
You are a homeless extraterrestrial living in a futuristic version of Japan. Struggle to survive in this new style of RPG.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty interesting, even though I was lost and confused most of the time, the interactions are plenty and fun, the ambience and art are great. I didn't got myself to any of the endings, but the bartender-blob sure made me feel. worth the experience if you like experimental and psychedelic games.
ета ахуеная игра ти тут типа бомж пришелец в футуристичном токио и ты корочепо мусоркам лазиешь, много концовак и персанажей, разраб говорит тут есть сцена секиса но я не видиль((( мой друке назвал ету прекрасную игру одинокий кальмарXD. одинокий кальмар крутая игра - играйте в нее пасани!!!
A really fun RPG with interesting mechanics and great relationships with characters. I got hooked pretty fast and played the whole thing in one sitting, but I really enjoyed my time. I might try other characters some other time. RIP Milo ♥
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alien Squatter is an unconventional indie role-playing game that combines survival mechanics, life simulation, and choice-driven storytelling into a memorable science fiction adventure. Developed by A. Hagen and Shea Kennedy and published by A. Hagen, the game throws players into the role of an alien stranded on a polluted, dystopian version of Earth. Instead of becoming a legendary hero, the objective is far more grounded: survive another day in a society where poverty, corruption, and environmental collapse have become the norm. This unusual premise immediately separates the game from more traditional RPGs, offering a fresh perspective built around resourcefulness, difficult decisions, and personal growth. One of the game's greatest strengths is the freedom it grants players. At the beginning, players choose from three distinct alien species, each possessing unique abilities that influence exploration, combat, dialogue, and survival. Character progression is equally flexible, allowing players to develop physical, intellectual, or social skills depending on their preferred approach. Whether relying on brute strength, intelligence, charm, or supernatural abilities, the game rarely forces a single solution, making experimentation both satisfying and rewarding across multiple playthroughs. Survival is more than simply keeping hunger and health under control. Players must constantly search for food, gather resources, earn money, and find shelter while navigating a harsh urban landscape. Numerous methods exist for making a living, from taking honest jobs and fishing to scavenging discarded items. Those willing to cross ethical boundaries can steal, gamble, sell body parts, abuse drugs, or exploit psychic powers to stay alive. Every action carries potential rewards and consequences, creating a constant balance between morality and necessity that gives the gameplay remarkable depth. The world itself is populated with an entertaining collection of unusual characters who make every district feel alive despite the bleak setting. Players encounter gang members, religious figures, eccentric performers, dangerous criminals, bizarre creatures, and even mechanical killers, each contributing their own stories and personalities. Building friendships or romantic relationships provides emotional weight alongside practical benefits, making social interaction an important part of the overall experience rather than a simple side activity. The conversations often mix humor, tragedy, and absurdity in ways that reinforce the game's unique tone. Replay value is another major advantage. Alien Squatter includes a karma system that tracks the player's decisions throughout the adventure, influencing how characters respond and helping shape one of several possible endings. The freedom to play as a compassionate survivor, an opportunistic criminal, or something in between encourages experimentation with different strategies and moral choices. Combined with multiple alien races, varied skill builds, collectible pets, achievements, and branching outcomes, the game offers plenty of incentive to return for additional playthroughs. Visually, the game embraces retro-inspired pixel art that complements its independent roots. While the presentation is relatively simple compared to larger productions, the environments successfully portray a decaying futuristic world filled with pollution and neglected neighborhoods. The expressive sprite work, imaginative creature designs, and atmospheric locations create a memorable setting, while the writing does much of the heavy lifting by providing colorful dialogue and detailed world-building. The soundtrack and sound design further reinforce the lonely yet occasionally humorous atmosphere that defines the experience. Alien Squatter is also notable for tackling mature subject matter. Themes such as addiction, homelessness, poverty, crime, illness, and exploitation are woven naturally into the narrative, reflecting the desperation of the game's setting. Although these elements can be uncomfortable, they contribute meaningfully to the world rather than existing solely for shock value. The game's blend of dark humor and social commentary gives it an identity that feels both strange and surprisingly thoughtful. The game is not without shortcomings. Its retro visuals, text-heavy storytelling, and unconventional mechanics may be intimidating for players expecting a streamlined modern RPG. Some gameplay systems require patience to fully understand, and the slow-paced progression may not appeal to those seeking constant action. However, these design choices ultimately support the game's emphasis on survival, decision-making, and role-playing rather than fast-paced combat. Overall, Alien Squatter succeeds by embracing originality instead of following established RPG conventions. Its combination of survival mechanics, open-ended progression, memorable characters, moral choices, and multiple endings creates an engaging experience that rewards curiosity and creative thinking. While its niche design may limit its mainstream appeal, players who enjoy experimental role-playing games with meaningful choices and sandbox-style freedom will find plenty to appreciate. It stands as a distinctive indie title that delivers far more depth than its modest presentation initially suggests. Rating: 8/10
whatever value is here, it is ruined by a pretentious control scheme that requires only arrow keys and enter. even if this came out in 2019, you released a pc only game with NO WASD CONTROLS? are you an actual psychopath? besides this, the font, size, and general length and number of text boxes are way too much. i cant even read the first one because it stretches so poorly onto a modern screen, and the game expects me to read hundreds of them. the game legitimately needs some kind of epilepsy warning due to how poorly formatted the text boxes are, which has to be setting some kind of record. if you wanted to make a retro styled game, maybe you should have made it for a retro console as a romhack, or found a way to make it display properly on a modern screen (mine is 1080p, people with 1440p-4k screens are going to absolutely despise this game). maybe this would work just fine as some kind of SNES or GBA rom, but it is so aesthetically overwhelming unless i make the window absolutely tiny and so obtuse about it's input requirements that i don't find it playable on PC at all. please, if you are going to make a product like this, just consider that most users are going to dislike the vast majority of these design choices. it's not your writing or your animation or your gameplay concepts or balance as far as i have seen, it's just outrageously difficult to look at and control. i absolutely cannot give this a positive review if you produce the two defining aspects of a video game in a state that would have been outdated more than 30 years ago. that's not retro, that's just dumb. i truly hope that the developer overhauls this game or makes an entirely separate project with a halfway sensible user experience, because f rom an artistic or conceptual standpoint i think they have a lot of potential. i just cant recommend this though, it was a comprehensively unenjoyable experience despite me being initially interested in the art style.
Инди-хоррор с элементами выживания в инопланетном сеттинге. Плюсы: Атмосферная графика — мрачная и напряжённая визуальная стилистика; Интуитивное управление — игра легко осваивается; Разнообразие врагов — каждый инопланетянин уникален и опасен. Минусы: Однотипные локации — мало разнообразия в окружении; Высокая сложность — некоторые уровни могут быть слишком сложными; Повторяемость — базовые механики могут быстро наскучить. Итог: Alien Squatter — для любителей хорроров и выживания. Привлекает атмосферной графикой и напряжёнными моментами, но может разочаровать однообразием локаций и высокой сложностью.
Alien Squatter is an Excellent light-rpg that distills mechanics into measured decisions on risk assessment without lacking in flavor text, character development, and what have you. Random encounters are scarce, but distilled into ethical 'do or don't' decisions between mugging coffee vapers or risking combat with psychic cockroaches for extra nutrients. There are implications of death, like maxing out your sick meter or running into the wrong guy, but your main resource is energy, which limits your number of steps per day. This is important to mention because of how flexibl3e this limit actually is. You can huff a drug named spam for more energy, or value collecting food for calories (which boost your next day's energy amount). You can also prioritize shortcuts, with some being cleverly laid out, or based on a chosen starting race. The atmosphere is great. The blurbs on collectibles: great. Almost everyone can be pursued as a relationship, but their endings can be stark, evocative, and not exactly happy. After about four hours of play, I got a bitter-sweet somewhat good ending. I'm left wondering if I should've invested in the business license. Note: this game was made by the same genius(es) involved with Void Pyramid: another lite-rpg, also free, and the greatest mobile game around.
I can easily recommend this game because it was a fun one. I actually had to slowly warm up to this game in all honesty. I at first hated the fact that when you move you consume energy and there is the looming threat of losing stuff if you pass out. It made me more anxious about moving anywhere. Also the fact that the game is about an alien and their everyday grind. It doesn't call out to me as fun. I was wrong. The combination of thinking about how your going to move, the character stories, and music it weaved a really interesting story and world. I am glad I stuck around and gave it time to grow on me. Plus, it was free so there was no harm to my wallet!
[h1]6/10[/h1]
cool
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.