
15+ heroes, each with a unique 12-skill kit — pick 4 per run. Stack stat cards mid-fight, forge gear from monster drops, and bank gold between runs for permanent upgrades. You start weak and build toward power across 10-minute runs: survive the scaling horde, kill the boss, climb the difficulty.
Modeled estimate, not a reported figure. How we estimate →
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About
AEVALORE
A genre of its own — Monster Hunter loot-crafting, Brotato instant battles, and Guild Wars 1 build depth, fused into fast roguelike runs.
You don't read dialogue. You build.
Every run is a climb: level your hero, assemble your kit, and grow from fragile to unstoppable in ten relentless minutes. Then you bank what you earned, come back stronger, and push into harder difficulties. The depth isn't handed to you. You build toward it.
BREAK THE META
15+ heroes, each with a unique 12-skill kit — pick 4 per run. Stack stat cards mid-fight. Forge gear from monster drops. Spend gold between runs on permanent upgrades. No two builds play the same, and the wildest ones aren't unlocked at level 1 — they're earned.
10 MINUTES TO GLORY
The clock is ticking. You have ten minutes to level your hero, survive a relentlessly scaling horde, and take down the boss. Loot gold, bank permanent upgrades, and prepare for the next drop. Win or die, you walk away stronger — then you do it again, deeper.
YOUR BUILD, IN REAL TIME
In-match cards let you reshape your hero mid-fight. More health? Higher crit? Longer dodge? Your build evolves live based on the cards you play and the stats you prioritize in the pause menu. Level a hero to 100 and earn the GOLD CHARACTER ICON TRIM.
EVERYTHING IS EARNED
Meta-Leveling System
Talent Tree
Skill Upgrades
Skins & Skill Transmogrification
The Forge — monsters drop materials you craft into equipment
Slot Machine
55 Achievements & displayable Titles
40+ songs across 9 radio stations
NO MICROTRANSACTIONS. EVER.
...AND MORE
15 HEROES — EACH A DIFFERENT GAME
Violet, the Illusionist ·
Jade, the Archer ·
Schope, the Engineer ·
Rurik, the Iron Guard ·
Baron, the Ghostly Pirate ·
Zaroth, the Warlock ·
Mizu, the Water Bender ·
Kawghe, the Umbral ·
Brock, the KO Master ·
Urph, the Angler ·
Navi, the Warchief ·
Ajna, the Psychic ·
Stuart, the Origamist ·
Dhume, the Necromancer ·
Soren, the Lightbearer
12 MAPS · 10+ DIFFICULTIES · UNDER 2GB
Built on Godot 4.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
👍
So much variety in the game, unique abilities with every character and gorgeous color schemes throughout the entire game! Free updates too?! Keep it up!
I can truly recommend this game its just one of them games you can get lost in for hours
I gave it 10 minutes and I just can't go further. Got it because it was on sale and I was curious. One look at the UI and I knew this was 100% AI coded (which the dev did disclose). I would be ok with it, but you can tell that everything about the game is just hacked in by AI. Controls are wonk. Hit boxes are all over the map. The "maps" are just 100x100 meter boxes. Graphics like tress are just pretty background. It's all just a big no from me dawg.
This has been an interesting entry into the genre so far. I like the fact that you can manually cast your skills. The skills themselves are quite novel, and not just the typical skills found in nearly every survivors type game. The game runs well, and in general plays well despite it being janky in places. I've seen and played far worse at a similar price point, but I also feel the game is too expensive in it's current state. I have a few issues with the somewhat jarringly inconsistent art styles between the characters, skills, monsters and most of all level backgrounds. This gives the game a low quality appearance. Despite that, the game itself is simple fun, with a very responsive dev behind it. I'm tentatively recommending this, but with the caveat that it should be cheaper, and should be classified as early access.
If You Dig Roguelike/Roguelite You'll Like This... I Like The Progression & The Music Is So Good If You Love The Whole Metal Scene Anyways.
Gamepads not working in any of the UI, spell selection etc (only touchscreen works for the UI) Rog Ally/Steam Deck, thats a monumental oversight, unless you only care about keyboard & mouse players?? Regardless couldn't really appreciate it as i wasn't able to play it properly, gamepad somewhat works while the match starts but agen i can't speak to if all buttons are working for all attacks because its still showing keyboard and mouse, the UI is also Extremely laggy but the gameplay was running just fine Bought it cz the style drew me in aswel as the clear passion for the project, However its a bad first impression, gona request a refund, (don't release a title without full functional gamepad support) and don't falsely advertise that it does have full functional controller support, (Not accusing the dev of being a bad/shady guy) he seems really nice actually and im sure he's trying, but just calling a spade a spade, get the basics right thats 101, but alas, live & learn
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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