
Aphasie is an open-world immersive sim of action and stealth that puts you in the role of Mastema, the Angel of Cataclysms. Explore the dynamic environment of the city of Babel, use your powers, stealth, or a wide array of weapons and tools to bring down the tower.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Human madness rises in the form of a tower…
Aphasie is an open-world immersive sim of action and stealth that puts you in the role of Mastema, the angel of cataclysms. Evolve within the dynamic environment of the City of Babel, use your powers, stealth, or a wide array of weapons and tools to carve your way to the Tower of Babel.
Freedom of action lies at the heart of Aphasie — there is always more than one way to achieve your objective.
Main Features:
A living and reactive open world: Citizens and guards roam the city and engage in a wide variety of interactions, whether with the player or with each other. The city is filled with tools, quests, and hidden interactions to uncover.
Total freedom of approach: Every obstacle in Aphasie can be solved or bypassed in many different ways. Use blades and rifles to fight guards, attempt a stealth approach by disabling alarms, or rely on your powers and the environment to discover new paths.
A spear can serve as both a weapon and a platform once embedded in a wall.
A tossed gold coin can turn a civilian into a distraction.
Hypnosis can transform them into an ally.
Varied powers: Your fall from paradise has scattered several of your abilities across the city, it’s up to you whether to recover them or not. Among these supernatural abilities are the power to possess enemies, to create diversions, and many other occult skills.
An original artistic direction: The world of Aphasie blends 2D paper-cut and calligram characters with a 3D city inspired by ancient Greece, set upon a colossal aqueduct. The city and its characters evolve within a minimalist universe that highlights key gameplay elements.
Available in English and French.
Destroy the tower, and reclaim your place in paradise.
Music by Loic Dutronc
Genres
Stats
Languages: English*, French**languages with full audio support
Engagement
Reviews
je recommande ce jeu de part l'originalité graphique et scénaristique. Une bonne ambiance crée par de bonnes musiques notamment.
un jeu vraiment cool, meme avec plus de 2h de jeu je n'ai toujours pas fini d'explorer tout son contenue de nombreuses quetes sont disponibles... malgré cela le jeu peut aussi avoir une dimension de speedrun assez intéréssante (record personnel a 4min40 au moment ou j'écrit cet avis). il y a aussi un petit coté asmr avec le bruit du papier. tellement de choses a dire que j'en oublie certainement je ne peut que recommander ce jeu installez le
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Hours played at review time, across 25 reviews with recorded playtime.
crazy ah game always do the paper airplane strat
We're really talking about a prototype rather than a complete game, but it's free and has some interesting ideas that I'd like to see developed: - The graphic style for the characters is innovative, and the angels are biblically terrifying. - Some tools, such as the spear, are interesting, along with some powers (the flight that turns you into a paper airplane is a lot of fun). The city is interesting overall, certainly less so than the character design, although the lack of real variety soon becomes apparent. This problem exacerbates what I perceive as the main flaw: the power of flight, despite its originality, solves 98% of all the challenges you face, flattening the aspect of multiple choices that the environment would like to offer. There are no real indicators to show when the guards are on alert. I would have preferred a few more quests and to see some interaction with ordinary workers. There are also some collision issues when climbing stairs, and using the power of flight sometimes causes “jumps” near the surfaces you collide with, allowing you to climb buildings that theoretically should not be accessible. In practice, we are talking about a starting point for something that I hope will be developed in subsequent projects. I can only wish the developer the best and encourage you to try this very short project.
I played 2 hours and i found a lot of secret and it's so fun to see all the possibility to take power and abilities. It's a really good game !!
C cool
Quel jeu étrange !
Tout est incroyable dans ce ce jeu qui ressemble à Dishonored avec la mécanique de dashs bien que celui ci est plus concis et efficace, similitude avec les Tours aussi, de quelqu'un qui aime le vent frais lettré l'été.
Игра 'Aphasie' - это впечатляющий своей атмосферой и глубоким погружением хоррор от первого лица. История разворачивается вокруг человека, потерявшего память, и его попыток разобраться в происходящем в жутком и сюрреалистичном окружении. Визуальный стиль игры, выполненный в мрачных тонах и с обилием психоделических эффектов, создает постоянное чувство тревоги и неизвестности. Геймплей сосредоточен на исследовании локаций, решении головоломок и избегании опасных существ. Головоломки, хоть и не отличаются особой сложностью, органично вплетены в сюжет и добавляют интереса к происходящему. Отсутствие боевой системы заставляет игрока полагаться на скрытность и смекалку, что усиливает ощущение беспомощности и страха. Саунд-дизайн 'Aphasie' заслуживает отдельной похвалы. Звуки, шорохи и музыкальное сопровождение идеально подчеркивают атмосферу ужаса и создают напряжение. В целом, игра оставляет после себя сильное впечатление благодаря своей уникальной атмосфере, интересной истории и заставляющему задуматься сюжету. Рекомендую всем любителям психологических хорроров, ищущим что-то неординарное.
A cool game that let's you experiment with its systems (weapons, powers and tools). Details and funny quests reward your exploration. Nothing stops you to go straight forward but the meat of the game is in it's sandbox aspect.
Players by region
Where this game's players are, estimated from review languages.
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