
The story of AIDEN which uses the most basic features of an enclosed area in the most simple way.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
언리얼 엔진 제작연습용 게임... 도과 올클이 쉬운 건 장점이네요. 번들에 있어서 해봤지만 구매는 비추합니다. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
It's not good, It's not bad, just waste of your time. There are so many other, better, walking simulators with horror elements. Only reason you want to play this, is to get achievements. Graphic is quite nice. Achievements 100% / 30min.
Terrible and laughably bad "horror" game, the game is just around 15 minutes long and holds no long term merit. The horror, if you can call it that is not scary to the diaper wearers of steam.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Непонятна игра. Недохоррор, неоптимизирована, сюжета как такогого не увидел. Но для 100% вполне себе адекватна
What an annoying little puzzle to figure out but got 100% achievements.
Not really a video game, Aiden is a laughably bad high school level video game students homework assignment. It's likely they failed the assignment and got held back a year or two. This also proves that no matter how nice the UE4 engine is, it's possible to screw it up. Attempting to be a first person horror video game, really this is just a comedy of errors. The game is directionless and dull with no clear idea what you should be doing. On a technical level, the graphics settings don't work, you have to type your resolution in manually because the developer didn't know how to make a drop down menu. The textures are all wrong and just slapped on objects as an afterthought. This really is a complete train wreck, so don't buy it.
No instructions whatsoever about what to do. Settings Menu is a mess. And could you stop that breathing sound?
AIDEN is an indie first-person puzzle adventure with light horror elements developed and published by TheElvenTale Games. Built around exploration, item collection, and environmental problem-solving, the game places players in the role of a mysterious character who awakens in a strange and dangerous location without any clear understanding of how he arrived there. The central objective is simple: search for clues, gather useful objects, survive potential threats, and discover a path to freedom while gradually uncovering fragments of the protagonist's story. One of the game's most appealing qualities is its sense of mystery. From the opening moments, players are thrown into an unfamiliar environment surrounded by uncertainty. Notes scattered throughout the world act as the primary source of information, encouraging exploration while slowly revealing details about the situation. The narrative is intentionally minimalistic, relying on curiosity rather than lengthy dialogue or cinematic storytelling. This approach keeps the focus on discovery and creates a feeling of isolation that complements the game's atmosphere. The gameplay revolves around navigating enclosed areas, locating important items, and solving straightforward puzzles that block progression. Rather than introducing complicated mechanics, AIDEN favors accessibility. Most challenges require observation and logical thinking rather than extensive trial and error. This design choice makes the game approachable for casual players and those who enjoy short puzzle experiences. The progression generally feels intuitive, allowing players to remain immersed in the environment instead of becoming frustrated by overly difficult obstacles. Although puzzle-solving is the primary focus, the game incorporates occasional threats that add tension to exploration. These moments prevent the experience from feeling entirely passive and help reinforce the underlying horror theme. The horror itself is relatively restrained, emphasizing atmosphere and suspense over shocking scares. Players expecting intense survival horror may find the experience quite mild, but those who appreciate subtle tension and mysterious environments will likely find the mood effective. Visually, AIDEN reflects its independent development background. The graphics are modest and functional rather than technically impressive, but they serve the game's purpose well. The environments are designed to support exploration and maintain a sense of unease. Combined with ambient audio and environmental effects, the presentation succeeds in creating a lonely and sometimes unsettling atmosphere. While the visuals may not stand out compared to larger-budget titles, they contribute adequately to the game's overall identity. The game's structure is relatively compact, consisting of a small number of levels that can be completed in a short amount of time. This concise format works in its favor because the gameplay mechanics remain engaging throughout the adventure without overstaying their welcome. Players looking for a lengthy campaign may find the content limited, but those seeking a brief mystery-driven experience will appreciate the focused pacing. The game understands its scope and delivers a complete journey within those boundaries. Where AIDEN struggles somewhat is in its lack of depth. The puzzles are enjoyable but rarely challenging, and the story leaves many aspects open to interpretation without providing significant character development. Some players may finish the adventure wishing there were more locations to explore, more complex mechanics to master, or a deeper narrative payoff. The foundation is interesting, but the limited scale prevents the game from fully expanding on its most intriguing ideas. Despite these limitations, AIDEN succeeds as a straightforward indie adventure that prioritizes atmosphere, exploration, and mystery. It offers a simple but engaging journey that rewards curiosity and observation while maintaining a consistent tone throughout its runtime. The combination of puzzle-solving, environmental storytelling, and light horror elements creates an experience that feels focused and sincere, even if it never reaches the complexity of larger titles in the genre. For players who enjoy compact escape-style adventures and mysterious first-person exploration games, AIDEN provides a worthwhile experience that delivers exactly what it promises. Its strengths lie in its atmosphere, accessibility, and sense of discovery, while its shortcomings stem primarily from its limited scope and relatively simple mechanics. As a small indie project from TheElvenTale Games, it demonstrates a clear vision and offers a pleasant, if brief, adventure for fans of puzzle-driven exploration. Rating: 4/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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