Modeled estimate, not a reported figure. How we estimate →
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About
All At Once is a hardcore 2D platformer where you control tiny golden slimes.
Each stage is simple by itself, but you must control every slime simultaneously.
As you progress, the difficulty ramps up — you'll be controlling more and more slimes at the same time.
The game features a variety of stages, each with unique conditions.
By the end, you might find yourself overwhelmed by the sheer number of slimes you need to control — all at once.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
Reviews
좆같은 슬라임 새끼들 ㅇㅅㅇ;;
[h1]不親切設計[/h1] チュートリアル無し 操作方法は簡単で表示を見れば1発で覚えられるが、仕様が明記されなくて知らずにクリアできないステージが有る
一开始我还想说这游戏浪费了个好点子 地图设计好差 后来才恍然大悟前面都是为了最后几关的醋包的饺子 . 如果他没有那么多bug的话我会给他一个好评 这个游戏有着 自动重来易出现操作不同步 弹力蘑菇的奇怪碰撞判定和对移动的不可控影响 方块下边角弹飞角色 上边缘角色滑落位移 站在方块边沿时被下面一格的火球射死 触发位置随机 明明按了方向键却没有向那个方向冲刺 这些bug导致个位数毫秒级的操作差异都会产生随机化不可控的移动 以及非操作因素致死的可能性 . 如果我能在两个小时内通关他的话说不定也好评了 价格便宜到原价6块也说不定好评了 我觉得最后几关没关都应该有个成就
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Trends
Concurrent players on Steam, sampled daily since tracking started.
进入主菜单后人物强制往左移动,关卡内也是如此,完全无法正常游玩。等修了bug后再说
来来来你告诉我你告诉我 为什么上一局的指令会被遗留到下一局的部分面 为什么蘑菇的碰撞体积时有时无 一个平台跳跃我来跟你赌抽奖的?
游戏还行,就是难度曲线有点过于离谱了吧(不能我一个人受苦ing),倒数第三关一小时左右倒数第二关一个小时多(还是和前一关打法差不多的情况下),最后一关……看我什么时候会再闲着没事去玩玩这游戏吧
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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