
Third part of Angry bunny series. Deathly viruses and their army has conquered world. Find magic crystal and beat evil Viruses and save bunny world..
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Graphics are good and nice to the eyes for inexpensive game.The animation is surprisingly good too. Playing this game is not bad but need to fix bugs. How nice bonus are achievements
this game is an 8 gigabyte download it takes 100% of my CPU and GPU somehow launches steamVR costs money
Find key, unlock blue crystal, take it to the virus, repeat 28 times in different decorations. But you can just touch virus at the end of each level instead of solving it as intended. + I got it for free - 8 gb game size Heavily loads your PC Bad controls and character movement Very buggy Invinciple enemies
Angry Bunny 3: Virus, developed by VS Resolution and published by My Way Games, is a lighthearted 3D platformer that builds on a straightforward formula centered around exploration, collection, and simple combat. As the third entry in the series, it doesn’t attempt to radically reinvent its foundations, instead offering a slightly expanded version of what came before, with additional mechanics and content layered onto a familiar structure. The result is a game that feels immediately accessible, though somewhat limited in how far it evolves its ideas. The premise is simple and functional, placing players in control of a small bunny navigating a world threatened by a spreading virus. The narrative exists mostly to provide context, giving players a clear goal of collecting magical crystals and pushing back against the invading forces. Storytelling is kept to a minimum, with little emphasis on character development or deeper themes, allowing the focus to remain firmly on gameplay. This approach suits the overall tone, which leans toward casual and easygoing rather than immersive or story-driven. Gameplay revolves around traversing a series of compact 3D levels filled with platforms, hazards, and collectible items. Movement is straightforward, with jumping and basic navigation forming the core of the experience. Along the way, players encounter enemies that can be defeated using simple projectile attacks, adding a layer of light combat to the platforming. Environmental obstacles such as spikes, moving platforms, and traps require some timing and awareness, while occasional mechanics like underwater sections introduce minor variations. These additions help break up the pacing, but they rarely introduce significant complexity. The inclusion of boss encounters adds moments of contrast to the otherwise routine level progression. These fights typically rely on recognizable patterns, asking players to avoid attacks and strike at the right moments. While they provide a change of pace, they remain relatively easy to understand and overcome, fitting with the game’s overall emphasis on accessibility. Similarly, the variety of enemy types adds some visual and mechanical diversity, though their behaviors are often predictable, which limits the level of challenge they present. The structure of progression follows a consistent loop. Players move through levels collecting keys and crystals, unlocking paths, and reaching the endpoint of each stage. This loop is easy to follow and works well in short sessions, but it does not change significantly over time. As a result, the experience can begin to feel repetitive, especially in later stages where new ideas are introduced sparingly. The game’s design prioritizes familiarity over innovation, which can make it comfortable to play but also reduces its ability to surprise. Visually, the game adopts a bright and colorful style that complements its casual nature. Environments are varied enough to provide some visual distinction between stages, and the character design is simple yet expressive. While the graphics are not particularly detailed, they remain clear and functional, ensuring that players can easily read the environment and react to obstacles. The overall presentation feels modest, focusing more on usability than on visual polish. The simplicity of Angry Bunny 3: Virus is both its defining strength and its primary limitation. It is easy to pick up and play, requiring little time to understand its mechanics, and it avoids the frustration that can come with more demanding platformers. At the same time, this lack of complexity means that it may not hold the attention of players looking for deeper gameplay or more challenging experiences. The relatively short length and limited variety further contribute to a sense that the game is best enjoyed in small doses rather than extended sessions. In the end, Angry Bunny 3: Virus delivers a straightforward and accessible platforming experience that stays within its comfort zone. It offers a pleasant, uncomplicated adventure that can be enjoyed without much effort, even if it does not leave a strong lasting impression. For players seeking a simple and relaxing game, it provides a suitable option, while those looking for more depth may find it lacking. Rating: 6/10
Приятная графика, интересная тематика) Игра довольно таки актуальна, в свете нынешних событий Качественно выполненные уровни создают незабываемую атмосферу, а их разнообразие удивляет
Приятная графика Очень ванильные текстуры(Что ОЧЕНЬ хорошо) 17 уровней проходятся на одном дыхании Прошел их все с первого раза(потратив только 3 сердечка) Сама игра не сложная,но для любителей такого жанра - очень подойдет :) А за свою цену - это вообще идеальный вариант!
The game is very entertaining. You are waiting for traps, trials, obstacle courses and moving platforms, and much more. Embark on a journey, fight against viral monsters, collect bonuses. Take the test and enjoy the adventure. I do not regret the money and time spent
MUST COLLECT CRYSTALS, MUST SAVE WORLD 10/10
Nice 3D-Platformer. Easyish Achievements, 100% / 2h.
Сразу говорю, что игра выглядит забавно и странновато. Сначала я прочитал описание к игре и подумал, что что-то здесь не так. Во-первых, почему я решил именно начать с 3-ей части и почему кролики борются с вирусом? Магические кристаллы, яйцо с вирусом, какой-то червяк бессмертный :) Звучит всё это, как новый мультик для детей ) Но могу вас убедить, что даже с такими "странностями" игра может показать себя с хорошей стороны: механика и физика игры. В этой игре можно кидаться какими-то магическими кристаллами, плавать в воде, а движения кролика это не потуги буратино, а реальная плавная ходьба. Достижения в играх меня всегда радуют - за это всегда я наваливаю "+". В игре также присутствуют NPC, которые дают подсказки и с которыми просто можно весело пообщаться, ты начинаешь себя чувствовать не таким одиноким, вечная динамика и жизнь в игре также заслуживает своего "плюсика". Уровни большие, врагов много, а боссы мощные и страшные. Игра подойдёт для тех, кто не боится новых экспериментов и страшных вирусов, которые выглядят, правда, ужасно! Игре определённо - 8 из 10!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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