
Have you dreamed of what it would be ... to soar like an eagle? Aquila Bird Flight Simulator lets you experience soaring bird flight using a virtual reality headset. This is a soaring simulation, so you can make use of ridge lift and thermals like any other soarer in the skies...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Very cool and immersive. Actually feels like you're an eagle. You flap your wings with the Vive controllers and it's actually a workout too! I like centering the camera slightly behind the bird for more of a 3rd person view because the model for the actual bird looks awesome. Amazing feeling being perched in a tree...as a bird.
一般人根本玩不下去的东西
I've only dipped my talons, er, toes into this game but I'm giving it a recommend because (a) the dev is clearly a great guy and very responsive and friendly to the user base, and (b) bird flying games are just insanely cool and everyone should try one and (c) the game may not be quite there yet, but it shows awesome promise. Everyone should have a bird flight sim in their VR library. Or two. Or more. This one is clearly still in beta, but coming along with active coding happening, frequent updates, and a lot of nice communication with players. What it has: Multiplayer. Good Physics. Nice Bird Models. Three different terrains. Day/Night Cycle. Good VR support (at least with Oculus Quest 2 which is what I'm using). Random Weather. Pretty Skybox. Ornithologically Accurate Controls. A Tutorial. User Configurable Options. Fish You Can Catch (no kidding!). Convection Updraughts on Ridges (and sometimes other places where maybe they shouldn't really be, but hey, who's counting?). Mountains. Water. What it hasn't: Terrain Detail. Realistic Vegetation. Sync of Ctrlr to Bird Avatar Animation. Intuitive Controls :-) Any species other than Eagles various. Bird Sounds. What's the competition? In Pancakeland: Feather (and maybe AER, if you disregard the mode changes from human to bird). In VRland: DreamFly. Why go for Aquila vs DreamFly? It has a tutorial and some user-friendly features to get you started, whereas DreamFly is just "in at the deep end, hope you enjoy crashing a lot, the learning curve is nearly vertical." OTOH I happen to like DF's wing/controller physics better, they seem a bit easier and more realistic especially near the ground or when landing. Both have equally counterintuitive and crazy-making steering, so that's a tie :-) But I have about 30 hours on DreamFly I think, and only 1 hour on Aquila, so I'll have to update this review when I have spent more time in Aquila. DreamFly is more fantastical, with an emphasis on sporty/aerobatic flying and a weird play park of heavenly objects with their own internal gravity, hovering in the sky far above the terrestrial landscape. It has only one environment, but it's big: a large island with miles of beaches plus mountains, hills, lakes, etc. Surface detail is actually quite pretty with fairly rich vegetation including grassy meadows with flowers, oak-ish trees, etc. Aquila is more barebones, a mostly bare minimalist landscape (low rez when you get close to it) with many clones of the exact same conifer for trees, no grass, no geological details, and some oddball cutplane and popin behaviour. DF also has a bit of popin, but mostly on the scale of small rocks; and no cutplane weirdness that I've noticed. Aquila offers three different environments. DF only the one as mentioned. DF has zero user interface, I mean zero. No main menu, no menus at all. Launch the game and you're staggering around on the ground as an eagle, good luck! Aquila holds your hand from Step 1, with autopilot assist and a friendly, reassuring voice-over guiding you through the tutorial. Aquila also has a very civilised (and decorative!) main menu with user settable options, selection of difficulty level, bird model, flying region, etc. Frankly, I would say if you don't like suffering through a few hours of frustration and cussing to get good enough at a game to actually play it instead of (in this case) just crashing all the time, skip DreamFly and get Aquila. It has training wheels. OTOH if you like prettier scenery with a touch of the fantastic, DF's scenery is more interesting, varied, and fun. But ideally, get both! They are different experiences -- Aquila is more about gliding, DF is more about stunting and travelling -- but both give you that huge VR thrill of flying with your own body instead of just sitting in an aircraft. Riding the thermals in Aquila at about 5000 ft, gazing calmly down at the mountains beneath, is one of VR's great experiences and incredibly calming and restful after a hectic day. I've been fond of Dreamfly for some months now, but I'm sincerely impressed with Aquila -- it's far more smoothly packaged and developed than DF. Given a tweak or two, some cosmetic enhancements to the built world, and a bit more experience on my part so I stop cursing the control mechanics, I think it will displace DF in my affections within a few weeks. Kudos to Graeme (the dev)! Nice work.
Definitely in my Top 10 Worst Controls for VR Games.
First of all a HUGE thanks to the developer of this game for giving me a key so aquila is a game were you can soar like an eagle very realisticly never judge a map before you take off because when you have some altitude the game looks fantastic! the bird model is very well done as well with some nice animation.For the textures is the same as of the map you have to have some distance.Overall the game is worth those five bucks! P.S.:please add some parrots i love them(-;
An easy purchase for me at this price not just because it is a rare flight simulator which allows you to fly as a bird using bird-flight physics, and not just because it supports touch controllers in a unique way but because even at its modest price it benefits real-world raptor conservation. Though it is not finished, in early release it works quite well as a peaceful getaway to be able to spread your wings with the Touch Controllers, (really, you can flap them!) then soar as one of three species of eagle over the landscape of Scotland, Columbia in South America or British Columbia in Canada. Think of the film Winged Migration. Clearly a labor of love for its creator, what a cool idea to give purchasers a peek into the secret world of what it is like to fly as a bird in order to help fund a charity to aid them. The author is easy to reach with feedback and suggestions and has made some obvious improvements recently. I am prone to VR sickness in simulators that have me walking all around but was happy to find I had no issues with Aquila so far. You have many choices for budget VR titles, here's one that stands out in my opinion by giving you a unique VR experience while doing some real-world good.
Tired of spending your evenings picking bits of mouse out from under your toenails? [i]I[/i] was, but now I don't need to go to extreme lengths to experience life like a bird of prey! This simulation/game is great, especially when meeting up with others for a bit of flying around some beautiful scenery together. The developer has done a great job. My only suggestion would be to have a button that lets out a screech from a set of calls applicable to your bird. If I keep having to do it myself my wife is going to leave me!
Sucks that you can only recommend or not recommend. I think at the stage this is at, it is borderline. I chose recommend in the hope more work gets done to it and staying optimistic. Cool to soar. One of the most attractive things people might find about this is the ability to fly with others. Just needs a little work. A first time play vid https://youtu.be/Nhpu2w_qbpE
ok game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Seasons | $4.5K | 60 | 73% | $4.99 |
| TitTok 3 | $4.5K | 65 | 82% | $4.99 |
| Redium | $4.5K | 75 | 43% | $2.99 |
| 10mg :) | $4.5K | 90 | 98% | $2.99 |
| Dub Dash | $4.5K | 202 | 74% | $0.99 |
| Dungeons & Jewels | $4.5K | 105 | 91% | $1.99 |