
Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 24.6Kreviews | 96% | — | $13.3M |
| $24.99 | 7.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1085 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super great and unique game, 9.5/10
기대 이상으로 재밌게 플레이 했습니다! 여기저기 돌아다니고 길 찾는거 좋아하면 절대 후회 안함
ye
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean
| $24.99 |
| 220ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well Well Well....
神级解密游戏 33MB
I can't believe that I put this game off for such a long time. As someone who was chasing that same high Outer Wilds made me feel, this felt like a game personally tailored to what I love about that genre. Animal Well is one of "those" games. If you're a fan of Outer Wilds, Tunic, or Blue Prince, and you're looking for another game to give you that same sense of discovery and exploration, Animal Well is a must play. It's incredibly difficult to talk about the game without spoiling anything, because a large part of this game's charm, just like the aforementioned "metroidbrania" titles, is the information you discover while you play the game, and the 'aha' feeling you get when you come across it. Just seeing that might itself count as a spoiler, so if you find yourself already interested in the game, stop reading this and just buy it and play it. You'll absolutely love this game. For those who need a little more convincing, here's elevator pitch for the game. This is a puzzle-platformer-metroidvania fusion, where you play as a little blob who finds themselves in a, well, a well full of different animals. Even from the very start, you can really feel that the developer, Billy Basso, poured his heart into this game. From the starting moments of the game, you can already see that Billy Basso, the developer, has poured his heart and soul into this game. The environments are carefully crafted, the sound masterfully mixed, and the overall design of the game goes so incredibly deep, that even after spending so much time playing this game, I feel like I've just scratched the surface. What sets Animal Well apart from other titles in the platformer-metroidvania genre is its layer-based design philosophy. This game is not what it looks like. Again, it's very difficult to talk about this game without flat out spoiling and ruining the charm of the game, but vaguely speaking, you may notice curious details that you may just dismiss as quirky additions to the atmosphere, but later will come to realize that those quirks you found throughout the game serve a larger purpose. The developer describes the game to be in multiple layers, where peeling back one reveals another, and unveiling that one leads to another. In a way, you feel as if you are actually the blob, diving deep down into a world full of mysteries you may not even realize is there. All in all, Animal Well is fantastic. I'd go as far as to say that it's one of the best indie game's I've ever played, up there with Outer Wilds. I was absolutely hooked from start to end, scrambling all over the map to make sure I've left no rock unturned, only to realize that rocks weren't the only thing I had to look under. I think that a different review put it the best way, it's like trying to recall an acid trip, where everything was so captivating, but when you try to explain it, no word captures what you felt going through it. I absolutely adore this game, and I strongly recommend that you play Animal Well.
拼尽全力无法战胜
I just beat the game, and it has entered my top 15 games of all time (top 5 for Indie titles). I was scarred off from this game for a long time because of its high price tag (for indie titles) and its metroidvania style of play. After completing this game, I can say that my fears were completely unfounded. If you are on the fence about getting this game, get it. If you feel like you don't like Metroidvanias. give this one a shot - it pleasantly surprised me
好几把难 通关后再评价,有些跳跳乐和解密很阴间,部分太难解密和全收集是跟着b站雪球解的,总体是值得玩的,很多道具和解密有小巧思。 夏促59入手,个人感觉13小时左右的主线通关59块钱有点偏贵,建议不急的小伙伴可以等个骨折,个人认为40块左右及以下可能值一点
La primera vez que me pasé este juego fue en la switch y din duda alguna es el mejor metroidvania que he jugado nunca. Mi favorito del género, una locura.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 36.6K | 93% | $14.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $13.5M | 27.3K | 94% | $19.99 | |
| $13.2M | 100.1K | 88% | $9.99 |