
An action-packed survival shooter featuring anime girls, wave-based zombie combat, loot scavenging, epic boss battles, and cooperative multiplayer mayhem.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 57reviews | 42% | — | $1.2K |
| $5.99 | 371ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tek elle oynamaya uygun beyler.
I really love games with anime style looks! I was wanting this game for awhile! But now that I've tried it, i'm extremely disappointed! The game lags badly, there's little to no hitboxes which makes exploration on the map impossible! You can't even get to the other weapons! Yeah this game needs work! It's got amazing potential, it's just not in a playable state!
쓰레기겜
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $7.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-The game is too easy; you can do everything with the first character and just the revolver. -The game is extremely repetitive; the enemies are always the same from round 5 onwards. -It’s cheap, but there’s no point to it. -Non-game-breaking bugs.
The Zombie Per Dollar ratio is phenomenal Running through walls like a sexy X-man was worth a dollar
Youtubeで配信するとBGMが「著作権」に引っ掛かるみたいです あと少なくともswitch版は校舎の階段は登れるのを確認してますがこのsteam版は校舎の階段が登れず階段を貫通するまさに「怪談」みたいなアホなバグがあります
Polecam
it is okay not as good as beach girls, can not go upstairs you walk through them and some walls seems unfinished but it is fun
Anime Girls: Highschool of Dead is an action survival shooter developed and published by HALVA Studio that blends anime-inspired visuals with zombie survival gameplay inside a school environment consumed by chaos. Built around wave-based combat and resource gathering, the game focuses on delivering immediate action rather than building a heavily story-driven experience. It embraces a simple design philosophy centered on survival, fast combat encounters, and replayable arcade-style progression. The premise wastes little time introducing players to its setting. A zombie outbreak has transformed an ordinary school into a dangerous battleground filled with hostile enemies and constant threats. Players control anime-styled heroines fighting to survive while navigating classrooms, hallways, and surrounding areas overtaken by the undead. Rather than emphasizing emotional storytelling or character drama, the game uses its setting primarily as a backdrop for combat and survival mechanics. Combat serves as the core of the experience and remains the strongest element throughout progression. Players face increasingly difficult enemy waves while attempting to stay alive using weapons and supplies discovered across the environment. Movement becomes important as enemy numbers grow larger and survival requires stronger positioning and awareness. The game avoids unnecessary complexity and instead focuses on maintaining a straightforward gameplay loop where players fight, gather resources, and prepare for greater threats ahead. Resource collection introduces additional tension into encounters. Ammunition, healing supplies, explosives, and equipment scattered around the map encourage players to stay mobile instead of relying entirely on direct combat. Deciding when to search for supplies and when to conserve resources becomes an important survival consideration. These smaller decisions help create moments of pressure that strengthen the pacing beyond simply eliminating zombies repeatedly. Character variety provides another welcome addition. Different playable heroines offer opportunities to experiment with preferred approaches and combat styles. While the differences between characters do not dramatically change the entire gameplay structure, they help create variety across repeated sessions and encourage players to explore different options over time. Weapons also contribute to maintaining engagement. Finding stronger equipment creates satisfying moments of progression while giving players additional tools for handling more dangerous enemy encounters. The game keeps its systems accessible, avoiding excessive complexity while still offering enough variety to prevent combat from becoming entirely repetitive during shorter play sessions. Boss encounters provide some of the game’s more memorable moments. Larger enemies periodically interrupt standard survival patterns and force players to adjust strategies. These encounters create stronger challenge spikes that help break routine combat flow while introducing additional urgency into progression. The added pressure keeps gameplay from feeling entirely predictable. Split-screen cooperative support becomes another notable strength. Local multiplayer allows players to survive together, creating more entertaining moments through teamwork and shared resource management. Survival games often benefit from cooperative systems, and Anime Girls: Highschool of Dead becomes significantly more enjoyable when tackling zombie waves alongside another player. Cooperative sessions naturally introduce unpredictability that strengthens replay value. Visually, the game leans heavily into stylized anime presentation rather than realism. Character designs remain colorful while environments prioritize gameplay readability over visual complexity. Enemy movement remains easy to track even during larger encounters, helping maintain clarity during chaotic moments. The lighter visual direction gives the game a more arcade-inspired identity despite its zombie survival premise. The experience does reveal limitations in terms of depth. Players looking for extensive progression systems, advanced customization options, or major narrative development may find the structure relatively simple. Much of the long-term appeal depends on how strongly players connect with the survival loop itself. Those expecting larger-scale survival mechanics may discover a more focused and contained experience than anticipated. However, the game succeeds by understanding exactly what it wants to deliver. HALVA Studio does not attempt to compete directly with larger survival shooters or expansive zombie experiences. Instead, it focuses on accessible action, fast pacing, and anime-styled presentation built around immediate entertainment value. That commitment to simplicity allows the game to maintain momentum without becoming overloaded with unnecessary systems. Anime Girls: Highschool of Dead works best when approached as a lightweight survival shooter designed around replayable combat rather than deep progression. Its combination of zombie encounters, local cooperative play, resource management, and arcade structure creates an experience that remains enjoyable for players looking for straightforward action without major complexity. While it may not dramatically evolve the survival shooter genre, it delivers a focused and energetic experience that succeeds by staying committed to its core strengths. Players interested in anime-inspired visuals and fast-paced zombie combat will likely find enough entertainment here to justify repeated sessions. Rating: 5/10
5
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 92 | 87% | $4.99 | |
| $2.5K | 16 | 38% | $9.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| $1.2K | 7 | 43% | $7.99 | |
| $968 | 13 | 62% | $3.99 | |
| $70 | 4 | 75% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 145 | 89% | $0.59 | |
| $1.2K | 63 | 95% | $0.59 | |
| $1.2K | 53 | 77% | $0.99 | |
| $1.2K | 58 | 45% | $0.74 | |
| $1.2K | 65 | 97% | $1.01 | |
| $1.2K | 87 | 90% | $0.99 |