
The stunning new experience from the brilliant imagination of artist and musician Arjan van Meerten, Apex delivers a surrealistic and darkly beautiful apocalyptic vision set to an original score in the anticipated follow up to Van Meerten's Surge.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this guy's work since I first experienced "Surge" (you find it on steam, for free). This one also delivers! Very good experience!
8/10 - Very cool, interesting music video.
Nothing much to really say. Its a good value for the price - its basically a VR Music Video of a single song. FULL Lets play : http://www.htcvivegamereviews.com/all-video-list/apex-vr/
Way too expensive (3$) as it's very short. Still, they did Surge that is free, and I want to support VR artist.
i want my muony back
This is abolutely mindblowing. A music video like I have never seen before
Got this on sale for a couple of bucks. Even though it only lasts a few mins, it truly captures how powerful VR can be in the hands of someone who knows what they are doing. Many VR games just feel like you may as well be playing pancake mode, but this VR music video packs a visceral punch that most VR games lack, but that can only be delivered with VR.
Cool I'd love to see more! Why so cheap though?
A very brief and dark experience but what a ride it was! Great music and visuals. Now give us a full length album!
I do like it , it is a pure passive music video with a nice look and electro sounds. Only complain is that I cant see my "hands" (This really is not too hard to add and adds so much to immersion...pretty please dear dev).
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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