
You are the Monarch. Choose between diplomacy and tyranny. Romance allies or enemies. Your decisions define your rule and the fate of those closest to you in this character-driven interactive tale.
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About

You prevailed against your enemies, and now the Crown is yours.
You are the last of your kind, the only one with mastery over Aether, the mystical energy that can summon fire and lightning against your foes.
With its long history of conquests, your kingdom is short on allies. In the north, your eternal enemies watch and wait beyond the snow. In the south, rebellion challenges your family’s ancestral rule. Trade falters in the west, and across the eastern seas, some suspect the quiet will not last long...
No one can rule alone. Those who supported you as you claimed the throne remain by your side; those who stood against you may yet still live. Who you choose to love, how you decide to treat them, and whether your values are aligned will have far-reaching consequences.
Your kingdom awaits your decisions, and so do the people closest to you. Strengthen your rule, forge new alliances, or risk losing what matters most.
The choice, and the kingdom, are yours.


Sir Wilfred, or Lady Willeen, has sworn to protect you till their last breath, and serves as both your trusted advisor and your Commander in the South. Despite a cold exterior, their affection is steadfast and genuine. Can be male or female, and romanced by any gender.

Heir to the realm's most powerful house, Cyril supported your claim to the throne, and remains at your side as one of your most trusted advisors. Cyril is a brilliant diplomat, and a passionate lover. Can be male or female, and romanced by any gender.

The former Commander in the North. Whether he has survived the events of Arcadie: Second-Born is up to you. While most still see him as an enemy, he can be romanced by either gender.

Create and customize your character.
Conciliatory, scheming, humorous; set your personality through your choices, and watch the world react to you.
Customize the world state using decisions from Arcadie: Second-Born.
Engagements, political choices, and arcane bargains from the past may come back to haunt you, or reveal pleasant surprises.
You can also jump in without playing the first game.
Continue your romance begun in Arcadie: Second-Born.
Rejoin Cyril, your betrothed; return to Will, your most loyal commander; or get in bed with your enemy—literally.
Each romance is distinct, with its own narrative and conflicts.
You can also remain unattached, but your journey may lack an emotional anchor.
Immerse yourself in a reactive world and a character-driven, interactive story.
Each character has their own motivations and goals, and your relationships will determine much of the story.
Save and load your progress at any time. You can rewind and change your choices.
Reach different endings by making decisions that will shape the future of your kingdom.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I read many interactive novels. "Arcadie Second-Born" was one of the very few that not only impressed me but stayed with me afterwards. I'd been impatiently waiting for the sequel and it didn't disappoint! So far I've only played one route of the "Cold Lands", and I'm barely managing to stop myself from binging so I can savour it. I appreciate the effort put into the story; and on a personal note, I appreciate the effort to write a male MC and male characters. Update: I have now read through all the routes and have a couple of things to add. It surprised me to learn that I'd achieved the best endings all 3 times, because it felt like something was missing, especially with the Stanislas route. Stanislas-route was the most rushed in the second half of the story; I'd thought he would be most useful during the last task of the game given his background. But I got a bit of a whiplash, because the dynamic between him and MC kind of rolled back to square 1 (in my opinion). I kind of regretted I'd even read Stanislas route, because as it was the last one I tried - I got no new answers and no resolution to the greater story. Generally, I wish there were more to do and change in the end, and more importantly - to learn. Still, I leave this game with a good impression in the end. I will definitely keep an eye out for more.
Bravo! A truly fabulous game/story. One of my favourites by far, and I so hope we eventually get another to follow what happens after the events of Cold Lands, I recommend this series 10000%
Love the characters, great branching with lots of outcomes and replayability. A wonderful sequel!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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