
Manipulate the main character with power of telepathic, looking for the trace of Araka, an Exorcist imprisoned in the other world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
there are some bugs in the game that need to be fixed and it is pretty good but it really needs the bugs fixed
游戏设计十分新颖,[spoiler]前期男主角的探索过程与后期女主角的战斗过程其实是同一条时间线,[/spoiler]这种创意令人眼前一亮。 虽然在前期的男主探索环节,我就已经隐隐意识到了[spoiler]“男主过强的好奇心可能会影响女主角的遭遇”[/spoiler],所以特意通过大量存档、反复试错试图减轻女主角的压力。但我出于对剧情代入体验的需要,还是在明知有一键解锁CG(这也是需要好评的一点)功能的前提下,通过先全面探索一层楼再回档的方式,尝试独立打出我想要的结局。 但是当我终于切换到女主视角,看到她不惜牺牲自己也要掩护男主角安全脱离的决意时,我开始为自己之前的好奇心感到羞愤和惭愧。[b] 我真实地认为,这款游戏可堪神作,我在许多同类游戏中同情过蒙受磨难的女主角,但还是第一次对一个女主角肃然起敬。[/b]我意识到自己做错了许多选择,而她不该为这一切支付命运的代价。 多次失败、寻找好结局无果后,我开始为自己在游戏前期的一切好奇心恼羞成怒。我清晰地意识到这或许也是游戏在设计阶段想让玩家体验的情绪之一,但与此同时,看着女主角再次回档、立绘再次重新露出坚毅无畏的眼神,我也作出了我的选择——她不应背负这样的命运,她也不应得到悲惨的结局。我是玩家,我买了这个游戏,我有权能也有义务调用我力所能及的一切手段,帮她前往我钦定的未来。 我注入修改器,拉满她的能力数值,抹去所有Debuff和象征不幸遭遇的剧情标记,让她砍瓜切菜一般打爆所有拦路的恶灵。去吧,走向杀出生天的征途,前往两人重逢的结局。就当“作弊玩家”也是游戏设计的一部分,就当我是个恰巧路过的驱魔师同行,以逆天篡命之法为这份纯爱献上了敬意和祝福。
为什么我的那个阿拉卡的鞋和发夹点不了
神作
整體評價6.5/10 本作品是探索類rpg,採用在不同時空創造的因,累積到下一個時空的果 創意是有的,內容算是有趣,看在這一點上我還是給正評 然而,整體劇情設計的不是很流暢,遊玩過程中有出現許多角色,但是都沒頭沒尾交代不清楚 boss 也交代的不清楚,看完之後還樣想這個是對應到哪個人還有動機,很煩!!! 文字斷句也斷得很奇怪,然後有一些明顯的錯字 雖然是不會玩到牙起來,但是確實是有煩躁感 i am the moralist 算是以文學創作聞名的社團,原本是抱持著非常大的期待 有可能真的是翻譯不好,導致期待落空 -------過了一天------- 過了一天之後重新思考怎麼玩這個遊戲,後來發現到一件事情。 本作品的作者是安排一個巧思,希望玩家先行體驗失敗的結局,方可體驗真結局,進一步帶出整體的感動。 這是後來在爬論壇的時候看到的,仔細想起來我的玩法還真的跟作者規劃的不同 一直以來,我認為身為rpg遊戲,女主角怎麼可以打輸對手被xxx? 但是本作品卻是反其道而行,作者是希望體驗一輪失敗之後再繼續遊玩 偏偏梗就舖在後面,在經歷過多次xx之後,女主角會覺醒,最終輕而易舉戰勝boss 而我相信作者希望給予玩家的體驗應該也是這樣 而我的玩法卻是破壞了這部作品的遊戲體驗...實在可惜... 經過本作品之後我學習到一件事情 看來有時候失敗的結局未,必是遊戲整體上玩家的失敗 即便走到了遊戲的bad end,他也是一種遊戲的體驗 甚至,他其實包含了作者的巧思,作者希望給予玩家的故事 或許,在體驗藝術作品上,跟著作者的安排走,一且順其自然完下去,才是最健康的遊玩心態吧
玩这个想冲没能冲出来,可以说充斥着绝望和希望,尤其是永堕结局,还专门开个选项能一直看遭遇,点抵抗键就会提示永远没有希望。虽然很H,但是就是冲不起来。一开始玩的全收集,等进入女主视角恨不得给自己一个嘴巴子,怎么就管不住自己的手呢
天哪,是恐怖游戏+黄油,我们有救了,但是没有云存档,坏坏坏
Get this if you love horror and black and white scenes. Don't get this if you're looking for lots of JK steamy scenes and good CPN. This reads like a photo dump from a few Chinese/Japanese guys. There is one scene with notably good voice acting. It's fine at a good discount. This is really borderline for me. This is a Chinese Competitive Horror game, translated to Japanese and then English, probably by the same person as the translation is pretty good. My main issue is the scenes go downhill quickly... for me it peaks at the toilet scene... everyother scene fails to live up to that. You don't get to see her face there, so what's the point? The gore level is 7/10, I've seen much worse. There is no self-unavailing and very limited abortion play. You do see dead people... but you leave them alone. I'm bailing. For me, single good scene and a nice moan does not make a game. Chinese body writing and dialog options should not be in an English/Japanese JRPG. If you want to do black and white, it better be interactive and have GREAT voice acting... like Living with Sister. This is a borderline bad game... but I don't like horror, and I do want to support H-games. I'm still of the opinion that horror and H, simply don't mix. I hope they do better next time (Update: they did. Kakuriyo village is AMAZING).
补票,这个社团的作品都很喜欢
我無法安裝補丁......
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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