
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #96, worst US #99 · 2 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 298.2Kreviews | 82% | — | $253.4M |
| $39.99 | 68.4Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
коч
very fun game would recomend but will piss you off
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.8Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remove PVE you ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ or remove ALL PVE content.
Started off great but the lack of content for a live service game is appalling. The cheater problem is full blown currently and embark seems reluctant to take any action on it. This game could be great but is put down by so many mistakes from Embark.
Игра помойка баланс игры равен 0,кругом читеры смысла нет начинать в неё играть
The game has taken a little dive since it was originally released. However, it is still a good game. As long as the devs don't abandon it, I think the best of this game is still to come.
çok güzel bir oyun tavsiye ederim
BORING
Отзыв на игру: ARC Raiders 6 из 10 🟠 ARC Raiders — это тот случай, когда на бумаге идея звучит мощно: отряд из трёх бойцов, рейды на враждебной территории, сбор лута, стычки с врагами и другими игроками, выживание на грани фола. Как студенту, которому вечно надо всё успеть и при этом не выгореть, мне особенно обидно, когда игра обещает «динамичный цикл», а по факту даёт бесконечный день сурка, где ты снова и снова делаешь одни и те же действия без ощущения реального прогресса. Сеттинг и подача у игры неплохие: мрачная научная фантастика, напряжённая атмосфера, ощущение, что любая вылазка может стать последней. Визуально и по звуку всё сделано на уровне — чувствуется рука студии, которая делала The Finals. Но вот с тем, что происходит «под капотом», всё гораздо печальнее. Геймплейная петля выглядит просто: заходишь на карту, собираешь ресурсы, дерёшься (или прячешься), пытаешься добежать до точки эвакуации. Проблема в том, что эта петля очень быстро начинает ощущаться пустой. Механики будто набросаны эскизами: стрельба не даёт нужного импакта, враги реагируют на попадания странно, а система лута и прогрессии не даёт чувства, что ты становишься сильнее. Ты можешь часами фармить, но по ощущениям остаёшься на том же уровне, что и в первой вылазке. Это как готовиться к экзамену, перечитывая одни и те же конспекты, а на выходе понимать, что ничего нового не выучил. Концепт тоже кажется размытым: игра пытается быть одновременно и кооперативным выживанием, и PvP‑ареной, и лут‑шутером — и в итоге не раскрывается ни в одном из направлений. Нет чёткой цели, ради которой хочется возвращаться: эндгейм скудный, контента мало, а случайные события быстро становятся предсказуемыми. Из‑за этого сессии превращаются в рутину: «зашёл — собрал — умер — вышел». Особенно сильно давит ощущение «душности»: каждый рейд ощущается как тяжёлая обязаловка, где любая ошибка стоит дорого, а награда почти не чувствуется. И это при том, что темп должен быть бодрым, а напряжение — драйвовым. Вместо адреналина остаётся усталость. А ещё видно, что проект теряет аудиторию. Онлайн заметно просел, комьюнити всё чаще говорит о нехватке контента и о том, что разработчики будто не слышат игроков. Частые балансные правки посреди сезона, спорные решения по прогрессии и слабая работа с обратной связью создают впечатление, что игра живёт на инерции, а не на развитии. Для инди‑проекта это ещё можно было бы простить, но ARC Raiders — крупный релиз от известной студии, и ожидания были совсем другие. Плюсы: Стиль и атмосфера. Визуал, звук и общее настроение сделаны качественно — в мир веришь. Кооператив. В отряде из трёх человек игра раскрывается лучше: есть место тактике, поддержке и тем самым «эпичным спасениям» в последний момент. Напряжённость рейдов. Сама идея «каждая вылазка опасна» реализована неплохо — в первые часы это действительно держит в тонусе. Минусы: Сырые механики. Стрельба, поведение врагов, система лута — всё ощущается недоработанным: будто собрали MVP, а допиливать не стали. Невнятный концепт. Игра не может определиться, на чём делать акцент: на кооперативе, PvP или прогрессии — и из‑за этого страдает целостность опыта. «Душное» ощущение от сессий. Высокий риск и низкая награда делают рейды утомительными, а не захватывающими. Падающий онлайн и слабая поддержка. Динамика аудитории и реакция комьюнити говорят о том, что проект не удерживает игроков надолго. Итог: 6 из 10. ARC Raiders могла стать хитом, но сейчас ощущается как амбициозный, но недоделанный прототип: много идей, мало реализации. Если ты любишь лут‑шутеры и кооперативные рейды, можно попробовать ради атмосферы и пары острых моментов, но не жди от неё глубины и долгосрочного интереса. Учитывая, что студенческое время — на вес золота, тут легко разочароваться: игра просит много усилий, а отдачу даёт скупую.
I would love this game more if i could just play the game but no. we have to deal with people coming an killing when we want nothing to do with them. its so much fun looting and getting killed at the extract by campers
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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