
The kingdom of Rotonis is under attack and it's up to you to defend the kingdom. Level up your character and unlock powerful abilities to defeat your foes on the battlefield. Help the locals by completing quests and bring peace back to the kingdom.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I have played it for a bit. Now im no coder but I am a gamer. I noticed a couple of things you need to fix your atacking mechanics as I can be -infinite hp (presumably infinate but ik it goes past -200) as well as im getting hit before the enamys swing their weapon same for them when I swing mine. as well as sometimes I can trigger walking and atacking I don't exsactly know how I trigger it but since the character isn't made to be constantly walking and atacking its animation could be upgraded (though this is just some visual its not necessarily bad for early access). Another combat issue is the mouse sensitivity or the walking I don't know somethings weird and I know its not MY side because my side works with every other game. I also noticed once the hp is in the negatives the abilities to heal doesn't work. Now with all this being said It has great potential and I will be following the game for it. There is a lot of npcs and map layout which is GREAT for it being early access though if it is supposed to be fun you need to fix the combat as its just too finicky and you have fighting quests. Now as im typing this you guys probably working on the next update and possibly even fixing it already in which case AWESOME becaus I can't wait to play this game when its conbat is manageable. I enjoyed the little time I played and I belive the future for it will be bright!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
免费 没中文 没成就 冒险战争:战场 《冒险战争:战场》是一款第三人称动作冒险角色扮演游戏,故事发生在奇幻世界努尔。玩家将化身冒险者,协助罗托尼思王国对抗入侵的博拉斯王国。游戏采用开放世界设计,你可以自由探索地图、接取各类任务。 玩家可选择多名冒险者进行游玩,每名角色都拥有独特的战斗风格。 守护者:强悍的防御型战士。手持剑与盾,既能承受伤害,也能反击敌人。 武士:战场上无所畏惧。舍弃防御、主攻进攻,作战时一往无前。 法师:秉持静观而动、出手制敌的准则。凭借强力远程法术,在敌人靠近前将其彻底击溃。
Игра из разряда я рукожоп, явный пример того как игры делать не надо. Разраб запусти это дерьмо и сам блин поиграй вот обзор данного https://youtu.be/RaB7PHNq9gc
It's like your worst nightmare, except you can't die so you never wake up
This game is ♥♥♥♥♥♥♥ ♥♥♥♥
Interesting game, but there are bugs. - Darkpath's bruise becomes immortal - the stone of the seal of courage, one object becomes two, then five - no resolution - no game consistency, no map - an interesting option would be equipment and items from opponents - No directions, no turn signals A game with great potential, You read reviews and fix it
This game is crap. I first take mage and its impossible to aim with his projectile and i know its not engine becouse in similar game "Sherwood Extreme" its works very well. Secound i take fire warrior and its nothing more then attack, no block, no roll even no jump. After drop hp below 0 nothing happend, no death or something WTF?
Mwah.
♥♥♥♥♥ игра
[h1] Early Access[/h1] No this game isn't in early access, and the last time it was updated was about a year ago at this point. That's pretty upsetting and disturbing. So let's go over the pros: The music is bearable. [h1]TL;DR[/h1] Wait what do you mean you want the full review? Okay well listen, this janky slippery mess makes no sense, the directions are flimsy at best, signs don't work, writing is poor, missions don't make sense, walls are sometimes just illusions, enemies can attack you long after they have died, Quests reach a point where they don't tell you what you have to do, and the scaling system get's so bonkers that you can run into enemies and kill them with the damage from your shoulders. ♥♥♥♥ this garbage you seriously need to test your games, OH BUT WAIT, the company is busy, they just released a game this month (08/2022) and that must be why this awful hodge-podge is terrible, blocky, and controlls like you just put Bad Dragon ♥♥♥ Lube™ all over your Cheetos-glazed keyboard and mouse/controller.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.