
AFTERCHARGE is a 3 vs 3 competitive game pitting invisible robots against an invincible security squad in high-octane tactical skirmishes. The robots must sneak around to destroy all the energy extractors on the site while the guards are tasked to spot the attackers and stop them.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, French*, Italian, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
maybe I will lost my social time again
Freakin awesome game, check it out and get hooked
It's always sad when a multiplayer game dies. Especially from a small team. However, I do have to say I remember at launch there were terrible microtransactions that were way to expensive. That along with a very singular gameplay style, it made the game very one note. That these devs have talent is not a question. It just wasn't the right formula to them. Here's hoping their next project will be more of a success.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I miss you...
Oyun güzel.Fakat oyunu pek fazla kişi oynamadığı için serverler bomboş anca arkadaşlarınızla beraber 6 kişi alıp oynarsanız sarar.İndirim haricinde almayın derim.
Игра не очень затягивает
Reseña para completar tarea en steam awards.
i think very interesting, I like it
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.