
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Most likely between $10.6M and $29.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 88% | approximately $17.6M |
| PlayStation | $13.99 | 73% | — |
| Xbox | $39.99 | 80% | — |
| Epic | $39.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.99 on PlayStation · United States (−65%). Compare 30 prices in 15 markets →
Reviews
Themes across 1101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Не ига а КОСМОС Жаль нет такой игры от первого лица да и в коопе
Pretty much a short and sweet real time Xcom 2 + Aliens made by a AA studio. Some things in this game are just too janky and I think it's missing like 6 months to a year of polish in every department. Not going to get too technical: the soldiers are ugly, there are some bugs here and there, texture popping everywhere, sometimes there's too much waiting and music is a missed opportunity in some places specially the strategy layer. THAT BEING SAID, it's fun, it's cool and when it clicks you feel like a badass in a way that no other Alien game has been able to replicate and that's what really matters. You just have to give the game a chance and accept that it's going to be a bit janky but it has a lot of cool gadgets, progression, the story is actually very good and the maps are gorgeous. All and all, if this studio made a sequel they would probably knock it out of the park, but for what it's worth this is the second best Alien game after Isolation.
This game is is absolutely worth playing, especially if you're a fan of the Alien universe, I greatly enjoyed it. The biggest issues are bugs/lack of polish, particularly during the last few missions, and during missions your camera/squad will frequently get grabbed and moved for "cutscenes" which gets pretty annoying, especially when it forces you out of cover or into an obvious fight without letting you set up for it.
Their blood is a dull yellow, extremely corrosive fluid that can melt through starship hulls, a trait designed to prevent enemies from shooting them with heavy firearms
Muy bueno adictivo
I do enjoy this game, except... The UI is kinda trash at times. The little cutscenes can sometimes be disorienting. I was fleeing the bugs and had been checking the map and location real quick and nothing I noticed indicated one of my Marines went down, then I tried to locate them quickly on the map and I couldn't. It's a great game concept but the execution is a bit iffy. Having a Marine dragged away and not having a quick way to locate them seems like a bad oversight... also, not allowing formations or single Marine movement outside of scripting events (like opening stuff or tasks) is pretty shoddy.
Jogo excelente com um imersao muito boa para quem gosta da franquia, gerenciamento de recursos e movimentaçao estrategica, excelente
Разъёб лютый. Есть конечно баги, которые бросаются в глаза, и которые никто не починил за 3 года с релиза, да и к лицам персонажей вопросики, ну да ладно. Геймплей отличный, свежий, да и сюжет захватывает. Длительность игры как раз в меру и не успевает надоесть (ну почти).
I quite enjoy this game, especially for its new game + feature. Story was awesome, character were great, maps and enemies were great. Would i like to see xenomorphs adapting to each tactics that players throw at them, would love to see that if possible. If a continuation of this game were to happen, I would love to see the following. 1. Customization of marine. - Additional things to make the marines different to each other like, 'Gunners have equipment, armor, head pieces' that make them look more the part of having the Smart Gun and so forth to the other classes. - More face options. - Voice options. - Just more options. 2. Weapon choices. - Understandable that everyone would know how to use each weapon, but why not allow for the iconic Pulse Rifle/Flamethrower combo from Aliens. - Flamethrowers being a main weapon instead. It would be different, requires ammo clip use to replenish it, and if you want to block a section instead of circular area depending on distance, why not a point A to Point B, and the longer the distance between the two, the more consumption of fuel is required which places the thought of resource management onto the player. - Shotgun as a secondary weapon. - Grenades as a throwable to replace the shotgun and flamethrower choice, Having Grenades as a throwable if you don't have a launcher cause you dont have pulse rifle in hand or a weapon that doesn't accommodate for it. But overall. Absolutely love it.
Tenía dudas ya que en su momento jugué una demo y no terminó de gustarme. A día de hoy, meses después y con tiempo suficiente para valorarlo como es debido, puedo decir que es un tremendo juegazo. Consigue generar momentos de tensión, nervios...etc. Si te gusta gestionar un equipo con armamento variado, habilidades/rasgos únicos de talento y la estrategia, este juego es para ti. Ya como la guinda del pastel, si amas el universo de Alien, CÓMPRALO YA.