
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Most likely between $32.9M and $93.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.77 on Steam · Ukraine (−73%). Compare 30 prices in 15 markets →
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
being chased by a sexy alien wow my dream date
Alien Isolation is the pinnacle of pure horror games in my opinion. The alien is the best stalker enemy I have seen in gaming with its complex AI that learns and adapts based on the player, making it a highly deadly and horrifying foe. The fact that developer Creative Assembly was able to create such an intelligent and complex AI for the Alien in 2014 is a marvel in its own right. With no way to kill the Alien, you must hide and scare it away as best you can in order to survive to the next room. There is no game that does horror in the same terrifyingly perfect way this game accomplishes. I'd give this game an 8.5/10.
Я обоссался пока играл
A 2014 game that launched to middling reviews and became a cult classic through sheer word-of-mouth because it understood something most modern horror games forgot: dread is better than jump scares. Alien: Isolation is what the Alien franchise deserved after decades of increasingly ridiculous sequels — a game that respects the original film's premise and builds an entire experience around it. You're Amanda Ripley, Ellen's daughter, trying to survive aboard a space station with exactly one Xenomorph that doesn't follow scripted patterns. It roams unpredictably, learning your behavior, hunting through vents, appearing when you least expect it. The genius design choice: you're always listening. The game's sound design is phenomenal — you hear the Xenomorph before you see it, which means you're terrified for 20 minutes straight because you know it's somewhere and you're just trying to crouch-walk silently while your heart hammers out of your chest. The presentation is stunning even 12 years later — the retro-70s aesthetic of the station, the lighting, the attention to environmental detail. The atmosphere is suffocating: a ship that's simultaneously claustrophobic and vast, populated by hostile androids and panicked survivors. The tension builds through waiting, through the sound of a tail dragging through ventilation shafts, through the knowledge that one mistake and you're done. The combat sections are clumsy (you're not meant to fight), some late-game segments break the pacing, and the ending feels deflated after 15 hours of mounting dread. But the core experience — that primal fear of being hunted by something you can't outfight, only outthink — is executed better than any horror game since. It's proof that "scarier" doesn't mean "more enemies" or "faster pacing"; it means isolation, vulnerability, and the knowledge that death is always one wrong move away. Released to middling critical reviews (IGN gave it 5.9, which was universally mocked), it's now sitting at "Overwhelmingly Positive" on Steam with 64,000+ reviews because players discovered what critics missed: this is the Alien game the franchise has always deserved. Get it on sale for $8. If you want to experience genuine, sustained dread without cheap tricks, this is essential.
Oynadığım en iyi korku oyunu, En iyi deneyim için zor modunu öneririm
Muy buen juego, uno de los pocos en que recién al final me doy cuenta que estuve como boluda agachada durante el juego, el alien se me hacía sufrible en algunos pasajes y eso que lo jugué normalito...no quiero imaginar el reto de jugarle en modo ultra hard. +100
классная игра, чужой просто шикарен, его ахуительно сделали, но ебливые андроиды, а особенно 12-13 задания, где чужого нет, максимально душные. они дико толстые, убить их сложно, а пушки забрали, спасибо ♥♥♥♥♥)) прикольно побегать и попрятаться от чужого, но под конец уже так ♥♥♥♥♥, что ты просто идешь и херачишь его огнеметом. но а так да, пиздато, по началу реально страшно было вообще что-то делать. по потиммизаии все ахуенно, с моим железом на ультрах 0 фризов было за всю игру
yes
Ses bien mais la grosse queu de l'Alien me fais peure
圆梦童年