
Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 24.6Kreviews | 96% | — | $13.3M |
| $24.99 | 7.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень понравилась это игра! Сама то для спокойной, интересной и увлекательной игры. После рабочего дня, очень классно окунутся в эту атмосферную игру. А ее глубина конечно поражает!)
这游戏不看攻略和解包应该不可能通过真结局,算是作者个人的艺术品。游戏性还行吧,不是受众用户不必尝试。
找回了年轻时玩fez的感觉,原来我这么喜欢(优秀的)解谜游戏! 前期探索感拉满自不必说,粗略探完全图后还能通过地图直接看出哪里漏探索了,不看攻略自己找出破解谜题的道具组合,和在看着可疑的地方发现隐藏道路时,感觉自己真的太棒辣! 唯一不太满意的是后期道具适用的地图元素在前期没什么提示不知道要标记,后期获得紫外灯、弹球、遥控器就只能随缘跑图了,好在后期跑图不像空洞骑士那样难受,其实地图挺小的,也没什么跳跳乐 最终十几个小时进度90%之后实在力竭了,只能看攻略,确实有几个是漏探索的,但兔子实在不是一般人能全收集的,就懒得搞了 初始结局看起来像是在兔兔眼中可怖的人类?真结局是兔兔眼中可怖的咪凹?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean
| $24.99 |
| 218ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只能说一般,有些过誉了。 前中期的体验尚可,但后期的内容是极其乏味且缺乏逻辑关联,玩家只能在大量无效信息中一遍遍舔图寻找那个盲点。 且游戏后期的内容玩家完全不可能凭自己一人通关,或许作者想创造一种玩家们在网络上分享拼凑自己发掘的线索的氛围,但即便假设如作者设想,那也仅仅只与第一批人有关,后续99%的玩家在后期内容中发现无法推进时,网络搜索也只会得到一份现成的答案。 甚至即便你现在想要凑一群人去“重新发明轮子”,那也是不可能的,在清楚谜底所需人数的同时却又不知道谜底本身就是一个悖论。 甚至说一旦得知了“存在无法独立进行的解密“这一点后,猜疑链的出现后也会导致其他的谜题也将失去意义。 事实就是99%的玩家在后期只能照着那份完整的todo list照做,但这时的游戏和rpg里的通马桶任务还有什么区别?
When I started the game, I didn't know anything about the lore. After I finished the game with all achievements, I didn't know anything about the lore. I like animals. 4/4 Flames
В целом, если вы читаете это в размышлениях, стоит ли покупать игру - да, стоит. Animal Well - это, пожалуй, первая пройденная мной игра в жанре метроидвания, и я нисколько не пожалел о её прохождении! Меня очень захватил процесс: я прошёл игру на одном дыхании, с горячим желанием исследовать всю карту, найти каждый потайной проход и сундук. Стилистика и музыка, как говорится, «на любителя». Благо, что я как раз такой любитель. Игровая карта огромна, и ты в любой момент можешь сам решать, какую её часть исследовать. Не могу пройти мимо головоломок: иногда они правда заставляют задуматься, а иногда проходятся неожиданно легко — благодаря инструментам, которые ты получил ранее во время исследования карты. Печально, что это пока единственная игра у данного разработчика. Я бы с радостью попробовал и другие его проекты.
Incredible metroidvania. Art direction is wonderful, music is amazing, item variety keeps everything fresh, and the puzzles are fun to solve. You'll enjoy this one from start to finish!
Mais pourquoi je ne découvre cette pépite que maintenant ??? J'étais pas du touuuut emballée par les graphismes au départ, mais l'ambiance est vraiiiiment vraiment cool, Je lui ai mis 16h juste comme ça, et ça faisait vraiment longtemps que j'avais pas trouvé un jeu qui me hype comme ça, je suis trop contente. Entre puzzle et platforming, utilisez votre énorme et imposant cerveau pour explorer la map, et découvrir tous les secrets. Tout est super bien fait, il n'y a pas besoin d'être un crack du puzzle pour progresser, et en même temps, rien n'est évident non plus. L'équilibre est super bien trouvé, ce qui rend le jeu vraiment satisfaisant. Un peu comme dans Tunic, il y a la fin classique et la vraie fin (probablement un peu longue à atteindre, je n'y suis pas encore), et c'est très très cool parce que si vous êtes déter vous pouvez encore y passer environ une dizaine d'heures sans tricher. EN SOMME, ce jeu est absolument incroyable, créé par une team minuscule (une (1) personne), c'est insane donc ACHETEZ-LE !
اتمنى لو الحيوانات والابار كانوا حقيقيين
面白くないタイプの移動だけメトロイドヴァニア ストーリーがあるわけでもなく、美麗なわけでもなく、操作が楽しいわけでもない。 微妙にソウル系を取り入れたかったのか回復手段も乏しく死ねばセーブ地点から、別にいくら進めても機動力があがるわけでもない。 ボス倒すまでしてそっからなんかの謎解きをやるほどモチベは上がらなかった、独自要素を出したいのはわかるけども・・・なんで移動特化ではないメトロイドヴァニアのほうが快適なんだ?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $80.7K | 302 | 90% | $12.49 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 36.5K | 93% | $14.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.2M | 100K | 88% | $9.99 |