
The player connects to a girl in distress in space thousands of years later? How will they resolve the crisis and discover the truth? Through the mechanism of real-time synchronization, the game breaks through the dimensional wall and creates an immersive dialogue across time and space.
Modeled estimate, not a reported figure. How we estimate →
About
【Game Developer】TDGame Studio

Game Producer: wuli
Game Designer: VK
Game Programmer: YangBan, Yuze, MZ
Game Artist: PicPicky, Anjiujiu, Sirick, 470
Game Musician: Azure_Lag, Ganjuwei
Game Operator: Steve, Qutaibai, Luosu, Kaidaku
【Game Publisher】Another Indie

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
短小精干的游戏,游戏总流程很短,而且游戏时间与现实时间重叠的设定也很有意思。打折价格很低,值得入手。 剧情是带刀的,尽管你可以在二周目救下Aliya,但那已经不是原来那个Aliya了。虽然新的Aliya并没有像一周目Aliya那样与你的羁绊,甚至与你只是陌生人,但你却可以改变她原本将死的命运,看到她解开过去的心结。
真的好
不是我为什么要花9块钱买个这个游戏啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 427 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我哭哩……
我有个朋友,死在了一千年后
游戏设定挺有创意的,但玩了一会儿就感觉玩不下去了,我是看别人说什么结局一很好,所以勉强撑到结局,结果也就那样。原本打算打4星,通关之后决定打3星。 原本作为视觉小说来说,文案应该是游戏核心中的核心,但这游戏的文案根本谈不上“笔力”,水平堪比初中生过家家,连人物形象都塑造不好,更别提驾驭宏大议题了。 文案塑造出来的女主形象十分幼稚,与20多岁的生物学家、太空冒险家身份不相符,并且给到玩家的对话选项也很幼稚雷同,甚至有时会显得很……土气。其他几个人物也比较扁平,可能是受限于游戏体量吧所处没怎么展开。 玩这游戏,就是跟女主一直聊一些没有营养的片汤话,实在让人难以沉浸进去。我感受不到女主正面临困境的危机感(我真怀疑她自己也感受不到),也不觉得跟她聊天有什么趣味,有跟她聊天的这时间我不如跟绿泡泡的傻叼群友扯淡。女主在面临生命危险的时候(飞船氧气耗尽,迫降到一个未知星球,过程中摔伤了手臂,而且发现星球环境并不适宜生存),还有闲工夫跟一个遥远的陌生人讨论星球风景,而我这个不做人的陌生人也只知道一味向她索要照片(没有提供其他选项),而不是赶紧讨论生存大事,这真的很滑稽,很拎不清。 我只能说这游戏的进步空间还非常大,为什么有的游戏几句话甚至不用他自己说话就能勾勒出让玩家念念不忘的人物形象,这是很值得思考的。我知道这工作室很小,人员水平可能有限,游戏也很便宜,但短板还是要指出来的。
神作
"跨越时间,跨越生死,跨越星河" 刚打完结局1 不是我在哭,只是眼睛里进了风信子
我cy,一周目你倒是给我整点好点的结局啊!!!后劲有点大[流泪][流泪][流泪]
非常好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $127.4K | 335 | 26% | $13.99 | |
| $89.8K | 276 | 81% | $14.99 | |
| $62K | 528 | 93% | $7.99 | |
| $8.6K | 109 | 89% | $6.99 | |
| $123 | 1 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $376.6K | 1.4K | 77% | $9.99 | |
| $376.6K | 705 | 75% | $14.99 | |
| $376.6K | 1.1K | 79% | $9.99 | |
| $376.7K | 680 | 84% | $19.99 | |
| $376.4K | 777 | 92% | $13.99 | |
| $376.3K | 686 | 84% | $14.99 |