
Embark on an electrifying topdown roguelite arpg adventure in Aether. Unleash elemental magic, defeat enemies with fast-paced combat, and conquer challenging boss battles. Unlock divine relics for unique power-ups to save the world in your own way. Are you ready to become a legend?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Turkish*, French*, German**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[h1]Aether[/h1] [h2]Hits the fence, but doesn't knock it out of the park.[/h2] Aether has the potential to be a fun game. In its current state, it isn't a fun game. It has a mix of elements from Wizard of Legend and Risk of Rain but severely lacks in the concepts that made both of those games worth while. [h2]Spell-Based Combat[/h2] Your character, who we know nothing about, seems to obtain elemental based magic from a fox. You start with a basic projectile spell for whatever element you choose, and use experience to upgrade an element and possibly get a new spell. For me, this offers nothing special. Each starting spell seems to be the same with a small variation of damage over time or area damage. The rest of the spells I encountered were lackluster as well. For a game like this to be worth anything nowadays, it needs to offer more than simple projectiles. I will admit, I didn't reach into the far depths of the game to experience everything it had, but nothing hooked me with the combat. [h2]Storyline[/h2] It seemed as if the game wants to have a story somewhere. This is in the form of a random fox giving you a little bit of backstory. I learned nothing about this world or even my character. [h2]Bugs & Issues[/h2] The deciding factor for me to not recommend this game is the amount of issues I encountered. $5 isn't a very steep price to pay, but the principle applies, that if you're going to ask $5 for a game it should be somewhat presentable. I encountered the following in only 45 minutes of game time: [list] [*]Text size is unreadable on some resolutions. [*]UI covers up important text (skill selection) and takes up far more screen space than necessary. [*]Radial wheel is difficult to control using the D-pad, it's best assigned to a stick. [*]Failure to clarify how to heal. [*]Can't scroll relic descriptions. [*]Current stat readout in game is miserable to attempt to read. [*]Various misspellings and formatting inconsistencies. [*]Enemy spells seemingly appear from thin air. [/list] [h2]Last Thoughts[/h2] The developer has put a clear amount of effort into this game. It's not terrible, but it's a long way from that $5 price tag that it currently has. I will be checking back in a few months, but for now I plan on requesting a refund.
Good game, I very much recommend for the pricepoint. Dev please look at text scaling at 4K in the options, very difficult for me to read on my 4K TV. Will give more pros and cons and expand this review as I get deeper in the game. Just want to give it the thumbs up so you get reviews you deserve for this fantastic game.
This is kind of like a budget risk of rain like roguelike. If that makes sense. I think it's really hard as well, if you're into that type of game. It really makes you think of all your movements and how you can get to safety to level up. Overall it's pretty good. Lot's of change can be made (spawns, enemy visibility, projectile visibility) to make the game better as well. Keep working on it! game: https://www.youtube.com/watch?v=RVZSuHis6_c
Really love this game. It still have a lot of room for improvement since it's still early access. But till now its a really good game and I am having fun playing this game. Would recommend it 100%
My first run was so much fun! I was able to beat it, but I was super squishy playing as carefully as I could. Toward the end I did jolt and sprint into a mess of enemies which nearly killed me a few times. I think more monster variations and items will continue to make this game stand out from a bloated genre! Looking forward to the remote play co-op and hopefully see squads added later. Maybe a party finder, or game room code for friend to join in the future? The game has a great foundation to build upon, and again I just started so I imagine it will get harder with more waves of enemies! Careful when starting a new level you are immediately thrown right into the action. Thanks for the fun and if the right channel picks up on this game I think it will blow up in a good way. Oh yea one last thing! I love that the game does not pause on level ups! I am so tired of these types of games pausing when you level or grab item choices so nice job there.
As it is now, in it's current early state, I think there's a lot to be desired still. I'll give it a chance and hold it in my library, but I am hoping this game gets more support so the developers can actually start working on making the game much better with better content. Even with just 10 minutes of gameplay, I can already see and feel a few issues that might disrupt others who have higher expectations from games like these. I am happy that this is a multiplayer game though, so that's a plus. To the devs, y'all gotta add some more things that players will find attractive and fix that tutorial. It is straight horrible to interact with the fox and there are things that don't feel intuitive when interacted with like there's a lack of feedback to know if anything is happening. I'd also recommend more playable characters that may be relative to the story you're trying to tell, not just reskins and recolored versions of the same dude. As for the combat, it still needs some polish with how some attacks work, especially with the ones that have knockback and really send your character flying sometimes. The wheel for the leveling is actually somewhat cool, I just wish there was a "tell" for if you're actually doing something with it. So much potential here to be a good co-op roguelike which makes me excited for the future of this game. I'll probably edit more reviews as I play more and discover things to talk about. All the best and good luck.
爽快感がないし脳汁も出ない
"Aether" is a cute roguelike action/rpg game. The early access is fun enough and while i can see or find things that took away parts of the fun - like, there are items raising my healing, but i didn't found a single way to heal myself, and i didn't found a way to enable the artifact i obtained, but i am pretty sure those things will be changed with the full release. Gameplay video: https://youtu.be/FdavT4Vcw1k
Aether is a hidden pearl. The gameworld draws you in and is full of surprises, and the graphics are beautiful. The fighting mechanics are so good that they enable tactical fighting. Aether is fun and innovative and i would have happily paid 30 Eu for it.
fun
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