
A short wordless adaptation of a Civil War story.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NEGATIVE🟥 🟧 🟨 🟩 🟦 🟪POSITIVE [h1]#tinygamereview[/h1] [code] one of the games of all time, but like in a good way [/code] 🟨 [b]CONTEMPLATIVE[/b] 🟨 [hr][/hr] 🎮 🟨[b]Gameplay:[/b] clunky intro sequence and slow movement, but it's all [i]the vibe[/i], yo 📖 🟨[b]Narrative:[/b] the experience is enjoyable in different ways whether you've read the story or not 🔊 🟨[b]Audio:[/b] good ambient sound and really just one piece of music that's well-used 🖼️ 🟨[b]Visuals:[/b] there are lots of different pixel art styles that people'll make games with these days and you really don't see many choosing the EGA Sierra aesthetic anymore, so, props [hr][/hr] [h1]#readme[/h1] Hello, yes, hi, former high school English teacher, here, come to say I love this story and while by no means did a game have to be made based on it and in fact it would not be in my top one thousand picks that could readily translate into video game format, this experience is pretty freaking great. No, really. Not only did I teach this story and [i]actually like it[/i] but this silent little game experience made for an unexpectedly-contemplative five or ten minutes. [h1]#memorycard[/h1] [b]What stood out:[/b] 📌being pushed slowly down the plank is borderline slapstick [b]Who it's for:[/b] 🎁phoenix students 🎁former phoenix students 🎁english teachers [hr][/hr] [h1][b]Curator: [url=https://store.steampowered.com/curator/46000099/]Brickroad Amusements[/url][/b][/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sad!
Nifty and fun short adaptation of a classic short story.
Короткая игровая адаптация рассказа Амброза Пирса 'Случай на мосту через Совиный ручей'. Перевод на Русский язык есть, рекомендую прочитать / прослушать аудиокнигой это произведение; существуют кинематографические адаптации и опера. Говард Лавкрафт об Амброзе Пирсе > "Ближе к настоящему величию был эксцентричный и мрачный журналист Амброз Бирс, который родился в 1842 году и тоже участвовал в Гражданской войне, но уцелел и написал несколько бессмертных рассказов, а потом исчез в 1913 году в загадочном тумане, словно сотворенном его собственной жутковатой фантазией. Бирс был известным сатириком и памфлетистом, однако своей литературной репутацией он обязан мрачным и жестоким рассказам; большая их часть так или иначе связана с Гражданской войной и составляет самую яркую и достоверную картину, какую когда-либо это событие имело в литературе. Если по справедливости, то все рассказы Бирса принадлежат литературе ужаса; и, если многие из них имеют дело лишь с физическим и психологическим ужасом внутри Природы, то самые значительные предполагают сверхъестественное зло и составляют значительный вклад в американский фонд литературы о сверхъестественном."
The game is a bit long, but it's not very hard to complete if you are a patient player. The alternative ending is totally unexpected, and the music is OP. GG : D
https://youtu.be/yTGMdrDgNj4 Offering a small bite size story that is told well enough without words to hook players before confronting their investment at the end.
Read the story for school and stumbled upon this and decided to give it a shot. It definetly does a good job at depicting the original short story. You shouldn't go in expecting a ton of gameplay, it's more of a short walktrough of the story. If you're familiar with the story and enjoyed it, you should definitely spend your <10 Minutes to check this out. If you do not know the story go read it and see if you like it; or just skip this game.
A brief game with impact. Based on the short story of the same name by Ambrose Bierce, this simple side-scroller (in its most definite sense) has charming 8 bit visuals and animations. It relies on progression triggers to orchestrate and control a visual experience that is effective and atmospheric. At points in the 5 minute story it uses variable background and foreground layers to add a little variety to the journey. In experiences such as this, little details usually come loaded with significance and I appreciated the colour of the birds, and thinking about the story after it had finished. Other reviewers suggest visiting the source material is a good idea-- which of course it is. But, for those who like the US Civil War era, and 8 bit aesthetics, and games that are quite minimalist, this is for you. I personally tick all three of those boxes, so I will say that I enjoyed it.
The music took me out of it
I just realized by comparing it to the trailer that my game was playing at 1/4 speed. I don't know why this happened but the slower experience, which I thought was intentional, made the [spoiler]ending such a rug pull. All that buildup to say "life sucks." :lunar2019laughingpig: [/spoiler] Even with that anomaly, I still found the game immersive and appreciated how it said a lot with a little. I was going to recommend trying it up until [spoiler]the end, which soured the experience.[/spoiler] The longer I sit with it, the more I ask myself...what was the point of telling that story? [spoiler]If I were about to be executed, I'd probably daydream about escaping and reuniting with loved ones too.[/spoiler] Is this supposed to be a mind-blowing epiphany about the human psyche?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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