, you have to serve customers/clients by delivering their orders, and depending on how quickly you do so, you can earn up to 3 diamonds. An additional diamond can be earned by finding the kitty (the equivalent of the mouse in the [i]Delicious - Emily[/i] games). Also, another diamond can be earned by completing the additional task. Thus, in each level, you can earn up to 5 diamonds. Diamonds are used to purchase items in the Coven's secret hideout. https://steamcommunity.com/sharedfiles/filedetails/?id=3337573036 Also, many of the levels have mini-games, such as tracing magical line patterns or repairing swords. They're pretty self-explanatory. Of course, many Steam achievement/in-game trophies are present, and they count towards a user's global total. Now that I've gone over the story and gameplay, I'll get to my thoughts. I am a major fan of time management games, and the ones published by GameHouse are among my favorite. As [i]Arcane Arts Academy 2[/i] left off on a major cliffhanger, I wanted to know what happened next, and thankfully, I was able to do so, courtesy of GameHouse. First, I enjoyed the story. After watching the cutscene of Erika being dragged off to jail, we get a brief recap of events leading up to the present. The story starts off with William, Erika's boyfriend, furious that Erika is being put on trial, as it's clear that the whole scheme is a witch hunt to get Erika to tell the prosecutor where Aiden, Erika's father and the leader of the Extremists, is. Erika is unwilling and unable to do so, as Aiden didn't tell her for her protection. Also, Erika knows that Aiden isn't the villain that the prosecutor wants him to be. Anyway, events ensue to the point that bigger things than the trial of a magic student are at play. Going into a bit of spoiler territory, for those who are familiar with some of GameHouse's other games, such as [i]Barbarous[/i] and [i]Elena's Journal[/i], there are cameo appearances by characters from those games, and you can even play as Gwen in Emyr's tavern or Elena at the library. I loved this multiverse plot here, and yes, there's even a bit of time travel. Well, this game takes place in the world of magic, so I suppose anything is possible. XD Wrapping things up here, I like how the game ends although it is on a sad note. However, the ending will make you think that this is the conclusion of the series until a very unexpected character appears. That's GameHouse for you, and I'm guessing that we could be getting a future game in the series, but I'd totally love that. ^^ With the gameplay, it was very fun as always. I had no trouble earning the maximum score on all the levels, and you can always change the difficulty level if you find a level to be too difficult or you want more of a challenge. The mini-games are fun and can be a bit challenging. However, they're pretty self-explanatory. (You can always click on the question mark icon if you need explanations on how to play them.) All of the achievements are obtainable. However, for a few of them, you may need to replay a few levels since they take a bit of grinding. It isn't too bad, though. Regarding the art, it's in the same style that's become a trademark of Gamehouse-published games. It has that cartoony, colorful style that is a perfect accompaniment with the excellent narration and fun gameplay. The colors are bright without ever feeling too glaring, and the sprites and backgrounds are drawn well. In terms of the music, the tracks are the same as in the previous games in the Arcane Arts series. However, since there are cameo appearances of other games, the tracks from those games are present, too. This made for a refreshing change of pace, despite that there are no new tracks present. Overall, would I recommend [i]Arcane Arts: Sorcerer's Quest[/i]? If you enjoy time management games and you especially like the ones published by GameHouse, this is definitely worth a look. It's the best one in the series, and I liked how GameHouse decided to go with the multiverse. For the asking price, it's worth it for time management fans, but you can always wait to get it on sale. Finally, I want to give a huge thank you to GameHouse for the review copy. It was such a fun, magical journey playing this latest installment in the Arcane Arts Academy series, and I can't wait to see where Erika's adventures take her to next. ^^ [quote]For more detailed, fully complete, high quality reviews like this, please follow [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url], prioritizing heart and soul always. ^^[/quote]
Jeu sans bug, avec des mini-jeux sympathiques et un univers toujours aussi plaisant ! On apprécie également le petit clin d'oeil aux autres univers de la firme.
Ich finde die Geschichten richtig schön. Sehr schöne Grafik, sehr Farben froh gehalten. Viele kleine schöne Details.
Super Story. Macht richtig Spaß
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