No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Reach to the end of the water slide, try to be the first. Bump other players during the race and have fun playing this colorful and sunny water slide game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 2.8Mratings | 92% | — | not modelled |
| Free | 1.5Mratings | 85% |
Reviews
Themes across 519 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s not too bad The game is quite good itself, the feeling of just being able to fly through the air and easily beat the others is so satisfying, there’s just a lot of ads, there’s basically an add every level, and I do genuinely like the game, just wish there wasn’t as many ads.
Add What are so many add? But it’s so fun
Too many ads An ad every round is a bit much?
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| — |
| $690.1M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
To many adds! Every time I play after one round that takes thirty seconds I get an add! And we need better people to race against
There are so much ads Ugh bad game
I love it So fun
The best waterslide game ever😄 A free slime
The best It’s the best game and I really like that you can jump off the waterslide, but not a good influence to kids that are not as smart as me
Great game This game is so fun but anybody notice the ad? It says 9th, 8th, 7th, 6th, 5th, 4th, 3TH, 2TH, 1TH. Lol but seriously though the game is so fun and easy. This game is truly worth 5 stars.
Great but one condition Great game, but please make it have less often adds
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 89.4K | 95% | $16.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $15.4M | 20.3K | 78% | $24.99 | |
| $13.5M | 20.8K | 97% | $15.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $9.8M | 21.8K | 90% | $19.99 |