
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Most likely between $32.9M and $93.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.77 on Steam · Ukraine (−73%). Compare 30 prices in 15 markets →
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
my favorite Horror Game forever
One of the best survival horror games I have played. The atmosphere draws you in, and the alien lays an egg inside you. I still think time to time how good of an experience it was.
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soyez prêts
Some of the levels can be tedious at times but overall a really fun and scary game. Would highly recommend for fans of the Alien franchise.
Juego horriblemente intenso. Si bien se llama "Alien", ese es el menor de los problemas jaskfjksf
Me hice pipi encima
Fantastic story with lots of jumpscares and moments that'll make your heart race.
My first horror game in my 30s, and definitely not my last now. Absolutely incredible.
Well...okay then. First the positives: this game looks fantastic; better cutscenes than many more modern games; great atmosphere and engaging conceptually from the start; and it feels good to play. Now...though...a couple realities: 1) There is an absensce of clarity about the controls out of the gate. No tutorial, and if you use a controller other than the X-box one the mapping seems off. The controls are smooth once you figure them out, but a 2 minute tutorial to make them familiar would have been a benefit. 2) Atmosphere is awesome, but at some point something needs to happen, and 60+ minutes in the repetative meandering from dark place to dark place was tough to tolerate. It would have been less a problem if the pace had been faster, or if there had been more agency in the design, but as it is it feels like you walk in a state of confusion (in itself not a bad thing) and have little real active interaction with the environment (also not awful if offset). The problem is that a lot of little things like that combine to make it...well, dare I suggest...boring? I will likely play it again, when I have the time to absorb it more, but it just wasn't very compelling. Not out of the gate.