
You're Jack, a thief in the 80s. Steal VCRs, tapes, and other 80s items in this prologue of American Theft 80s! Newest game from THIEF SIMULATOR developers.
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About
Check out some of Jack's first jobs in this prologue before playing the full game.
From the creators of Thief Simulator.
Every house can be robbed. Just get the right tools and wait for the right time!
Meet interesting characters doing shady jobs.
KEY FEATURES IN THE PROLOGUE:
- explore the first small town from the American Theft 80s
- steal from houses, trailers or gas stations
- finish the first heist
- use the available tools: hammer and crowbar, to break in
- finish shady jobs for shady characters
- disguise yourself as an electrician to fool tenants
If you see a house, shop or a gas station, you can get inside, but learn about the tenants first. You don't want to get caught.
Remember VHS, cassette players, and CRT TVs? No? Well, now you can get to know them! The tenants will surely share them with you, albeit not knowingly.
Earn cash and reputation in the underground world filled with corruption and crime.
Sometimes the only thing you can do is get in the car and drive as fast as possible. But be careful! The cops are not playing around and will chase after you.
Make sure to bribe the police to avoid being wanted.
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Reviews
It took me a few hours to beat the demo and what was there was enjoyable. Similar to Thief Simulator, you find yourself at the mercy of individuals who hold your life in their hands and to get it back you must use your god given thieving talents to steal everything that isn't nailed down with leg warmers. THE GOOD: + It's Thief Simulator - if you enjoy stalking, snatching and running for your life when it all goes wrong, this is for you. + Small mini-games when using your tools to unlock, break or jimmy things open. + The 1980s! See marvelous artifacts in history such as the cassette tapes, the VCR, the WALKMAN, and the CRT Television. Don't let their arcane appearance fool you! Steal that ♥♥♥♥! + The demo offered a single neighborhood that had a few places to revisit and plunder. Additionally, with the bar contacts you're able to pick up a couple of sub quests that help you along your thieving path. THE BAD - Remember, it's an indie title. If you're looking for Red Dead Redemption 2 level interaction, you need to look elsewhere. This is a simple concept of scope, sneak, steal, slide on outta there. Even beyond the demo, it's very unlikely it'll reach that level simply due to budget and development team. Approach with that in mind and you're good. - the AI seems more tolerant than the one found in Thief Simulator. I understand that the change in attire will make me very difficult to spot, but if I sneak pass a resident within arms length and they become alerted it probably shouldn't take me moving behind a crate to immediately put them at ease. - Possibly just due to it being a demo: The NPCs in the area are pretty much mindless dolls that walk around and don't quite react to you the way actual people would. They will react if they see you wearing clothing suitable for stealing things, or if you're rockin' that magnavox across the street to your junker of a car, but if you block them they simply stare into your wretched soul and wait for you to move off their pathing. THE UGLY ~ Visually superior to Thief Simulator - but its pretty hard to see with the bloom up as high as they have it. Everything glows and/or has this very surreal look. It's not a deal breaker for me, but toning it down somewhat may allow the textures to really shine through. Overall, an enjoyable demo and I recommend giving it a try to help satisfy your inner klepto.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
American Theft 80s: Prologue takes the stealth and crime-focused ideas familiar to fans of simulator games and places them inside a setting heavily inspired by the culture and technology of the 1980s. Instead of creating a fast-paced action experience centered around dramatic shootouts or large-scale criminal operations, the game focuses on the slower and more deliberate process of becoming a successful thief. Players step into the role of Jack, a small-time criminal trying to survive and make money in a world filled with opportunities hidden behind locked doors and distracted homeowners. As a prologue, the game acts as an introduction to its larger mechanics while offering a solid look at the atmosphere and systems that shape the complete experience. One of the game's strongest qualities is how it approaches theft as an activity that depends on planning and patience rather than reckless action. Success is not achieved by rushing into houses and taking whatever is available. Players are encouraged to observe routines, study their surroundings, and wait for the right opportunity before making a move. Timing becomes important because entering a property at the wrong moment can quickly turn a simple job into a failed operation. This approach creates a satisfying feeling where preparation often becomes just as important as execution. Stealth mechanics remain at the center of the gameplay experience. Players sneak through homes and other locations while searching for valuable items that can later be sold for profit. Early in the game, simple tools allow access to buildings and locked areas, while progression gradually introduces additional options and abilities. The game avoids overwhelming players with complicated mechanics from the beginning and instead allows systems to unfold naturally. This gradual introduction creates a stronger sense of progression because players slowly develop new ways to approach jobs and become more effective over time. The setting itself contributes heavily to the game's identity. The 1980s atmosphere is more than visual decoration and becomes part of the experience in meaningful ways. Older technology and recognizable cultural elements are integrated directly into the world, creating an environment that feels distinct from modern settings. Items such as cassette tapes, VCRs, televisions, and other products from the era help reinforce the atmosphere and make the world feel connected to its time period. The game uses nostalgia effectively without making it feel excessive or forced. Progression systems also provide strong motivation to continue playing. Completing jobs rewards players with experience and opportunities for improvement, while stealing additional items creates chances to earn larger profits. There is an enjoyable sense of growth as players gradually expand their capabilities and become more efficient. Simple jobs eventually lead to more rewarding opportunities, and the constant possibility of finding extra valuables creates a satisfying cycle of risk and reward. The driving elements and escape mechanics add additional tension to certain situations. The possibility of attracting unwanted attention or needing to quickly leave an area creates moments where pressure rises unexpectedly. These moments help break up slower sections of planning and exploration by introducing situations where quick decisions suddenly become important. Visually, the game presents a noticeable level of improvement compared to earlier projects from the same developers. Environments feel more detailed, and the overall presentation does a good job capturing the atmosphere of a small town inspired by the decade. While the visuals do not aim for extreme realism, they successfully support the setting and gameplay. However, the game does have some weaknesses. Technical issues and occasional rough animations can interrupt immersion, while non-player characters sometimes behave in ways that reduce the realism of the world. Since this is a prologue experience, some systems also feel more like previews than fully developed features, leaving players with only a glimpse of larger ideas that may appear later. The slower pacing may also divide opinions. Much of the enjoyment comes from observing, planning, and waiting for opportunities rather than constant excitement. Players expecting nonstop action may find parts of the experience less engaging, while those who appreciate stealth and careful preparation will likely enjoy the structure. Despite these shortcomings, American Theft 80s: Prologue succeeds at delivering a satisfying introduction to its larger concept. It combines stealth mechanics, progression systems, and nostalgic atmosphere in a way that creates a surprisingly enjoyable criminal simulation experience. Even in its shorter form, it demonstrates enough personality and potential to leave players interested in seeing what the full journey has to offer. Rating: 8/10
Really fun and enjoyable. It’s simple, smooth, and entertaining, with great gameplay and good vibes all around. Addictive and satisfying, I keep coming back for more. Overall, a solid game that’s fun, relaxing, and has just the right amount of challenge.
Bunu bu kadar zor yapmanın mantığı yok ebesinn amından görüyor adam
Benim bu oyun nedense hoşuma gitti çok basit bir oyun ama ücretsiz olduğu için gerçekten harika.
도둑도 사람이야! 사람!
amerikada hırsız olma similatör
Hoş bir oyun.
a bite-sized intro of the full game from the Thief Simulator devs. You play as Jack, diving headfirst into the neon-soaked, VCR-cluttered world of 80s petty theft. What Works: Pure 80s Atmosphere: They nail the setting. Stealing CRT TVs, VHS tapes, and cassette players from shag-carpeted living rooms and trailers feels authentically retro and surprisingly fun. Core Thief Loop: The basics are satisfying. Casing houses, waiting for the right moment (or creating it!), smashing in with a crowbar or hammer, grabbing loot, and getting out scratches that itch for chaotic, low-stakes crime. Shady Characters & Jobs: The side gigs add flavor and purpose beyond just robbing houses, giving you a glimpse into the game's underworld. Driving & Police: Needing a quick getaway adds tension, and the police chase mentioned in the description works as expected – don't get caught! Free! It's a generous taste of what's to come. Perfect to see if the vibe clicks with you. Considerations: Performance (My Setup): Playable on my Fujitsu Lifebook U7411 (i5-1135G7, 32GB RAM, Linux Mint LMDE 6), the game is installed on a MicroSD card, but only around 40 FPS on the absolute lowest settings. Expect modest performance on similar integrated graphics. Scope: It's a prologue, so the town is small and the content is limited. Don't expect dozens of hours here. Missing Achievements: I really wish it had Steam Achievements! They'd add replayability and goals. Hopefully, they get added later or are in the full game. Verdict: A fun, free slice of 80s-flavored thievery. If you enjoyed Thief Simulator or just love the aesthetic, it's definitely worth grabbing. The core stealing loop is enjoyable, the setting is charmingly nostalgic, and it sets up the full game well. Just manage expectations for performance on lower-end hardware and remember it's a demo. Solid prologue, fingers crossed for Achievements in an update! Played on: Fujitsu Lifebook U7411 - 11th Gen Intel Core i5-1135G7- 32GB RAM (Linux MintOS LMDE 6 'Faye' Edition)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.