
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Most likely between $151.9M and $430.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 82% | approximately $253.1M |
| PlayStation | $39.99 | 81% | — |
| Xbox | $39.99 | 68% | — |
| Epic | $39.99 | 93% | #2 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $28.15 on Xbox · China (−30%). Compare 31 prices in 15 markets →
Reviews
Themes across 3644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When this game first came it out, it had a grip on me like no other game. It has been nothing but disappointing since. Embark had the gaming community at the palm of its hands and fumbled and fumbled and fumbled. With a severe lack of content only having one new map in almost a year and no meaningful new game modes, this was possibly the most disappointing game I have ever put so much time into.
Ass
Great game, bad match making. After taking a break from the initial launch period and testing the game, I was beginning to fall in love with it again. I've only ever been playing solo, and one of my first experiences was seeing 8-10 players standing around in the same location, I had assumed they were bots but they were just a pre-made in a solo lobby (they were just doing goofy things so I didn't mind). However my regular experience, especially on the loot events (storm, night raid, etc) is a pre-made group sniping each other to get into solo lobbies. Seems most of them are from console. I'm not an advocate for the whole PvE mode, I enjoy the vision Embark is going for here. However given the current player numbers it's too easy for a couple of mates to que snipe a lobby/map and go wild on solo lobby. The queues are already average 8 minutes for an OCE player with automatic server, I attempted to turn cross-play off but I couldn't get a match after 20minutes. I'd love for them to fix this issue and make my review a positive. There's too many maps/modes for the player base imo, if we could multiselect maps to band aid the matchmaking I'd love that. Or punish the bad actors.
A fantastically crafted world with satisfying PvP and great PvE—yet all that massive potential has been completely lost. At launch, this game was something very special. The comunity was so nice and welcoming. It is tragic to see what it turned into. If you play 10 games, I'm telling you 8/10 games, you will die by a blatant cheater who is also probably toxic. If you look at their steam profile, you will either see that they have a brand new steam account or have been banned before. Streamers left because they were sniped by the same cheaters for months on end without the devs banning anyone manually. I don't know what they were smoking. The anticheat sucks so they just tone down the aimbot and don't get banned. I loved this game so much in the beginning, but as of currently I wouldn't recommend anyone to actually play it. I don't think this is going to get fixed any time soon, if at all.
Honestly, this game had so much potential, but the devs completely ruined it. The matchmaking is completely broken. If you're a casual player just trying to jump in, have fun, and loot, forget about it. The game uses an absolute trash aggression matchmaking system that is supposed to separate players, but instead, it just throws you into lobbies where sweatlords and toxic ♥♥♥♥♥♥♥♥ kill you on sight for no reason at all. You can be running around totally friendly with your gun away, and people will still blast you in the back just to ruin your game. What makes it worse is that the devs literally killed their own game by forcing it to be PvPvE. The community has been begging for a dedicated PvE or passive option for ages. If Embark actually listened and put in a pure PvE mode, this game would still be thriving. Instead, they cater to toxic players and campers who wait until you have high-value loot just to wipe you out. It’s not fun, it’s just frustrating. Save your time and money until the devs actually realize they alienated the biggest part of their player base.
Спасибо разработчикам, за то что убили игру, фиксить читеров? Нет, давай их будем плодить! Наигрался и ушел, было последней каплей! Может в дальнейшем вернусь, если пофиксят читеров!
по началу все было отлично, но потом разрабы начали делать откровенную ♥♥♥♥♥, с релиза контента почти не добавилось, до разрабов не могло дойти что надо проводить ребеланс пол года, античит тут максимально убогий в 80 процентов каток есть софтеры, в 2026 покупать эту игру не имеет смысла
If you get anywhere near PVP lobbies, be prepared to die instantly to cheaters shooting through terrain and walls. Whatever attempts to cut down on cheaters is obviously a failure as is their update schedule.
This game was so fun during the first couple months, but if you wanna know how to completely drop the ball just follow what the developers did. Theyre great at it, the finals is the same way. Bunch of AI crap, Not listening to player base, not fixing any bugs. Just sitting back dropping skins for more money. Glad it died. They deserve it
Over hyped. Combat meh. Won't last as long as real pvp games like pubg. Catered to the crowd that advocates begging for their life, then shooting people in the back.