
aMAZE St.Patrick is a straightforward and surprisingly - difficult celebration of the simple beauty of the maze with Saint Patrick's Day art and calm soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good fun for 50 min or so. (Completion time)
Same old aMaze, same old generic labyrinths. Not bad, but not very good. Easy 100% / 50min.
Man spielt mit Tastatur mit den Pfeiltasten bewegt man sich. Das Labyrinth Spiel ist aufgemacht zum St. Patrick Feiertag aus Irland. Man ist die Münze und man muss den Topf von Münzen und Kleeblatt sammeln um zum Portal zu steuern. Die Musik ist passt gut zum St. Patrick Day man kann die im Hauptmenü abstellen. Das neuste wenn man ein Level beendet wird als Sprachausgabe im St. Patrick gesprochen. Das Spiel hat 50 Levels es fängt zuerst leicht an und am Ende wird es schwieriger Im Video sieht ihr die ersten 10 Leveln. Wer Patrick Day oder Irland Fan ist kann ich das Game wärmstens empfehlen. Für Zwischendurch macht es Laune wenn mal Langweile einer hat. _____________________________________ You play with the keyboard with the arrow keys you move. The maze game is made for the St. Patrick's holiday in Ireland. You are the coin and you have to collect the pot of coins and the clover to navigate to the portal. The music goes well with St. Patrick's Day and can be turned off in the main menu. The latest when you finish a level is spoken as voice output in St. Patrick. The game has 50 levels, it starts off easy and gets more difficult at the end In the video you can see the first 10 levels. I can warmly recommend this game to anyone who is a Patrick Day or Ireland fan. For in between it is fun when someone is bored.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Vietnamese*, Greek*, Danish*, Simplified Chinese*, Traditional Chinese* +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es ist ein kurzes, aber gutes Maze-Game mit dem Thema des Saint Patrick´s Day-Festes. Es ist leider sehr kurz und sehr einfach. Trotzdem ist das Spiel nicht schlecht, einen Daumen runter hat es nicht verdient, deshalb empfehle ich es.
Excellent game with easy achievements.
많이 어렵지는 않지만, 이 게임 시리즈 다른 게임보다는 조금 더 어렵게 느껴졌습니다.
Honestly this only can act as +1 to game library, I dun think it worth for the money, quite boring, it also have a lot of similar game under same series.
aMAZE St.Patrick, developed and published by Blender Games, is another entry in a long-running series of minimalist maze puzzle games, this time themed around Saint Patrick’s Day. Like its counterparts, it embraces an intentionally simple design philosophy, offering a focused experience that revolves entirely around navigating labyrinthine layouts. There is no attempt to layer in complex mechanics or narrative elements—instead, the game commits fully to a single idea and explores it across a sequence of progressively more intricate stages. The gameplay is built on a very clear and accessible loop. Players guide a small object through maze-like environments, collecting required items and eventually reaching an exit portal to complete each level. Movement is limited to directional input, and there are no additional abilities, enemies, or interactive systems to complicate the experience. This makes the game easy to pick up and play, as there is virtually no learning curve. However, it also means that the entire experience depends on the design and structure of the mazes themselves, as there are no other mechanics to provide variation. As players advance, the levels gradually increase in complexity. Early stages are short and straightforward, serving as a gentle introduction to the game’s navigation-focused gameplay. Over time, the mazes become larger and more intricate, featuring tighter pathways, more frequent dead ends, and layouts that require careful planning to navigate efficiently. The challenge comes from maintaining a mental map of the environment and minimizing unnecessary backtracking. While this progression provides a sense of difficulty, it does so without changing the fundamental nature of the gameplay, which remains consistent from beginning to end. Visually, the game adopts a festive Saint Patrick’s Day theme, with clovers, green tones, and soft background imagery that create a light and cheerful atmosphere. The presentation is clean and functional, ensuring that the maze remains easy to read at all times. While the theme adds a bit of personality, it remains largely cosmetic, as the environments do not significantly change or evolve throughout the game. The simplicity of the visuals helps maintain clarity, but it also contributes to a sense of repetition as players move through similar-looking levels. The audio design complements this approach with a calm, looping soundtrack that reinforces the game’s relaxed pace. The music is unobtrusive and fits the low-pressure nature of the gameplay, though it can become repetitive during longer sessions. Like the visuals, it serves its purpose without adding much depth or variation to the overall experience. One of the defining aspects of aMAZE St.Patrick is its consistency. The game does not introduce new mechanics or unexpected twists as players progress, which can be both a strength and a weakness. For players who enjoy predictable, methodical gameplay, this consistency can be appealing, allowing them to focus entirely on solving each maze. However, for those looking for variety or evolving challenges, the lack of new ideas can make the experience feel monotonous over time. The game’s relatively short length works in its favor, as it prevents the repetition from becoming overwhelming. Levels can be completed quickly, making it suitable for short play sessions or casual play. However, once all stages have been cleared, there is little reason to return. The fixed layouts and absence of additional modes limit replayability, leaving the game as a one-time experience for most players. In the end, aMAZE St.Patrick delivers a straightforward and accessible puzzle experience that stays true to its minimalist design. It provides a series of maze challenges that are easy to understand and occasionally satisfying to solve, supported by a light and festive presentation. At the same time, its lack of depth, variety, and innovation prevents it from standing out, even within its own series. It is best suited for players who enjoy simple, repetitive puzzle-solving and are looking for a short, relaxing diversion. Rating: 6/10
para sacar letras y numeros y pasar el rato
Date of completion: August 1, 2020. Review: Another boring chore off my list; the graphics, background images and music are okay, the gameplay's the same as all the holiday themed aMAZE games. Worst of all, despite being store-bought, the Achievements don't count towards the "Perfect Games" for your profile, so all your tedious efforts will virtually be for nothing and the game developers won't do a thing about that. 😒 ...And in case you haven't noticed by reading my other reviews for the aMAZE holiday games, I'm pretty much repeating myself for each one. 🙄
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